EQ F2P- Returning Players & Current Content

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8
i've never hopped on the prog server hype before. but, i'd be down for a pvp one that stopped around SoL or PoP, especially teams.

but, this will never fucking happen.
 

Flight

Molten Core Raider
1,229
285
Progression server is inevitable now they've made anything over 3 years old redundant on the normal servers. Just a matter of when. Also don't think the population would die out the way they have in the past.

I'd go as far as to say it would be the most successful thing they've done in a decade.
 

Elidroth_sl

shitlord
350
0
The tournament is something we did a few years ago to let people use pre-generated lvl 50 characters to fight some of the most iconic raid NPCs over the years. They've been adjusted quite a bit so a single group of 50s can handle them, but we also put a time limit of 40 minutes on the instance.. so it's competitive too.
 

Quaid

Trump's Staff
11,539
7,843
The tournament is something we did a few years ago to let people use pre-generated lvl 50 characters to fight some of the most iconic raid NPCs over the years. They've been adjusted quite a bit so a single group of 50s can handle them, but we also put a time limit of 40 minutes on the instance.. so it's competitive too.
Hah that sounds rad. I bet they have a lot of fun playing that if they're oldschool.
 

Agraza

Registered Hutt
6,890
521
New xpac coming in October/November (depending on your access level). +gooder level cap increase and spells/gear/abilities, homage to The Buried Sea xpac, keyring for mounts, NBG loot system, dinosaurs, next part of current story arc.

They also mentioned they're looking into improvements to quality of life regarding guild and raid management, which I'm very eager to see. The raid tool is not fun to work with. There is currently some manner of mass invite system for raids on test.

They're expanding hero's forge more both on test (Argin-Hiz theme?) and in the next xpac. I enjoy the hero's forge stuff. I do wish they'd go back and add one themed for the Heart of Fear. The whole Thule arc really climaxed with some cool weapon/shield graphics in RoF, and there isn't any armor that matches them. Also you should be able to get an ornament for the collector's weapon if they ever do this so you can perpetuate your disgusting purpleness forever.


There is currently some drama surrounding the power of player pets. Earth pets particularly have a rather silly advantage over some players because they apparently have the highest player controlled health pool in the game, giving their healer a large margin of error for burst dps.

The pets were nerfed then buffed and buffed and buffed on the test server. These changes are not yet live. They take minimum possible damage from the same mob more often than a player in significant amounts of raid gear and max AA according to the parses, but according to the mages the data is being manipulated as part of an anti-mage agenda. A ranger recently entered the fray against mages, arguing similar damage output and far less tanking capacity, to which the response is the familiar "We're a solo class. You're not. We're balanced to be better than you, and that's just how it is."



Someone asked in the twitter Q&A whether the collector's edition would have a house (they said maybe), which made me wonder if we'll ever get more normal houses. They include special houses with some collector's editions, but they're an evil tree and a beehive. I've no interest in the collector's edition, but I do have an interest in more "normal" houses including a few racial housing types like halfling underhill homes.

They also need more mundane stuff for houses. We get a lot of epic or junk items, and not many ordinary things. In my opinion every single "this is a meal/drink" item should be placeable.
 

Secrets

ResetEra Staff Member
1,877
1,880
Only thing that seems good to me is keyring for accounts (please be account wide), NBG system (I don't understand why it took 23 expansions for this to be implemented), and quality of life improvements to raid management.
The guild changes the team did prior were nice and I'd be interested in seeing what they have in store for more quality of life improvements. Having a hardcoded amount of guilds per server was stupid, especially considering the rest of the packets were sent to only send data as-needed. (null terminated variable length NPC names for example, same with parts of the EQPC class)

Now if the EQ1 dev team can manage to add cross-server open world PVE zones so the game seems a little less... dead (think WoW's implementation of linking servers) that would be fairly cool.
Regardless, these look like some great features, and a step forward in modernizing EverQuest. I hope the NBG loot system isn't limited to expansion owners though.

