Dark Souls/Bloodborne the MMO? Motherfucking yes please. Make different classes play to varying degrees of DrkS and BB.I think what EQ1 did that was unique was that it was the first game that successfully transported to a meaningful degree the pencil and paper Dungeons and Dragons experience.
Most people who played early EQ had some D&D familiarity. Suddenly you could play a game that gave you that fix but frees you of all the barriers that playing an evening of D&D came with. Log in, join a group, bullshit for a bit, get a couple levels and new item, log off. That was the beauty of EQ. Those gamers have moved on though. Nobody is looking for that anymore because so few have that experience, and the ones who do like the gaming group thing.
WoW was awesome because it took enough from EQ to bring in those gamers but added a bunch of stuff and upped the pace to bring in the Diablo/Quake/early gamer generation and so exploded.
The popularity of "hard games" recently gives me some interest. I believe that gamers are going to be looking for that Dark Souls/Bloodborne type experience. Its really hard to play Diablo III after playing Souls games. EQNext is betting on hitting paydirt with the Minecraft/Terraria generation of gamers who want to take that experience to the next level.
Who knows, maybe. Maybe not. There are untapped markets out there though.
This comment makes me think you're assuming by making an MMO the single player games would stop flowing. I am by no means advocating that. But DrkS/BB combat mixed in with a few MMO staples like a more dedicated healer and taunts? Yeah, it would be a solid game that I'd play the shit out of it, if it wasn't half assed.Disagree. I'd rather keep them single player
Tera did it fairly well and really the combat between the two games isnt all that differentI can't see Dark Souls combat working well once you add in a layer of latency to the mix.
Never played Tera enough to be able to argue the point but on further reflection I guess you would be encountering the same latency in Dark Souls PvP invasions. So I take it back.Tera did it fairly well and really the combat between the two games isnt all that different
Plenty of games out there on the internet that allows for decent twitch based gameplay. The real killer is for MMOs because they allow for 100s of people in the same space where almost every other game limits the amount of people in a game. It's all the client to server relationship that is the real bottleneck for most games.
But yet there is Planetside 2, which is a SoE / DB product no less, which handles hundreds of players in the same areas all of the time without issue. As it is a FPS, it is very time / latency sensitive too.When we get the tech to have thousands of players in the same general area without any slowdown, that is when MMOs will return to glory. Right now, if too many players congregate in one area, games either slows to a crawl or just crash out. And really, as MMO gamers, we are all looking for those in-game moments when dozens or hundreds of players come together, either to fight or simply be together in one space.
That came about from people insisting on their own little special snowflake character needed equal pixel distribution.... there's a reason why instancing is used to reduce people in an area, and it's not all based on technical fidelity.