a_skeleton_05
<Banned>
- 13,843
- 34,510
How would it be a monopoly if devs choose to enter into the exclusivity contract? If they don't like it they could try going it alone, or another store. Valve can't force devs to sell on the platform, no matter how large they are. And then valve loses out on the Triple A titles that wouldn't need valve anyway.
You think valve saved pc gaming but really they saved only a piece of it. You still have triple A games from other companies: NCsoft, Microsoft, EA, Blizzard, and the numerous console ports that wouldn't need valve.
And without steam maybe you see more titles from these other publishers, or titles become more popular than they were simply because steam has flooded the market with so much content.
Steam eclipses every other platform in userbase. Smaller devs simply cannot reach a sufficiently sized market without it. Choosing to not go on Steam is not a choice at all for them. You only need to look at the differences that a platform like Steam and one like Slitherin means for an indie.
The PC gaming industry would be nothing at all like it is now without Valve. They almost single-handedly kept it alive outside of MMO's, incredibly niche one-man games, and a few of the big players. But this isn't relevant to the question I asked. I mentioned it because it would have been even more realistic for them to do through the time-period and a far more damaging act as well.
I worry that you don't see how that's not a monopoly situation, and I question how you could even remotely see it as a consumer-positive situation as well. I know consumer rights is largely an abandoned idea nowadays, but I'm assuming you're well past the age that didn't grow up with these concepts being embraced.
I thought you were just pro-Epic and anti-Valve, but now I'm not so sure.