I'm still waiting for my PoP frozen progression server though.
wink.png
 

Elidroth_sl

shitlord
350
0
I hope the NBG loot system isn't limited to expansion owners though.
Nope. Everyone gets the new loot system. To be accurate though, there is no need before greed in play here. It's more a hybrid of things with random, master looter, as well as filters to specify to never/always loot things.
 

gogojira_sl

shitlord
2,202
3
I know it's been brought up a thousand times in the past and I think there was even an attempt to do it at one point, but we're pretty well stuck with the current models for now and forever aren't we Elidroth? Most of the time I just default to the old models because as archaic as they are, the animations are so much better than the janky ass Luclin models.

It's hard to imagine that ever being a priority when most people will probably just always accept the current look with a few new raid zones every year. I've got no idea the undertaking it'd require, but I can dream!

I'll probably get a bit more serious into EQ1 when the new expac drops, need to hit that cap again.
 

Secrets

ResetEra Staff Member
1,877
1,880
Nope. Everyone gets the new loot system. To be accurate though, there is no need before greed in play here. It's more a hybrid of things with random, master looter, as well as filters to specify to never/always loot things.
Pretty awesome, actually, the filters sound more appropriate with the way the game is set up mechanically. I look forward to the system.
Hopefully there's a way to set up a group loot option where you can only roll on items for your class.

Also, something like this mechanically would be cool for trash (items worth pp to a vendor) items but on their own round robin or roll system. Group leader could specify what items are 'trash', and set up a roll/round robin with the press of a button. In the video, I'm killing NPCs with commands and the loot is autolooted and autoinventoried to my inventory upon the creature's death.

I know it's been brought up a thousand times in the past and I think there was even an attempt to do it at one point, but we're pretty well stuck with the current models for now and forever aren't we Elidroth? Most of the time I just default to the old models because as archaic as they are, the animations are so much better than the janky ass Luclin models.

It's hard to imagine that ever being a priority when most people will probably just always accept the current look with a few new raid zones every year. I've got no idea the undertaking it'd require, but I can dream!

I'll probably get a bit more serious into EQ1 when the new expac drops, need to hit that cap again.
EQEmulator's actually working on tools to add new character models and animations from blender. Maybe we could crowdsource some models and get them implemented in EQLive?
 

pointyboot

Bronze Knight of the Realm
167
3
Hey Secrets, not sure if you have a good monitor or not, but you don't have to go crazy with the gamma like that. Looks fine, even when it's dark everything is readable.
 

Secrets

ResetEra Staff Member
1,877
1,880
Hey Secrets, not sure if you have a good monitor or not, but you don't have to go crazy with the gamma like that. Looks fine, even when it's dark everything is readable.
That video was taken prior to recording with OBS (which fixes that problem), and EQ1 has had this weird bug since DX9 where the gamma gets adjusted in windowed mode. So I tend to not change the setting every time I log in, and the EQ client tends to change it to a setting that is way too high.


My newer videos look better than that one, with less framerate stutter. I'm not sure about gamma, but it looks far better on my setup with OBS than it did back when I used Dxtory.
 

Kharza-kzad_sl

shitlord
1,080
0
New models would be rad, but you'd need someone to come up with a big list of what exactly is needed to crowdsource them. Art programs really suck at modifying things when it comes to characters. Any little tweak means a full reweighting / enveloping whatever you use, unless you go with a modular approach and stitch the weights together in an external program (I do that).
 

Agraza

Registered Hutt
6,890
521
EQ definitely has a weird gamma bug.

Sorry for mischaracterizing the new loot system. I really just thought it was NBG. I'm curious how it works.

Game Update Notes: August 20, 2014
August 20, 2014
_____________________


*** Highlights ***

- New Hero's Forge armor can be found in Argin-Hiz! Seek out Embersmith Nicha for more information.
- Numerous changes have been made to the way pets deal and receive damage. See the "Spells" section for more details.
- All items with appearances from Call of the Forsaken can now be placed in real estates.
- In the early weeks of September, Arima Fae and Helagan will be looking for adventurers to help them research strange statues. See the "Quests & Events" section for more details.
- Added expanded invitation options to the Guild Window to allow you to invite individuals or all online guild members to DZs, tasks, and raids.


