EQ Never

kaid

Blackwing Lair Raider
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Landmark won't get the EQN classes, races, lore, world, etc; it's just a high-level testbed for the systems that will go into EQNext. The combat in Landmark will have the core mechanics of the combat that we'll see in EQNext, and probably some abilities that mirror those we'll see in EQN (for testing reasons), but we're not going to see a Tempest in Landmark.
Yup this is about what I was getting from the pannels. The combat in landmark I think is going to be a bit simpler than what they are aiming at for next but landmark gives them a great way to do focused testing of certain abilities or types of abilities in landmark before using or fleshing them out further in eq next.

If they actually wind up doing some of the combo system that DCUO does with landmark even with just the right click left click options it could wind up with a fun little combat system going.

I think landmark is their playground where they can test some really off the wall crazy stuff and see how people like it and then use what people like and expand upon it.
 

Daidraco

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TOR is still a game with two hardcoded factions, you can go light side answers all you want you're still a Sith. That's the opposite of your choices having consequences and I hope EQN takes a different route. Soft factions that you can align with or leave, nothing hardcoded. If the factions in EQN are similar to EQ1 or EVE then there'll be plenty of things that friends can do together (and some they could but dont want to). Example: It's velious and you are pro-dorf and your friend is pro-dragon. Both go killing giants, but when it's time to kill the Dain or raid ToV you probably wont see eye to eye because of your character choices. Odds are established guilds are generally going to pick their direction together just like they did back then and how much you can deviate from that without any repercussions depends on the kind of guild you are in.
Someone was unsure about how the alignment worked in SWTOR the page before - thats why I brought it up. lol But yea, the faction system that EverQuest made integral in and around Velious was a shit load of fun. I like the part that it encouraged you to not kill a certain group of NPC's and play in their favor. Yet, there was the ultimate decision to whether or not you killed Tormax, Statue, AoW or ignored them in favor of faction. It really depicted where you were as a guild. Because if you had been farming dragons for fucking ever, you didnt give a rats ass about the faction hit and would fuck some giants up all the same as Dragons. Yet, if you were a noobie giant faction guild that was strong enough to kill Tormax, you wouldnt go after it because it would hurt your guilds progression more than the few items you would get would help it. ... I dont think I ever cared about the Dwarves outside of helping random people get their Shawl, on the other hand.

When I first started thinking about the items in that video, it still came back to people having glass cannon builds that are specific to certain elements. For example, an Elementalist would have an entire suit of +% Fire Damage to fight ice. An entire +% Water to fight fire. Tanks stacking Dark Resistance when fighting Dark, etc. The devs are going to have to really work on mixing things up in that regard, to keep people from being to .. I guess, simple? in their item build. I really like it, and the possibilities of it - but I hope its more advanced than say.. Brave Frontier. Where you just fight Earth with Fire and /win.

a_skeleton_02 - I dont know how you did it, so thanks for the summary. I cant stand to watch that garbled, boot leg shit.
 

Pharazon

Silver Knight of the Realm
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They should just go all out with classes and combat in landmark. That way the landmark "beta" doubles even more as an EQN alpha and when EQN is finally ready for beta it should be more polished. It would also attract more players to Landmark and build more hype for EQN when it eventually releases. They could hold back some, but having the core classes and abilities would be really fun.
 

Vitality

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Once enough Dryads have been murdered and X Nature Energy has been depleted a new faction of "Evil spirits" spawn and try and kill the Dark Elves and everyone else this triggers a "Bloody Kithicor" Ralling cry that the server needs to assist in stopping.
Mmm yes, triggers, I love triggers. I'll find a smaller scale interaction than this zone wide thing that I can flip back and forth to spawn monsters. Clear a mine: orcs move in. Clear the orcs: kobolds move in. Hopefully there isn't any sort of timer on the triggers.
 

Vitality

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@Vitality

If these storybricks and such are delivered as sold then I doubt it will be as simple as that.
I hope you're right, otherwise I'll be sitting in a cave until all my currently available classes are maxed out on AP. Reminds me of a game...

