Pyros
<Silver Donator>
Yeah so Rurikhan who's a youtuber who makes a fair bit of monster hunter stuff made a detailed video on Mystic Spearhand(he'll be making another on Trickster too) and he lists all the skills you get and it's definitely way more than what they've shown in the class trailers. He explains like 8skills or so and since it was a lvl 25 build it's quite possible there's a fair few more.
Also he explains how the classes have a unique mechanic baked in, like you have light attacks and heavy attacks(which sometimes are class specific stuff) but R1 also does special class stuff, for spearhand it's a chargeable ranged attack that can then be used to teleport to the attack projectile(which if timed properly can then be followed by a critical attack or a skill, including in the air as some skills for spearhand can be used in the air) or to apply an aoe explosion that also paralyzes enemies. That's a baseline skill on top of the 4 you can slot. The core passives also seem more impactful cause he explains how one of them will modify that R1 skill or how another replaces your light attack combo with the spinning spear spam stuff.
So it sounds like classes will indeed be a lot more developped than in the first game which would explain the removal of secondary weapons and such. It's still 4 skills+class skill versus 6 skills(3 per weapon) but it shouldn't be that much of a problem I think especially since some of these for some classes weren't interesting(I rarely used my bow skills on strider for example so effectively I only had 3 dagger skills and then sometimes 1 ranged skill to shoot harpies and stuff).
He also noted that stats growth is simply tied to the class you're on with your current level, although I don't know how accurate he has tested that, but tbh it feels like it's an obvious design decision to not tie it to the class you were on when you leveled as that was really ass.
Also he explains how the classes have a unique mechanic baked in, like you have light attacks and heavy attacks(which sometimes are class specific stuff) but R1 also does special class stuff, for spearhand it's a chargeable ranged attack that can then be used to teleport to the attack projectile(which if timed properly can then be followed by a critical attack or a skill, including in the air as some skills for spearhand can be used in the air) or to apply an aoe explosion that also paralyzes enemies. That's a baseline skill on top of the 4 you can slot. The core passives also seem more impactful cause he explains how one of them will modify that R1 skill or how another replaces your light attack combo with the spinning spear spam stuff.
So it sounds like classes will indeed be a lot more developped than in the first game which would explain the removal of secondary weapons and such. It's still 4 skills+class skill versus 6 skills(3 per weapon) but it shouldn't be that much of a problem I think especially since some of these for some classes weren't interesting(I rarely used my bow skills on strider for example so effectively I only had 3 dagger skills and then sometimes 1 ranged skill to shoot harpies and stuff).
He also noted that stats growth is simply tied to the class you're on with your current level, although I don't know how accurate he has tested that, but tbh it feels like it's an obvious design decision to not tie it to the class you were on when you leveled as that was really ass.
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