*** Items ***

- New Hero's Forge armor can be found in Argin-Hiz! Seek out Embersmith Nicha for more information.
- All items with appearances from Call of the Forsaken can now be placed in real estates.
- The illusion effect from the Guise of the Ancient Gods will last exactly 30 minutes. The recast time will remain at 2 hours.
- The focus effect on Sword of the Sanative will now function correctly.
- Corrected an error with the Dragonscale Skystrider Saddle not offering an improved buff if you have completed the task "Hatching a Plan."
- The healing effect of Manalinked Gauntlets has been reduced.
- Added a type 3 socket to the Burning Sash of Ro.
- Increased the stats on Vestments of the Forsaken to match current mercenary armor.
- The Girdle of the Weaponsmaster is now usable by all classes.


*** Quests & Events ***

- In the early weeks of September, be alert for when Arima Fae and Helagan will need your help:
-- Arima Fae is trying to research strange statues, but is being chased by a guild of thieves. Seek out Arima in Misty Thicket to offer your assistance. Meeka Gharn in the Plane of Knowledge can transport you there. This involves a task for all levels.
-- Helagan is looking for adventurers to challenge a guild of thieves so that Arima Fae can continue his work. Seek out Helagan in Misty Thicket to offer your assistance. Meeka Gharn in the Plane of Knowledge can transport you there.
- Herb Retrieval - The step to deliver 1 Stingthistle to Alchemist Hesia again requires that the step be completed in Katta Castrum instead of Jewel of Atiiki.
- Rings of Fire - Councilor Grael will now spawn during the mission after the "Defeat High Keeper Kehlar" step has been completed.
- Burn Out - Raid and Mission - Phoenixes will return to the fight if they end up outside for some reason.
- The Journey Home - Raid - The Fires of Hatred auras will disappear more quickly once the rain spell has been cast.
- The Journey Home - Raid - Many emotes now have a further visible range.
- Addressed an issue where some NPCs weren't properly scaling in Heroic Adventures.


