Luclin was an incredibly ambitious expansion, yet all it is remembered for being soulless and bland. Just using the god damn music you licensed, produce, and paid for would have made such a difference.
I was thinking about all the features in SoL, the list is extensive:
-New Class
-New Race
-New Epic quest
-New starting town
-Alternate Advancement abilities
-Mounts
-Event raid encounters, Ring Events
-New player models
-Graphic engine over-haul and grass/foliage system
-5 new towns
-Nexus transport system
-28 zones, to serve all level ranges 1-60
-Bazaar zone and trading system
-Class armor quests for multiple level ranges
-Bane weapons
-New spells for all casting classes
-100's of new quests
-1000's of new items
-Host of new factions, races, and lore building dynamics
-A epically retarded new alien language
-*Oh and 35 song, incredible soundtrack*
Luclin was so unfinished that it made me cry. Watching Sanctus Seru have a parvence of coherence and then exploring the rival city Katta Castellum, that was blatantly empty and abandoned, made me fucking angry, acrilya caverns events that didn't trigger 9 times out of 10, ring of fire included, zones left in the dust with just random wandering mobs (Tenebrous Mountains anyone?), Scarlet Desert and Twilight sea had nice and sometimes breathtaking visuals, yet they were pretty much useless zones, where a fraction of a fraction of the population actually explored them and fought mobs in them at the appropriate levels.
I won't go on commenting every zone, even if I know them by heart, down to their last pixel, even so many years after I traveled through them.
I had a (probably) undisputed record in my guild: I camped and helped others obtain the shards for the scepter to enter VT, my last count was above 280 registered drops, 17 of them being the Maiden's Eye bitch goranga not-so-random spawn (still on a long timer).
It sucked as a game, truly, I wouldn't want to impose this on anyone unless it's meant as a horrible torture of the mind and the soul, yet I miss it somehow.
Only Azeroth reached (and probably surpassed) Norrath in my memories, it definitely took a long time. I even fell into the EQ2 trap for a couple months, a game that despite the numerous flaws we all know, had its moments and could be really entertaining during the KoS/EoF time period.
I started playing EQ slightly later than most vanilla players, I was 25 already, if not 26. Now I'm 42, it's been a while, but I still love games and MMOs, I'm a sucker for playing online with friends and new people in persistant worlds. I never had the same level of interaction with other people that I had in EQ, except maybe vanilla WoW, but probably not, since EQ imposed the group/large raid paradigm even for most mundane activities (nec/wiz/dru not included).
EQN would have been a trip back to Norrath, it's sad I'll never get the chance to see it with modern graphics and models.