Things I miss in ER that are in other games:
* Inventory weight limits, so players can feel rewarded for increasing it and not having to shuffle their inventory
* Durability on weapons, so players can diversify their weapon set to avoid breaking weapons in a boss fight
* Unskippable dialog on difficult fights, so players are guaranteed to feel epic when they defeat Radhan after a long speech brought by a scarlet rot fueled fever dream
* A bunch of trash mobs between your respawn and the boss, so players can fine-tune their skills when they run into a challenging boss
* Inventory weight limits, so players can feel rewarded for increasing it and not having to shuffle their inventory
* Durability on weapons, so players can diversify their weapon set to avoid breaking weapons in a boss fight
* Unskippable dialog on difficult fights, so players are guaranteed to feel epic when they defeat Radhan after a long speech brought by a scarlet rot fueled fever dream
* A bunch of trash mobs between your respawn and the boss, so players can fine-tune their skills when they run into a challenging boss
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