*** Spells ***

- Druid - Changed the buff icon for Mysterious Ways so it no longer matches Granitebark Blessing.
- Shadowknight - The Terror line of spells is now instant cast. Increased the amount of hate generated by the line slightly, starting with Terror of Jelvalak. You will receive an AA reimbursement in the future.
- Rogue - The aggro-enhancing effects of the Misdirection line have been made less powerful.
- Magician - Higher ranks of Call of the Heroes now use less mana.
- Beastlord - Corrected a problem that prevented Wood Elf Beastlord warders from bashing properly.
- Magician - Air pets that previously stunned targets up to the current level cap will now stun targets up to 3 levels above the current level cap.
- Magician - Earth Elementals will now use Earth Elemental Strike when summoned at or above level 89.
- Magician - Earth Elemental Strike will now add more hate for its caster when it lands.
- Magician - Earth Elemental Strikes IX and higher will now correctly recourse Earth Elemental Strength back on the caster. This buff will absorb incoming damage above a threshold.
- Paladin - Stuns that were previously capped at the level cap for the expansion in which they were introduced can now stun targets up to 3 levels higher. Stuns that were capped at level cap plus 3 can now stun targets up to level cap plus 5.
- Numerous changes have been made to the way pets deal and receive damage:
-- Beastlord - Spirit of Kolos and Scream at the Moon will now summon pets with higher HP and AC, but each focus level will add less HP and AC than previously. Low focus levels will be stronger, but high focus levels will be weaker.
-- Beastlord - Spirit of Lachemit and Yell at the Moon will now summon pets with lower HP and AC than before.
-- Beastlord - Pets summoned by Yahnoa's Feralgia and Kesar's Feralgia will start their lives at 100 percent HP.
-- Cleric - Infallable Hammer of Zeal will now hit harder than it did before. Infallible Hammer of Reverence will now hit harder than it did before.
-- Enchanter - Seronvall's Animation and Xorlex's Animation now summon pets with much more HP and AC.
-- Enchanter - Seronvall's Animation and Xorlex's Animation deal more damage than they did before.
-- Magician - Ruthless Servant and Facets of Air, Water, Fire, and Earth will now summon pets with higher HP and AC, but each focus level will add less HP and AC than previously. Low focus levels will be stronger, but high focus levels will be weaker.
-- Magician - Relentless Servant and Shards of Air, Water, Fire, and Earth will now summon pets with lower HP and AC than before.
-- Magician - Steelbound Bodyguard will now summon pets with more HP and AC. Groundswell Bodyguard will now summon pets with more HP but less AC.
-- Magician - Ruthless Servants and Relentless Servants will start their lives at 100 percent HP.
-- Magician - Ruthless Servant and Relentless Servant now have a wider range of melee damage they can deal, but should deal roughly the same damage over time as they did before.
-- Magician - Facet of Air and Shard of Air have lower maximum hits but should deal similar overall damage within a smaller range.
-- Magician - Facet of Water and Shard of Water have higher maximum and minimum melee damage and should deal more damage overall.
-- Magician - Facet of Earth and Shard of Earth have lower minimum and maximum hits. They will deal less damage than before but should hit more often and more consistently.
-- Necromancer - Vak'Ridel's Shade, Reborn Assassin, and Call Skeleton Host will now summon pets with higher HP and AC, but each focus level will add less HP and AC than previously. Low focus levels will be stronger, but high focus levels will be weaker.
-- Necromancer - Zalifur's Shade, Unearthed Assassin, and Call Skeleton Throng will now summon pets with lower HP and AC than before.
-- Necromancer - Unwitting Sacrifice and Conscripted Sacrifice will now summon pets with more HP and AC.
-- Necromancer - Pets summoned by Call Skeleton Host and Call Skeleton Throng will start their lives at 100 percent HP.
-- Necromancer - Reborn Assassin and Unearthed Assassin have higher maximum and minimum melee damage and should deal more damage overall.
-- Necromancer - Vak'Ridel's Shade and Zalifur's Shade now have lower minimum and maximum hits. They will deal less damage than before but should hit more often and more consistently.
-- Shadowknight - Minion of Sholoth now has more HP and AC. Minion of Grelleth now has less AC but more HP.
-- Shadowknight - Minion of Sholoth and Minion of Grelleth now deal more damage than they did before.
-- Shaman - Hilnaah's Faithful now has more HP and AC. Kriegas' Faithful now has less AC but more HP.
-- Shaman - Hilnaah's Faithful and Kriegas' Faithful now deal more damage than they did before.
-- Wizard - Burnmaster's Pyroblade and Mul's Pyroblade will now deal more damage than they did before.


*** AA ***

- Paladin - Raised the level cap on all ranks of Divine Stun by 2.
- Warrior - Rage of the Forsaken - Reduced the hate mod on this ability. The initial values were a typo.
- Warrior - Rage of the Forsaken - Reuse time was increased to 2 minutes.
- Warrior - Blast of Anger - Reduced the hate generated slightly for ranks 6 through 11.
- Paladin - Disruptive Persecution - Changed the "Hate Override" values on the entire line, as it was generating more hate than intended.
- Paladin - Beacon of the Righteous - Reduced the hate generated by this ability to be in line with other tanks.
- Paladin - Beacon of the Righteous - Fixed a bug in the stun duration of this ability. All ranks should have a 3 second stun.
- Shadowknight - Voice of Thule - Increased the hate mod on this ability to be more in line with intended levels.
- Shadowknight - Stream of Hatred - Fixed a bug with the width of the beam causing unpredictable targeting. Also slightly increased the hate generated per target.
- Wizard - Force of Will ranks 14 and 15 were slightly reduced in power, as they were more powerful than intended.
- Wizard - Force of Flame/Ice ranks 2 and 3 have been reduced in power slightly, as they were more powerful than intended.
- Gift of Mana - To reduce confusion, the spells that these AA lines proc have been renamed to indicate their maximum trigger levels. As an example, Gift of Mana 7 is now named Gift of Mana 86-90, as it is triggered by level 86-90 spells.


*** Collections ***

- Fiery Beauty - The item previously named "Vibrant Leaves" that is part of this Argin-Hiz collection set is now named "Autumn Leaves."