As it stands now though, with their examples, there looks to be simple linear triggers. Simple x Linear = xSploit
 

kaid

Blackwing Lair Raider
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Here is the "StoryBricks: The Content of Everquest Next" From SoE.
The Content of Everquest Next

I really hate that we have to watch these bootleg shitty audio streams instead of having them stream/record it.

Edit:
It's really hard to hear and about an hour long but the gist of it was.

They had Kobolds who's main goals was to "Increase territory, and Mine Gems"

They showed a Map of Serpentspine mountains and Kithicor Forest and they show the Kobolts taking over territory and mining gems. Then they add Dark Elves and they have the goals of "Strengthen territory,make Shadow Energy from nature" They start to fight the Kobolds and the players assist them in wiping out the kobolds.

Now the Kobolds in this area are dead for good and the Dark Elves start to expand into Kithicor. Then they introduce Dryads and they have the goal of "Protect Nature" The player helps the Dark Elves fight the dryads and they start turning Nature into Shadow Energy turning the area all dark and spooky.

Once enough Dryads have been murdered and X Nature Energy has been depleted a new faction of "Evil spirits" spawn and try and kill the Dark Elves and everyone else this triggers a "Bloody Kithicor" Ralling cry that the server needs to assist in stopping.

The players had the options of helping the Kobolds instead of the Dark Elves or Helping the Dryads Versus the Dark Elves. Causing this event to play out different on each server.
It also showed that it can play out differently than even the developers expect. One of the runs of the dark elves vs dryads vs shadow elementals most of the times you got both sides wipe out the dryads and then fight it out but one time even though attacked on both sides the dryads held out. it is a pretty interesting concept but it remains to be seen how it plays out in game but stuff like this could be good kinda how I wish Rift turned out istead of just the stupid lil portal events it wound up being.
 

Creslin

Trakanon Raider
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When they showed that map of kithicor and the serpents spine they were talking about days to advance the story even by one tile so those areas have to be pretty big, prolly like the size of one sub area of a WoW zone map so the zone with like 50 of them is going to be simply massive if the area they were showing really corresponds to the small square they showed on the world map. I also bet they respawn to some degree before advancing since if there is no respawn it won't take players long to mow through the content no matter how big the zones are.

One thing that really excited me was them talking about being the server that didn't do the rallying call or doing it and getting a different outcome than other servers. That seems like a change since SOE live last year where they were kinda implying the rallying call outcomes were per-determined. Thats a huge positive change in philosophy for them imo.
 

Flobee

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The storybricks example given with the Dryads, DE's, and shadow elementals brings up some (more or less) unique pvp situations like Laerazi mentions. It will be interesting to see how they handle the inevitable contention between players. Will every server have PVP aspects to handle this kind of situation? If not, how will the game handle different groups striving for different factions in these kinds of scenarios? It could create some really cool politicking similar to pvp landgrab type games, minus the pvp part. It could also just end up being a whiny shitstorm if handled incorrectly.
 

Vitality

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The storybricks example given with the Dryads, DE's, and shadow elementals brings up some (more or less) unique pvp situations like Laerazi mentions. It will be interesting to see how they handle the inevitable contention between players. Will every server have PVP aspects to handle this kind of situation? If not, how will the game handle different groups striving for different factions in these kinds of scenarios? It could create some really cool politicking similar to pvp landgrab type games, minus the pvp part. It could also just end up being a whiny shitstorm if handled incorrectly.
You better believe I'm going to be that guy that destroys your Kegs of Dwarf beer at Kaladim during an event.

Hopefully it starts a riot and the Dwarves turn red on everyone.

Because fk dwarves.
 

a_skeleton_02

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I hope you're right, otherwise I'll be sitting in a cave until all my currently available classes are maxed out on AP. Reminds me of a game...

As it stands now though, with their examples, there looks to be simple linear triggers. Simple x Linear = xSploit
You don't get AP from grinding mobs the prerequisites for doing that are all unique.

