Gravel
Mr. Poopybutthole
Terraria progression? I'm listening.yeah, watched a couple streamers play it the last two days. tangent and spattercat notable.
Tangent had a weird take, about not comparing it to others when asked what this one does special. "why do we have to compare, why can't be just appreciate it for itself". what a weird take, as if the survival base building market isn't flooded with a bunch of games all practically the same with very little real innovation.
palworld is doing lots of things right in general, but stands out with its cute npc automation. V rising has its sun mechanic, it has its isometric view, terrific pve progression.
So, what did I see here? Terrific intricately hand crafted world. Like valheim is proc gen. tons of people comparing it to that.. but thats a horrible comparison given proc gen versus hand crafted world. Palworld/conan exiles are both hand crafted worlds. palworld is huge, but also quite open, and not very detailed. THIS is much more like Conan, but focusing significantly more on a tightly designed world and dungeons. I think vrising/terraria progression. I think in general this might be more of a single player one. explore the world/dungeons at your own pace. beat bosses, and progress gear tiers, at your own pace.
One of the best things about Terraria is how it opens up. If you think about where you are at endgame versus the start. You begin the game just kind of putzing around cutting down trees and exploring some caves. By the end you're moving 50x faster and particles are throwing up all over the screen.
And for some reason no one has replicated it. I can't figure out why. I'd love to get a 3d Terraria.
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