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Its funny when we talk about FromSoftware games not spoon-feeding you the story and how a lot of little visual clues tell the tale, then you realize all the other games that do hold your hand through the story and how much game time they waste doing it. Its obvious who knows how to make games and who doesn't.
For a game to have this much playtime crammed into it, and NOT rely on 500k lines of dialogue taking up 40% of your playtime... just hilariously night and day difference between ER and other games.
HZD:FW is a great game. But at ~20 hours played on it, I don't think I'm overstating it saying probably 3-4 of those hours are just talking to NPCs and listening to exposition.
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