Yet you had no problem buying FF14?Didn't buy TESO or WS and won't buy/pay/play this if it's shit. Your (lack of) citation is invalid.
I meant that no one cares enough of Hearthstone to center a convention around, especially when it's a purely digital game. It's not like you can have local tournaments or play with friends while you're there with some cards.I agree their MOBA looks like shit, but the TCG crowd said Hearthstone would also fail when it was in Alpha, and now look at it.
It's getting pretty big. Not close to SC2 levels yet, but who knows. It's still fairly new.I meant that no one cares enough of Hearthstone to center a convention around
There is a difference between Hearthstone going up against no body in the digital card genre and HOTS going up against DOTA2/LOL and a string of other newer MOBAs (Strife, Smite, Gigantic, Dawngate etc.)I was there during the first phase of Alpha, check the hearthstone thread...
The hardcore TCG crowd dismissed it much like the moba crowd is doing with Heroes of the Storm.
You mean the game with surnames and weather effects and everything people were talking about for a few pages? Yeah, it was great for a few months if you had a good raiding guild (and weren't a warrior) before the japan grind til your eyes bleed treadmill was patched in.Yet you had no problem buying FF14?
Magic the gathering had digital before Hearthstone, as well as other smaller games I believe.There is a difference between Hearthstone going up against no body in the digital card genre and HOTS going up against DOTA2/LOL and a string of other newer MOBAs (Strife, Smite, Gigantic, Dawngate etc.)
Surnames and weather?You mean the game with surnames and weather effects and everything people were talking about for a few pages? Yeah, it was great for a few months if you had a good raiding guild (and weren't a warrior) before the japan grind til your eyes bleed treadmill was patched in.
Which, looking at the combat videos.. Im curious how large encounters are going to go? If these are uninstanced mobs that would be raid targets by comparison in any other game - how is it going to feel having 30+ people beating on a mob? Especially, when some of the classes that were showcased only showed 1 ability that would feasibly work on a target of that stature. (CC's dont work etc.) For example, that huge NPC that is wrecking buildings in one of the trailers.The game is pre-Alpha, I get that, that is an aspect of our analysis of EQN that isn't lost on anyone who posts here or survived the great sandstorm of SOELive 2013. I don't think the mechanics of what it means to be a cleric, for instance, have anything to do with level of completion (i.e. clerics do rush attacks and are essentially a warrior with yellow particle effects, and combat in general is a spammy AOE two pump chump affair) . I don't think design philosophy is going to dramatically shift as the game becomes more complete either.
They made statements regarding their willingness to alter things due to feedback over a year ago as well, yet none of those things have been addressed either, nor will they as far as I can see. This will end up as basically Elder Scrolls Guild Wars 2 Online with voxels and an Anime twist, and will probably do very well but it just doesn't send a thrill up my leg right now personally, and probably won't later either despite any level of completion or polish.
Last I checked, Art Directors have a significant say in where the game goes. It seems like in your eyes, you saw that video and only heard of it at that point and time. She looks happy and everything is so wonderful and cheery! Yayyy! (Exactly how I described her in the first place.) But in reality, she had already told forum users that it wasnt changing. Talking out of your ass cause you werent one of the people that hated that bullshit problem. But Im glad you're 100% behind this team and they can do no wrong, though!Rosie Rapport is the ART DIRECTOR for Landmark; in a Workshop episode, she noted that many people were hiding props to show only the smoke effects, which isn't something they had originally planned for. She recognized this was happening and said that in the future they'd like to uncouple effects from props so that players didn't have to do the workaround.
I don't know where people are getting the stubborn attitude from; she could have not even addressed it in the first place.
Ha, whatever Quaid. Ive seen you in other MMO threads.People are retarded. That's the problem.