Caliane
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Most recent expansion changed starter decks, and let you even pick stronghold, which you couldnt before.
I started before, so Im not entirely sure what is in the current starter decks.
previously, I heard haven was a bit weak. as it required some higher teir cards, that weren't really provided to do well.
Inferno was asserted to be one of the stronger starters.
And its fairly easy to see why.
Garrent rush is strong. Teleport, a dark assassin or 2. the 2 cost 2/0/3 sweep minions. And some lilium. Very fast board control. and damage. Teleports to dodge with dark assassions will win all sorts of games.
MMDoC.net | Show deck
Here is an example of a garrent deck. as you can see most of the cards come in the starter deck.
You will want to edit your deck asap though. get rid of the campfires, some of the other terrible fortune cards that were in there.
Fireblast good. Fireball is too high.
That is probably the key you need to learn quick. something this game has, that others don't.
The str, magic, and fortune stats. This is an extra layer of progression that other tcg don't have.
Putting a 6 might pit lord, a 4 magic fireball, and 5 fortune card in the same deck is a very bad idea.
at turn 3, you MIGHT have 4 resources, and 4 magic for that fireball to be cast. But if you do, that means you didn't level up your str stat. so you can't be playing a 3 resource creature.
If built wrong, you will be in that situation alot. you need that fireball, and have the card, but are at 6 str, 3 magic, and 3 fortune, on like turn 10.
So balance it out.
You probably want to pick two. and cut the other out entirely. With garrent, cut out fortunes almost entirely. maybe 1 or 2.
I started before, so Im not entirely sure what is in the current starter decks.
previously, I heard haven was a bit weak. as it required some higher teir cards, that weren't really provided to do well.
Inferno was asserted to be one of the stronger starters.
And its fairly easy to see why.
Garrent rush is strong. Teleport, a dark assassin or 2. the 2 cost 2/0/3 sweep minions. And some lilium. Very fast board control. and damage. Teleports to dodge with dark assassions will win all sorts of games.
MMDoC.net | Show deck
Here is an example of a garrent deck. as you can see most of the cards come in the starter deck.
You will want to edit your deck asap though. get rid of the campfires, some of the other terrible fortune cards that were in there.
Fireblast good. Fireball is too high.
That is probably the key you need to learn quick. something this game has, that others don't.
The str, magic, and fortune stats. This is an extra layer of progression that other tcg don't have.
Putting a 6 might pit lord, a 4 magic fireball, and 5 fortune card in the same deck is a very bad idea.
at turn 3, you MIGHT have 4 resources, and 4 magic for that fireball to be cast. But if you do, that means you didn't level up your str stat. so you can't be playing a 3 resource creature.
If built wrong, you will be in that situation alot. you need that fireball, and have the card, but are at 6 str, 3 magic, and 3 fortune, on like turn 10.
So balance it out.
You probably want to pick two. and cut the other out entirely. With garrent, cut out fortunes almost entirely. maybe 1 or 2.