Felmega_sl
shitlord
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I've bought into more then a few. probably 50/50 on success/regret. I generally only go for it, if I look at what they have and think, good idea, sound execution/planning. I think they can do what they say.When people opened their wallet for unfinished products. To be totally honest, this is the fault of the consumer (not just in EQ Next case, but in all cases). The fact people will open their wallet to "buy" a game years before it's developed is dumb and retarded.
I'll also admit I did it twice - Grim Dawn and Path of Exile - and even though they are done and saw release, I'll never do it again. The only way I'll pay for development is if they are paying me some of the dividends.
Which guys? I mean, the original crew of leaders are long gone. Fucking Georgeson on Twitter acting like its reduced staff that caused this, completely ignoring his failure to make a viable product that wasn't sinking a company. He was one the major reasons people got whacked.Well that guys who was in charge of EQN is now in charge of the new project so I can't be too hopeful. Blame needs to go to the leadership.
I did very heavy PoE and GD ($250 on PoE and $500 on GD). Both are fantastic games, but I spent way way more than I should have.The big element is I sure as hell don't "all in." I don't mind dropping a 5-10-25$ ante here and there. But like landmark.. what was it 60-100? nope nope nope.
This.Yeah, HexTCG's "wait three years for core advertised gameplay to be implemented but please buy expansions while you wait plsplspls" pretty much guaranteed I'm never giving money to a company before they've got a finished product again.
I hope he's right that we haven't seen the last of MMOs trying to use that kind of AI. Voxels and most of the other features listed for EQN sounded like gimmicks-ones that could be fun if done right, but gimmicks nonetheless. The AI, if done right, I think could've legitimately been something that revolutionized the genre.Good article and a subtle jab at Georgeson.On EverQuest Next and AI-Driven MMOs IA on AI
Still want Norrath though.
Blizzard, buy EQ rights and put Tigole and Furor on EQ 3.Sell the fucking franchise to a company who knows what the hell they are doing, ASAP.
One can only dream, haha. I like what Tigole is doing with OW though.Blizzard, buy EQ rights and put Tigole and Furor on EQ 3.
I disagree. If you always focus on the combat first and mainly, then you won't ever have MMOs change that much from what they have been for over 15 years. Sure, if the goal is to make the same thing except for a hook or two, then that's just fine. Some on here were excited to see a game trying to expand the horizons. Sure, it was a huge failure but there could have been many reasons for that.The really stupid thing is nobody wants to build the game right. They theory craft and scope the fuck out of something instead of making what's important.. The combat.. Fun. First. Then build the rest of the game around that fun thing.
EQ1 combat isn't exactly fun, and not why I play the game. I feel like this harkens back to the time you asked us to tell you why we like emu EQ over present day, and you didn't understand anything about the replies.The really stupid thing is nobody wants to build the game right. They theory craft and scope the fuck out of something instead of making what's important.. The combat.. Fun. First. Then build the rest of the game around that fun thing.