I am playing this again with a vengeance for almost 2 months now. Last time I played EQ so hard was in 2008. Funny how nostalgia can pull you back in and then I get the bug again, for as long as it lasts. Off course I am boxing like a madman, but that has always been part of the fun for me ever since my first bout in EQ, back in 1999. Apart from fiddling with my boxes, I am still enjoying all the other multiplayer aspects of it, which seems to have picked up with FTP: chatter in General, people asking for help, people looking for group and encountering people all over the world (be it in desolate zones).
There are a few things that have people spread out a little more: anniversary quests usually take you all over the world, also to old world zones (a few quests are still up, others will be back next anniversary) and with the Rain of Fear xpack you now have achievements (hundreds if not thousands), a lot of which will also take you back to old zones: like how I went to Gargoyle Island in the Ocean of Tears to get my Slayer Skill achievement of killing a hundred gargoyles. You did not need to kill them in OOT, can get the achievement on any gargoyle, but I just remembered that zone and I was done quick. Nice to have knowledge of the game then, also fun to help a newbie out who wants to know.
I am a sucker for nostalgia, so I actually look forward to chores like this. I was not even alone in the zone since another guy was killing sisters for his Wood Elf Slayer kills achievement. These Slayer achievements get you a reward that is actually somewhat usefull: an AA ability called Banestrike, doing Bane damage to any mob that you have reached the 100-kill achievement for. Anyway, there are a lot of other achievements, like doing certain (old school) quest series, getting your epic and a billion other (types of) achievements, all with rewards ranging from Items, to Titles, to this Banestrike ability.
I will stop now, I sound like I am selling the RoF xpack door to door or some.
I want to ask though, apart from EQ being old and known, which of the old, or newfangled features actually puts people off to try this game out again from time to time? Old UI?, Fast regen? Lousy armor options? Empty zones? The latter is still true, but servers are pretty full nowadays, with lots of newbies asking wonderful questions that make me feel like a badass. At least my server is pretty alive (The Rathe). I have also played on EQMac and P1999, enjoyed a few levels(especially going to the Old Freeport and such) but since I am not a hardcore grouper I feel that "new" EQ actually fits me better. I mean, using clickies from within a bag, maybe even with some /useitem macro.......EQ may be old, the UI may be a mess, but the options nowadays are endless. And even with Mercs, there is still grouping in new EQ, or so I hear.
For me, one of the biggest gripes would be itemization: apart from the Defiant shit, anything from level 75 up is very linear and predictable. Having said this, itemization in a game like NWN online is WAY more linear even. And chasing good Augments in EQ, either through killing Nameds, (long) questseries or crafting, actually brings back some of the fun of itemization, I must add.
I guess the combat animations and the fact that your character is hitting the air are a turn-off too for many: I must say though, after playing NWN online, Tera and a few others, EQ combat still wins in the end, because of other factors. But yeah, that could be a big let down for many.
Concerning the lousy avatar-graphics and scarce armor-looks: With the Hero's Forge feature (which they actually fixed now) I think my Troll finally looks good. Apart from the Luclin model (which I always was fine with /duck) I think this looks so much better then the old "strap-look". Leather-wearing Trolls had like 2 armor-looks anyway, so a huge improvement imo. Anyway, here's a pic: