New characterSo a friend somehow fucked up and discarded his Jellyfish spirit ashes. Anyone know of a way to get them back?
That’s an awful one to lose. The summon isn’t good but it’s needed for a quest later. Nothing huge though, just gets you an item.So a friend somehow fucked up and discarded his Jellyfish spirit ashes. Anyone know of a way to get them back?
That’s an awful one to lose. The summon isn’t good but it’s needed for a quest later. Nothing uge though, just gets you an item.
I'm thinking someone could create a new character, get the Jellyfish and then drop it in a multiplayer session. I assume he could then pick it up.New character
Mushroom outfit didn’t seem to do shit about slowing rot buildup from the lake. Does the big mushroom head Soygen has do that? I assumed it just meant buildup from mobs casting rot mists or something.
I can not decide which trash enemy is more annoying between dogs and rats, rats come in larger packs, are low to the ground, and can be hard to hit. Dogs on the other hand are usually paired up with each other or a big baddie and just like to say fuck you to your poise if they can get around you.
plus you can save scum when you do this so it's basically a dupe exploit.Yea you can mule items in multiplayer, it's a big part of making twink PVP invaders for the people that don't outright cheat.
Yeah I kind of agree. Even with easy rune farming it's still an investment to get a new weapon to your current one even in mid-game. There are ways to do that easily in PC, but not a mod that does it in an integrated kind of way like you're thinking.One thing i'd like to see in a mod that I'd probably use and I wish had been in the base game:
There were so many damn weapons and I never really tried most of them because their damage was always so low compared whatever +5 by mid game or +9 I was using by late game. A mod that makes it so any new weapon you pick up is automatically upgraded to a certain point would be great. One option would be to upgrade all newly found weapons to be 2-3 levels below your most upgraded weapon or another option to be 1 or 2 levels below your max available bell bearing vendor level. Say you've unlocked bell bearings for Somber stones to +9, then every newly found weapon might start at +7.
I was thinking the same thing. I’m late game and I get these badass looking weapons all the time, throw it on and try out its skill and say damn this looks cool…ok back to my real weapon cause I don’t have smithing stones unlocked or tons of runes. You can’t organically switch your weapon build out as you play, would be fun if you could.One thing i'd like to see in a mod that I'd probably use and I wish had been in the base game:
There were so many damn weapons and I never really tried most of them because their damage was always so low compared whatever +5 by mid game or +9 I was using by late game. A mod that makes it so any new weapon you pick up is automatically upgraded to a certain point would be great. One option would be to upgrade all newly found weapons to be 2-3 levels below your most upgraded weapon or another option to be 1 or 2 levels below your max available bell bearing vendor level. Say you've unlocked bell bearings for Somber stones to +9, then every newly found weapon might start at +7.
I can not decide which trash enemy is more annoying between dogs and rats, rats come in larger packs, are low to the ground, and can be hard to hit. Dogs on the other hand are usually paired up with each other or a big baddie and just like to say fuck you to your poise if they can get around you.