I'm really forgiving of the todd howard and Peter molyneux lies of selling this amazing, grandiose game and delivering something more modest. I figure in many cases they design for the moon and then have to cut features when they find out its infeasible.
For Oblivion, it was radiant AI quest giving that was a huge let down. But i wish they embraced that even more over hand crafted content. There just aren't enough games with procedural quest content for players.
Yep. Skyrim's combat was dated long before it came out. I wouldn't mind if they just did their own rendition of Assassin's Creed / Batman / Sekiro for ES6.They were both far ahead of their time. But the competition has long surpassed them.
The big problems started when the combat systems got stale and never innovated. MMORPGs even had better combat let alone stuff like the Souls series. Even Assassins Creed passed them up in that department.
I belive, around the time of radiant ai there were a string of devs trying to sell name brand game processes that were potempkin villiages of just normal bullshit. Radiant, glasshouse...later "story bricks".I'm really forgiving of the todd howard and Peter molyneux lies of selling this amazing, grandiose game and delivering something more modest. I figure in many cases they design for the moon and then have to cut features when they find out its infeasible.
For Oblivion, it was radiant AI quest giving that was a huge let down. But i wish they embraced that even more over hand crafted content. There just aren't enough games with procedural quest content for players.
Omg STORY BRICKSI belive, around the time of radiant ai there were a string of devs trying to sell name brand game processes that were potempkin villiages of just normal bullshit. Radiant, glasshouse...later "story bricks".
Game dev equivilent of calling chemicals "red dye number 5"
Yep. Skyrim's combat was dated long before it came out. I wouldn't mind if they just did their own rendition of Assassin's Creed / Batman / Sekiro for ES6.