Elder Scrolls IV: Oblivion Remastered

Lambourne

Ahn'Qiraj Raider
3,160
7,361
A few tips. not sure which or if any of these are new to the remaster, or were in the original.

Merchant gold doesn't seem to be doing much of anything in the remaster. only seems relevent if you try selling too much in one instance. meaning, if you try selling 100 potions for 1000 gold, and the merchant only has 800. it won't work. however, you CAN just sell 50 twice for 500 each. and their pool of 800 gold will never go down.
I dont think i've seen anymore mention this before, so I think its a remaster bug.

fortify stats stack. Took me a while to realize this. I assume its via different sources.
but like Feather spell, and feather potion, will add together. I was really sleeping on the potions, cause I had the spell, and assumed they wouldn't stack.
so, feather potion, fortify str potion, feather spell, fortify str spell can all combine for like +500 carry weight. (and I assume feather/fort str on gear also stacks)
I don't know if multiple enchantments of a same type stack. atm, Im guessing no. Enchantment, spell, power, potion are stacking, but multiple of the same type wont.

Im starting to wish I invested in speed earlier. ha.


Grain "sacks" are apparently safe storage. at least in original. I'm not sure if any has fully tested if any of the storages have been reworked.
theres others, but these are probably the most common and easily accessible in every town, as a dropping off point. that you can return to later, during daytime when stores are open.

Diseases are shown in the magic, "active effects" tab btw. I can confirm that.

The Local map issue has a minor work around.
if you press M, or the down d-pad to open up the Map, its always zoomed out.
however, when opening Tab/menu, it opens to the last Screen you had open. which can include the Local map. this can speed up dungeon crawls nicely.
(the problem is of course if you are also using tab/menu to access the spelllist, to cast all those extra spells.)

The merchant gold always worked that way in Oblivion, it's just the highest they'll do in a single transaction. You can boost their gold with mercantile skill later to get them to buy higher priced items.

Couple more things:

Do the speechcraft thing on merchants that don't like you very much to get better prices. It's been made a bit easier in the remaster (it will be color coded after the first round)

You can no longer effectively train by casting super low level spells over and over, but skills go up a lot quicker with normal spell use.

Cheapest way to get a house in spoiler

Go to anvil, go to the inn, talk to Velwyn Benirus. He will sell you a house for 5000 gold. You need to finish the quest he gives to fully unlock and equip the house. Make sure you have either a magic or silver weapon or fire damage spell.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,841
14,210
Looks like these idiots managed to somehow break DLSS in the latest patch and the only way to enable it is in the console which disables achievements.
 

Vorph

Silver Baronet of the Realm
11,726
5,553
Looks like these idiots managed to somehow break DLSS in the latest patch and the only way to enable it is in the console which disables achievements.
Yeah the Game Pass version got fucked up with the useless patch they pushed out on Friday.

I used this mod to fix it without having to mess with the console:

You'd have to edit the file to turn off FSR3 and enable DLSS instead. By default, it fixes some other stuff like turning off film grain and chromatic abomination too.
 
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Uriel

Blackwing Lair Raider
1,949
2,428
This is a simple engine.ini addition that makes the lighting look a lot nicer imo.


use W to push up. don't use the mouse to move it up.
HOLD W. so that it pushes the tumbler up constantly. this makes it so the tumbler never drops more then a milimeter.
this then also makes the window for when its good to be much more noticeable, and easy to hit.

This is method I've figured out as well. While holding W, if it's not time to click it you'll see the pin dropping down repeatedly. When it's ready to lock in, you'll see it stay up at the top pretty much as you're holding W. Seems to be a guaranteed way to pick locks and not waste lockpicks.