*** Achievements ***

- Call of the Forsaken Master Scavenger - Corrected an issue where this achievement was not being updated when the achievement "Look Into The Future" was completed.
- Keeper's Balance - Raid and Mission - Corrected the issue with these achievements being completed when the keepers have been unbalanced.
- Death, Death, Death! - Achievements beyond the first one in the event ("Death, Death, Death!: Decimator") will be hidden unless the "Death, Death, Death!" event is active, in addition to being hidden unless the previous achievement has been completed.


*** Miscellaneous ***

- Fixed an issue with Forage Master where the Forage Skill was hard capped at 252.
- Atiiki now has background music.
- Addressed a client crash issue that occurred when shrouding while a mercenary is active.
- Fixed a client crash issue related to the previewing of certain items while shrouded.
- The auto-split coin remainder is now distributed more equally when looting from a corpse. Also it will now automatically convert up for values greater than 10. For example, instead of receiving 1000 coppers you will now receive 1 platinum.


*** UI ***

- Added a "Note" field for Audio Triggers.
- Entering numbers via the NUMPAD is supported if NUMLOCK is on and the chat bar is active.
- Added a "IgnoreNumLockState" setting support for eqclient.ini. When true, NUMPAD input will be ignored except for key bindings to keys there.
- Added a display option to toggle the hiding of mercenary owner names.
- Added an option to toggle the hiding of mercenary and pet names.
- Added expanded invitation options to the Guild Window to allow you to invite individuals or all online guild members to DZs, tasks, and raids.
- Added /tribute and /trophy command support. Personal and guild tribute, as well as trophy tribute, can be toggled using these commands.
- Added "/tribute personal favor" and "/tribute guild favor" command options to display current favor.
- In the standard merchant window, "Show only items I can use" will now properly work for tomes.

- Changed -

EQUI_AudioTriggersWindow.xml
EQUI_DragItems.xml
EQUI_GuildManagementWnd.xml
EQUI_OptionsWindow.xml


*** Previously Updated ***

- Fixed a geo issue in the mines of Argin-Hiz that was causing players to get stuck.
- Fixed a problem that prevented people from using the ladder in Dead Hills to access the Tower of Rot.
- Burning Curiosity - Ember Clerks in Argin-Hiz now respawn more quickly, and they will always spawn their appropriate shopkeepers if they are killed by players on the proper step of this task.
- When NUMLOCK is turned off, or IgnoreNumLockState is true, it will no longer trigger the chat window.



- The EverQuest Team

EQResource's Xpac Thread
Releases October 28th for All-Access members, November 11th for Free to Play


Level 105, New Quests, Missions, Items, Spells, AA


Features:
Mount Key-Ring - have all your mounts on it, choose an appearance one + a stat one
Looting Feature - Hybrid of Random Rolling and Master Looter, will be able to teach it, will learn to differentiate between loot that you want and don't want. In the loot window you can flag stuff you want or don't want or something you never want, each new piece of loot will have to be updated this way, when in a group the wanted items are rolled on server side and distributed, unless the group has a master looter. List can begin during Beta to carry to Live.


Some Zones (there are 8 in total all at launch):
Tempest Temple - coral forests, lava, and shipwrecks
Caverns of Endless Song - sirens and the sailors they capture
Thuliasaur Island - dinosaurs and lizard men
Arx Mentis - flying fortress powered by magic, one of EQ's most futuristic looking settings shaped by magic
Combine Dredge - islands connected by magic conduits
Degmar, the Lost Castle - sunken dwarven castle with crazy dwarves


Lore:
Firiona is there trying to heal the emperor of the city, Lanys kidnaps the emperor, running off with him. It's up to you to rescue him and find out what Lanys is up to.



Couple of zones are complete or nearly complete that might be released in monthly or quarterly celebrations post launch.

Hero's Forge Robes will be added to Player Studio, allowing people to customize robes, change their colors, and so on

Will be lots of Water in The Darkened Sea, but not much will be played in Water
 

Agraza

Registered Hutt
6,890
521
Combine Dredge (21:30) looks the coolest to me. It will probably have the most tedious quest design in the expansion to punish me for wanting to enjoy it.

 

Secrets

ResetEra Staff Member
1,877
1,880
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Was checking out Arx Mentis. Pretty cool looking zone, reminds me of Sanctus Seru a bit.

Some Combine Dredge here too :p