Gravel
Mr. Poopybutthole
Pretty sure this is why I never got into Oblivion outside of screwing around a bit.Scaling is horseshit design, but if you're going to use it at least make it bounded scaling. Ex: if you have an enemy that has a typical level equivalent of 10, maybe it scales up to 20 max, and in proportion to player leveling with a ratio below 1:1. Like for every 5 player levels beyond 10 it gains 1 level, up to 20 max.
RPG type games are all about a feeling of power progression. Most scaling systems completely neuter it, if not outright invert it at times. If you can't revisit the goblin town you had trouble with at level 5 when you're level 80 and completely obliterate it within 2.3 seconds, then what the fuck are we even doing?
It actively punishes you for playing the game like an RPG. If I have to change the way I play to gimp myself so the game doesn't get fucky, that's not fun.
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