Mr Creed
Too old for this shit
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I speak of Exploiting in strict terms of knowing predetermined AI patterns and abusing triggers for personal gains. Like killing 10 dwarves then 10 ogres show up, then you switch sides and kill 10 ogres, then 10 dwarves show up. That kind of trigger exploiting etc.
I can't really see a way for SOE to stop this without putting trigger cooldowns or faction/interactable locks on their content. Which would just make it a Public Quest at that point.
Creslin has the right idea there, and I agree that the chain of events Vitality describes is not really exploiting. It's tanking two factions at the same time for some kind of gain, a situation where he as a player decided the standing loss is worth it for the gains he achieves through it. As long as that trade-off and decision is there, the situation is fine with me. If it doesnt matter because it's too easily fixed or meaningless in the first place, I consider their claims of having consequences as a failure.I just really dont think something like that is an exploit. Besides I have never seen a faction system that let you kill 10 enemy then 10 friendlies and come out as a net neutral, so doing that type of thing will tank your faction fast I bet.
Some neckbeard is always gonna min max his way to an early cancellation, who really cares. Devs who try to combat that shit end up doing far more damage to their games than if they just let the powergamers do their thing, all they really need to concern themselves with is if that gameplay becomes widespread and is less fun than actually playing as intended.
A sandbox is about going out and having fun, I played some sandboxes for years after I hit the point where I didn't really need to log in any more. Its a game type that essentially has no endgame, so there is no reason to rush and nothing to rush towards.
They need to focus on making factions matter again. There was some meaning to them back in vanilla EQ, mostly race-based and downsides to killing everyone and everything, you limited your options of using some druid rings, banking in some places, and so on. Small stuff but it mattered enough to pay some attention to or at least acknowledge it. Velious was neat too but very stratified already, not the wide web of interwoven factions of classic. Ever since then factions have been a loot dispenser you need to level up first, with no decisions or downsides attached. That's lame and could be much more, I hope EQN goes all in on making your interactions with the world matter.