Cinge
Ahn'Qiraj Raider
- 7,358
- 2,429
Copying a lot of stuff and pure accident.As for Brad making EQ. I still don't know how he managed to get it mostly right: maybe because it was his first and he was forced to limit his scope.
Copying a lot of stuff and pure accident.As for Brad making EQ. I still don't know how he managed to get it mostly right: maybe because it was his first and he was forced to limit his scope.
Oh Ya I'm sure he's a great dude, but he has massive shoes to fill, and plunking him down in Steve's seat is setting him up for failure. Steve had 18 years of EQ lore under his belt, and he spoke of the world with authority, confidence, and passion.He's a nice enough guy on Twitter but yeah, it was painful.
Oh. I thought we were talking about Josh, lol. In my five minutes of viewing I just saw them rambling about interiors and mob aggros. I skipped around and didn't hardly see the other guy talking.Oh Ya I'm sure he's a great dude, but he has massive shoes to fill, and plunking him down in Steve's seat is setting him up for failure. Steve had 18 years of EQ lore under his belt, and he spoke of the world with authority, confidence, and passion.
The last workshop made the new guy look like a bumbling idiot, and you could tell he was flustered. It got so bad at a couple points that he directly contradicted established lore & building design directions in his ramblings. Rosie and Josh held it together well, but you could tell they saw it too. I felt bad for him.
Huh? Steve hadn't been here for 18 years, and he never worked on EQ1. He worked on EQ2 for 3 years, and then left for 38 Studios before coming back and working on Vanguard for a bit, and then moving to EQN. I'm not taking anything away from Steve, but your information is wrong.Oh Ya I'm sure he's a great dude, but he has massive shoes to fill, and plunking him down in Steve's seat is setting him up for failure. Steve had 18 years of EQ lore under his belt, and he spoke of the world with authority, confidence, and passion.
He said EQ Lore, not EQ. Most fansite operators and players knew more about the Lore than 99% of SOE did.Huh? Steve hadn't been here for 18 years, and he never worked on EQ1. He worked on EQ2 for 3 years, and then left for 38 Studios before coming back and working on Vanguard for a bit, and then moving to EQN. I'm not taking anything away from Steve, but your information is wrong.
Paul is a very good designer and incredibly creative. He was actually on EQ2 longer than Steve was, and was the primary lore creator on EQ2 for quite a few years.
Because he had no clue what the fuck was going on. With the money, or the product. Nor did he give a shit as long as the paycheck rolled in.Oh okay, sorry for the confusion. I actually prefer josh's presentation to Butler. The guy actually inspires confidence in me. It feels like he has a breadth of experience when he discusses mechanics. Butler on the other hand, just cracked wise jokes and spouted nonsense
Oh my mistake. I thought he was the dude who originally started EQ with Brad and Smed. Thanks for the correction.Huh? Steve hadn't been here for 18 years, and he never worked on EQ1. He worked on EQ2 for 3 years, and then left for 38 Studios before coming back and working on Vanguard for a bit, and then moving to EQN. I'm not taking anything away from Steve, but your information is wrong.
Paul is a very good designer and incredibly creative. He was actually on EQ2 longer than Steve was, and was the primary lore creator on EQ2 for quite a few years.
No you were correct unless you meant different from what you wrote. Danuser ran a Website dedicated to EQ for years before he kissed enough ass to be hired and sucked at life for about 8 years up through EQ2, KOA: Online and Vanguard, and then EQ next. He was a horrible fucking designer, if you can even call him that, and I would go easy on him if he was actually an ethical human being - something else he isn't. He is a kiss ass artist who never belonged in the industry. He played the corporate game well. Too bad he wasn't as good at playing the game as he was designing anything worth a shit. But I somehow doubt that was ever his goal to begin with.Oh my mistake. I thought he was the dude who originally started EQ with Brad and Smed. Thanks for the correction.
Either way, the guy is not good in front of a camera, and simply doesn't speak with the gravitas that Steve did. While I respect your desire to defend your coworker, I am not questioning his abilities as a designer, only his abilities as a spokesperson. At a time where EQ's brand strength is in turmoil, I don't think it's wise to make him a public face.
Won't happen. As was obvious on the original Pantheon thread: Brad refuses to recognize that he's making the same mistake he made at Sigil: scope creep, art before class/combat are well defined, disposable lore.At this point we really do need to hope Brad takes his head out of his ass and gets pantheon out. ...
I like the Original EQnext ideas from Smed, before the voxels and stuff. He said make it like Eve with lots of sandbox pvp. Not sure where that vision went.At this point we really do need to hope Brad takes his head out of his ass and gets pantheon out. We out of options..
"Hey this eq3 idea is cool but let's get greedy and make lol/mindcraft and use the EQ ip!" Great idea Smed...
It went to CrowfallI like the Original EQnext ideas from Smed, before the voxels and stuff. He said make it like Eve with lots of sandbox pvp. Not sure where that vision went.
I actually thought the same thing. The team at CF looked at eqnext and said lets trim off the bullshit and make the same game but in a pvp world. Now they are sitting on millions and will ship before this mess 100%It went to Crowfall![]()
You know what incapsulated us when we were playing EQ? Us.
You know what is missing? Us.
That magic that is gone? Us.
While we click our heroic dungeon instance and have a magical group appear before our eyes, in a queue, we sacrifice what made THE MAGIC of EQ. And while every designer tries to mimic something to recapture those days, it's something that was neverin their control to begin with. It was always, us.
We were the ones, without a queue. Waiting for a group while we shouted across a zone, or talked to friends. This game (EQ) WAS our social media. And THAT is what made EQ magical.
Course you can add the music, like coming up to the bridge of North Karana, or sitting on the river in West Karana... The point is the mainstay of the game? Just a bunch of people talking to each other. And you knew their names. And you came back the next night, and ordered a pizza at home, and found the same people there. And you couldn't wait to log in, and say hello. And maybe level up. But the reason why you logged in? The people. And you didn't real;y give a shit if you were sitting at the zone line waiting. You had people to talk to. A virtual chat room. In a new world.
Everquest hit at a time where no social media existed and it WAS social media at its best in a D&D form. In a world where you could escape but yet, still log in and see those familiar avatars.
You won't ever have that again. And if you never played 1999-2002, you won't ever have the chance to know what it felt like. But for those looking for that magic? It cannot happen again. Because it wasn't the game we logged into. It was a vehicle to log into to have fun playing a mediocre game with relatively boring mechanics and the reason we did it was to talk to our new internet friends.
The problem now is how to evolve. How you do it? Bring AI to it's extreme. Pack mobs? Seriously? How about seasons. How about NPC AI adjusting to those seasons. How about making the world so intriguing that people cannot log out of it. They WANT to be there. Now, this game will exist. Trust me.... I am about to put my foot where my mouth has been for ages. Fuck, if I don't, who the hell will take the risk.
A new age in MMORPG's will come.
Utnayan will lead it.