Bellringer_sl
shitlord
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When it come to armor and weapons, simplicity is key for me. I really don't want be a warrior wielding a sword 5x my size.
First and foremost I would pay cash money for this mount if when standing still the "jump" (i.e. space bar) made it rear up into a middle finger stance.Awesome:
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Please no dyes. And no "skins" of the same things. You should not be able to dye a bronze plate purple and have it look like the cleric BP from Hate.This is a huge turn off for me. I likely would not play solely based on this.
I want you looking like a doofus noob until you put time/effort/luck into changing your outfit.
you summarized my thoughts very concisely with that analogy.Please no dyes...You should not be able to dye a bronze plate purple and have it look like the cleric BP from Hate...Items dropping from NPCs should look like those pieces.
You are missing pay-to-open race/class restrictions. Already mentioned shared bank slots (distinct from bank slots in the EQ universe).I'm probably missing some things. The one thing I really hate or sometimes love are those lockboxes that can only be purchased with cash shop keys. In NWN the keys were expensive and the boxes yielded crap. In GW2 the keys were cheap but also dropped in-game as well. They yielded crafting stuff and other random gear and were a nice little bonus.
the perfect cash shop is one with nothing but cosmetic/vanity items. Games like Path of Exile and TF2 have shown it to be viable. Nothing in the shop would effect gameplay, just character looks, pets, etc.The thing is about cash shops is that they can be really well done (DDO, LOTRO, GW2, RIFT) or they can be really shitty and detrimental to your game (TOR, EQ2 and many others). In my opinion the perfect cash shop is something like this:
Assuming the basic game is free, the cash shop should contain
Cosmetic Items, Mount Skins, etc.
Extra Bank Slots, Bag Slots (GW2 does this real well) which does not include ones you have to unlock with in-game currency.
XP Boosters (like 10% boost), GW2 does this real well again. Most of the time you don't need them, and you get them as drops/rewards so you don't even have to buy them. I actually saved them up and used them at once and never bought one of them during my time.
Vanity Pets
Character Slots
Weapon and Armor Skins if the game is designed for it (transmog or skins like TERA) but I would allow for the more badass looking skins come from dungeons so people know you're awesome at the game then releasing those badass skins 1-2 years later with different color schemes so the original are still unique.
Now, you could also do what TOR and other games do. You can sub to the game for 15$/mo and gain a set amount of currency per month. You also have most of the unlocks (inventory/bank space etc.) and character slots.
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I'm probably missing some things. The one thing I really hate or sometimes love are those lockboxes that can only be purchased with cash shop keys. In NWN the keys were expensive and the boxes yielded crap. In GW2 the keys were cheap but also dropped in-game as well. They yielded crafting stuff and other random gear and were a nice little bonus.
Yep. This.Haha, that hand mount is awesome. Seriously though, one of my biggest pet peeves is how tacky a lot of the shit looks. WoW is my favorite example. You zone into ironforge and everyone has rocket-cycles, Ghost-unicorns and gnome santa clauses and it generally just feels stupid. I feel like in some game universes that would be cool, but I just kind of wish the new norrath could stay down-to-earth for awhile. I liked how EC tunnel was mostly people in rags and bronze and the occasional awesome particle effect that drew a crowd. I feel like now it's more like, "zone into social hub, be surrounded by terrible gimmick items." It's not a gameplay thing at all, but I just really personally hate the aesthetic of how over the top and stupid a lot of stuff looks. I hate how ~but my immersion~ that sounds, but it really kind of buzzkills the world for me when everyones running around with a gnome in a santa hat.
Haha, that hand mount is awesome. Seriously though, one of my biggest pet peeves is how tacky a lot of the shit looks. WoW is my favorite example. You zone into ironforge and everyone has rocket-cycles, Ghost-unicorns and gnome santa clauses and it generally just feels stupid. I feel like in some game universes that would be cool, but I just kind of wish the new norrath could stay down-to-earth for awhile. I liked how EC tunnel was mostly people in rags and bronze and the occasional awesome particle effect that drew a crowd. I feel like now it's more like, "zone into social hub, be surrounded by terrible gimmick items." It's not a gameplay thing at all, but I just really personally hate the aesthetic of how over the top and stupid a lot of stuff looks. I hate how ~but my immersion~ that sounds, but it really kind of buzzkills the world for me when everyones running around with a gnome in a santa hat.
Race/class restrictions is a good one that TOR offers. Though that might a no-go for lore peeps.You are missing pay-to-open race/class restrictions. Already mentioned shared bank slots (distinct from bank slots in the EQ universe).
I'm still against P2W. I'm fine with P2P. Release a FTP game where if you're not a gold $15/mth memeber you have to pay to unlock raid content in addtion to the above.
That may not work with an MMORPG, and I'll emphasize "may". Riot makes a ton of money off of champs and champ skins and so does TF2 with their own skins. But the two things that those games have in common is that they are match-based games. Play a game for an hour or two and leave, where nothing is permanent game wise. Not only that, the game doesn't need much investment in content creation because you're constantly playing on the same map therefore you don't need to support a team for content creation.the perfect cash shop is one with nothing but cosmetic/vanity items. Games like Path of Exile and TF2 have shown it to be viable. Nothing in the shop would effect gameplay, just character looks, pets, etc.
Oh, absolutely. Last time I was in PoK it was pretty much on par with wow as well, I just can't think of any examples other than everyone having tons of illusions and duck trains and particle purchased weapon skins. What I remember of EQ dyes is everyone went grimdark in black, or decided to be ironic pink plate ogres. WoW vanilla was very good in my eyes, just like EQ it got dumber with age and cash shop/purchase bonuses. I love the idea of gimmick shit being a reskin and having the option to toggle it off so that some of the userbase can have pyro-vision.Devil's advocate, but I remember PoT looking very similar with 80% of the people running around having bright colors of varying tiers of raid shit and weapons with varying amounts of particle effects and "unique" graphics in that every other person of that class had something similar/the same.
Totally agree. Ingame gating via ingame currency or something to expand inventory (WoW's bank mechanic, EQ's weight restriction and inventory space increases dropping off raid targets) is just dandy, but don't make it a cash shop shenanigan. And travel speed should be directly related to class/job/role/whatever and overall progression through the game, not the size of someone's RL wallet.I don't support cash shops selling storage capacity of any kind. This is a major QoL factor. Same with travel speed.
Speaking of cashs shops, that's something I'd pay for - the ability to toggle off other player's terrible taste in clothes and/or pets/mounts.having the option to toggle it off so that some of the userbase can have pyro-vision.