Elder Scrolls IV: Oblivion Remastered

Bald Brah

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I'm really forgiving of the todd howard and Peter molyneux lies of selling this amazing, grandiose game and delivering something more modest. I figure in many cases they design for the moon and then have to cut features when they find out its infeasible.

For Oblivion, it was radiant AI quest giving that was a huge let down. But i wish they embraced that even more over hand crafted content. There just aren't enough games with procedural quest content for players.

They were both far ahead of their time. But the competition has long surpassed them.

The big problems started when the combat systems got stale and never innovated. MMORPGs even had better combat let alone stuff like the Souls series. Even Assassins Creed passed them up in that department.
 

Tuco

I got Tuco'd!
<Gold Donor>
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They were both far ahead of their time. But the competition has long surpassed them.

The big problems started when the combat systems got stale and never innovated. MMORPGs even had better combat let alone stuff like the Souls series. Even Assassins Creed passed them up in that department.
Yep. Skyrim's combat was dated long before it came out. I wouldn't mind if they just did their own rendition of Assassin's Creed / Batman / Sekiro for ES6.

 

spronk

FPS noob
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1745282661416.png


remaster is apparently 120 gigs on PC, original was 5 gigs lol
 
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Goonsquad Officer
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I'm really forgiving of the todd howard and Peter molyneux lies of selling this amazing, grandiose game and delivering something more modest. I figure in many cases they design for the moon and then have to cut features when they find out its infeasible.

For Oblivion, it was radiant AI quest giving that was a huge let down. But i wish they embraced that even more over hand crafted content. There just aren't enough games with procedural quest content for players.
I belive, around the time of radiant ai there were a string of devs trying to sell name brand game processes that were potempkin villiages of just normal bullshit. Radiant, glasshouse...later "story bricks".

Game dev equivilent of calling chemicals "red dye number 5"
 

Kithani

Blackwing Lair Raider
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I belive, around the time of radiant ai there were a string of devs trying to sell name brand game processes that were potempkin villiages of just normal bullshit. Radiant, glasshouse...later "story bricks".

Game dev equivilent of calling chemicals "red dye number 5"
Omg STORY BRICKS

 
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Goonsquad Officer
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Glass house ai for "Simcity" was such a farce. Nothing worked right. It was like they patented the ?? Part before proffit in the meme
 

Vorph

Silver Baronet of the Realm
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Guess people were right about it launching immediately, it went up on Game Pass right as the 11AM "reveal" video started.
 
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Pyros

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Can't find a list of the changes anywhere, just the video which does touch on several things but is still super vague and non exhaustive. The steam page is also like 3 paragraphs of fluff. Does look decent and seems they changed some good things but still need to see, not in a hurry anyway.
 

jooka

marco esquandolas
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I was hoping this being in unreal would mean VI would potentially be in unreal also, doesn't look like bethesda had much to do with any of this other than hire Virtuos to do it.
 

TJT

Mr. Poopybutthole
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Yep. Skyrim's combat was dated long before it came out. I wouldn't mind if they just did their own rendition of Assassin's Creed / Batman / Sekiro for ES6.


I gotta replay sekiro sometime.

High Monk and the Mortal Blade trivialize a lot. But god damn are they satisfying.