Mr Creed
Too old for this shit
- 2,394
- 287
I'd love for a game to come along and make players "base" out of a certain city or area for days (or longer) at a time and then move on when they seek greener pastures. For me at least early EQ leveling was like that (it was lost once you had a couple of wizard pals, and even more with nexus/pok), and EVE was like that (dunno if jump bridges kill it there). It requires long travel times sure, but it also only works if an area can provide all or at least enough interesting things for a player that he doesnt feel compelled to cross the entire world twice each evening. Not sure a dev team could manage that even if they set it out as their goal. It certainly isnt going to happen through dumb luck.