Well as I was actually grinding AAs a few months ago, I can give you more accurate estimates.
1 AA/hr is about standard. I was doing crazy 7 box AoEing of the caller caves and getting 16 minute AAs in a 5 man group with level 60 characters on eqmac. Doing 6 man PBAoE with everybody in group just pulling bandits, dregs, and mushrooms I was getting 1 AA/hr. Solo charming with KEI on and absolute shit for gear (no FT) I was getting 1/hr in tier 1 PoP zones on my druid. 1 AA/hr was certainly doable for melee groups in PoP if you had decent gear. The elemental planes, and the plane of fire specifically, were better exp; so raid guilds had a large advantage from gear and zone access though.
Now compare getting 50 or 100 AAs with leveling from 51-60 which took the most hardcore players a full month on p99. Certainly far more than 100 hours.
EQ just rewarded the better players far more-- bad players were advancing at a much slower rate. Modern MMOGs are so effortless that everybody levels at the same rate at the same locations with the same same gear with no punishment of failure. In EQ, if you were bad, you lost exp from deaths, your gear was worse, your friends probably sucked too, the best leveling spots were camped by the elite players, you probably didn't even know what a ZEM was, and you thought charm was useless. But finding ways to increase your exp gain over time was much of the challenge of the game. I spent hours just running around looking for great spots to grind and it felt very rewarding to locate one.
1 AA/hr is about standard. I was doing crazy 7 box AoEing of the caller caves and getting 16 minute AAs in a 5 man group with level 60 characters on eqmac. Doing 6 man PBAoE with everybody in group just pulling bandits, dregs, and mushrooms I was getting 1 AA/hr. Solo charming with KEI on and absolute shit for gear (no FT) I was getting 1/hr in tier 1 PoP zones on my druid. 1 AA/hr was certainly doable for melee groups in PoP if you had decent gear. The elemental planes, and the plane of fire specifically, were better exp; so raid guilds had a large advantage from gear and zone access though.
Now compare getting 50 or 100 AAs with leveling from 51-60 which took the most hardcore players a full month on p99. Certainly far more than 100 hours.
EQ just rewarded the better players far more-- bad players were advancing at a much slower rate. Modern MMOGs are so effortless that everybody levels at the same rate at the same locations with the same same gear with no punishment of failure. In EQ, if you were bad, you lost exp from deaths, your gear was worse, your friends probably sucked too, the best leveling spots were camped by the elite players, you probably didn't even know what a ZEM was, and you thought charm was useless. But finding ways to increase your exp gain over time was much of the challenge of the game. I spent hours just running around looking for great spots to grind and it felt very rewarding to locate one.