I don't understand why they have to reinvent the proverbial wheel again for every part of the game either. To me, the mix of classes and abilities in the original EverQuest was still the best. EQ2 had too many of both. WoW's were okay, but there was zero variety in anything once they gutted talents and turned them into generic role templates.
I don't know why they have to tear down what made EverQuest what it was and start from the ground up again, which will turn into a worse design than the original. Use new technology, use StoryBricks to make awesome AI - all for that. But don't destroy the parts that worked 'just because'.
I don't want pocket classes. I don't want to switch classes, abilities, weapons, armor, every half hour. I want an experience like the original EQ provided with the added benefits of newer tech. We're getting less than that from what I've seen so far.