You may get one for killing X orcs but you won't be able farm it.

Also, I don't know if someone told you before but you have some creepy obsession with "exploiting" stuff even in a theoretical sense.
 

Daidraco

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Hes just pointing out the way its likely going to be taken advantage of. Not necessarily that he would do it. ie. Pointing out flaws in the theory crafting.
 

Vitality

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You don't get AP from grinding mobs the prerequisites for doing that are all unique.

You may get one for killing X orcs but you won't be able farm it.

Also, I don't know if someone told you before but you have some creepy obsession with "exploiting" stuff even in a theoretical sense.
The devs said you(31:32 of this highlight)can "Do whatever you want in the game and earn Advancement Points" are they ass-talking? In fact they specifically say that they don't want to go into details on how to get advancement. Care to link me your source that grinding will not advance characters?
 

Mr Creed

Too old for this shit
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I notice you seem to imply that it's wrong to spend time grinding. Did it occur to you that it's a valid playstyle? They already said various stuff is gated behind faction and achievements (more grinds) instead or in addition to killing. Regarding that quote, two other games where pretty much everything you do gets you advancement points are PS2 and GW2. Is speedrunning dungeons in GW2 or liberator-farming infantry an exploit just because it is efficient?
 

Mughal

Bronze Knight of the Realm
279
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stuff like this could be good kinda how I wish Rift turned out istead of just the stupid lil portal events it wound up being.
Rifts only change the status of the world temporarily and have no effect on the story or the character long term. It was a mechanic to use for a three months-long expansion at best.
 

Grim1

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Someone was unsure about how the alignment worked in SWTOR the page before - thats why I brought it up. lol But yea, the faction system that EverQuest made integral in and around Velious was a shit load of fun. I like the part that it encouraged you to not kill a certain group of NPC's and play in their favor. Yet, there was the ultimate decision to whether or not you killed Tormax, Statue, AoW or ignored them in favor of faction. It really depicted where you were as a guild. Because if you had been farming dragons for fucking ever, you didnt give a rats ass about the faction hit and would fuck some giants up all the same as Dragons. Yet, if you were a noobie giant faction guild that was strong enough to kill Tormax, you wouldnt go after it because it would hurt your guilds progression more than the few items you would get would help it. ... I dont think I ever cared about the Dwarves outside of helping random people get their Shawl, on the other hand.
I loved factions in EQ in just about every way, especially Velious. And I hate hard coded factions in just about every way.

There was a lot about EQ factions that could have been done much better, but no other game did it as well because they didn't even try. Fuck hard coded factions, it is the bane of mmos.
 

Vitality

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I notice you seem to imply that it's wrong to spend time grinding. Did it occur to you that it's a valid playstyle? They already said various stuff is gated behind faction and achievements (more grinds) instead or in addition to killing. Regarding that quote, two other games where pretty much everything you do gets you advancement points are PS2 and GW2. Is speedrunning dungeons in GW2 or liberator-farming infantry an exploit just because it is efficient?
Simply asking a_skeleton_02 where he got his info about grinding mobs in this game not awarding advancement points.

I definitely won't play this game if all the advancement points are gated behind achievements or some other gimmicky "Content Shovel" - Rep gates are fine (solvable by grinding mobs).
 

a_skeleton_02

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The devs said you(31:32 of this highlight)can "Do whatever you want in the game and earn Advancement Points" are they ass-talking? In fact they specifically say that they don't want to go into details on how to get advancement. Care to link me your source that grinding will not advance characters?
I'll find it when I'm at work tomorrow and I can dig but they talked about how since mobs and players don't have levels you won't so much as "grind" mobs for XP but you can get better at fighting certain types.

You will be able to fill out your roshong beastiary by killing a certain amount of creatures and completing achievements in the roshong will be a major way you advance your character.

So yes you can grind orcs but once you cap out the max level of "orc rapist" in the beastiary and get the designated amount of skills points killing them won't give you those rewards anymore and you'll have to switch to being a gnoll rapist then an owl bear rapist.