I'm skeptical of the guy too, but he comes off much more genuine than Barnett ever did. I think Georgeson actually believes he is about the change MMOs. Barnett didn't know what an MMO was.Georgeson
I'm skeptical of the guy too, but he comes off much more genuine than Barnett ever did. I think Georgeson actually believes he is about the change MMOs. Barnett didn't know what an MMO was.Georgeson
Ut has been absent a lot lately and Dumar has flat out disappeared.Hehe, channeling ut for that one
At any rate he "looks" like he has been playing games for a while. I mean, the dude rocks a ponytail and is paler than Casper's ass.Georgeson
At any rate he "looks" like he has been playing games for a while. I mean, the dude rocks a ponytail and is paler than Casper's ass.
I can't imagine a everquest without Guk or Seb I venture to think they may come later but will be in at some point.So who thinks we will see dungeons like Guk, and Sebilis in EQN? Are those days over with well laid out, maze like dungeons... This is one of the biggest things I'm hoping to see in game.
There probably isn't much more to say at this point. Even best case scenario, if first impressions are good and SOE doesn't manage to screw things up at release, the game may end up like so many others and have people leave in droves a few months later when people get bored or start noticing flaws and shortcomings.Ut has been absent a lot lately
AMD CPUs have been know to run like garbage in Planetside 2. PS2 is so heavily CPU bound its almost comincal. I have an i7 3770k and 2 gtx 670s and I drop to 45-55fps in large battles (around 60-80 people) and 35-45 in massive battles (100+). This whole time my CPU is 30% utilized and both GPUs are sitting around 25%. Some of the worst optimization I have ever encountered.How much is a PC that can run this thing well going to cost me? Educated guess, of course.
I'm more worried about their monetary system they implement. Nothing kills a game more than the F2P model that isn't superficial cosmetics or character slots/bank space quality of life upgrades. If they add XP potions or a system where paying helps you progress faster, this game will be another whaling operation by SoE with all xp balancing designed around people who pay.this game is going to come down to whether or not they learned from their mistakes when they made the abortion that was EQ2 and can they possibly catch lightning in a bottle again like they did when they made the original EQ? my guess would be, no.
League of Legends would like a word with youThat's the future of F2P games. Cash shops with things that don't help gameplay don't generate enough revenue to support a game.
Bitch all you want, but it's not going to do any good.
I'm not a huge fan of Georgeson personally but I think it is primarily result of bad timing. It appeared to those of us (the few of us) that really played EQ2, by all appearances, Georgeson seemed to be the downfall of a game that was finally beginning to take shape. Everyone loved Scott though and I guess by comparison we may have unjustly labeled Georgeson. I've been trying to give it the benefit of the doubt (his involvement) but over the years, he just did not communicate good ideas that the playerbase felt actually improved gameplay. instead Georgeson always seemed to be behind shiny bells and whistles instead of addressing critical issues.Georgeson
Valve showed us how TF2 can go to F2P and not affect the outcome of the gameplay.That's the future of F2P games. Cash shops with things that don't help gameplay don't generate enough revenue to support a game.
Bitch all you want, but it's not going to do any good.
Yeah I agree myself included, not to take anything away from Scott but I am a huge fangirl and think possibly it was just rock and a hard play for Georgeson especially with his background in F2P.I'm not a huge fan of Georgeson personally but I think it is primarily result of bad timing. It appeared to those of us (the few of us) that really played EQ2, by all appearances, Georgeson seemed to be the downfall of a game that was finally beginning to take shape. Everyone loved Scott though and I guess by comparison we may have unjustly labeled Georgeson. I've been trying to give it the benefit of the doubt (his involvement) but over the years, he just did not communicate good ideas that the playerbase felt actually improved gameplay. instead Georgeson always seemed to be behind shiny bells and whistles instead of addressing critical issues.
Fuckin' right. Warhammer is one of the first MMO's I've seen do public questing properly and since then people have only improved it. That's about all that game did great aside from pvp areas in level 1-20 lol. It was fun for a little while though.I will always thanks Warhammer for Public Quests.
I don't even see how TF2 is comparable, considering the servers are all player operated. I mean, what did they have to lose by going F2P? The game had been out for years, and they really don't have any large operating costs. Selling a hat that took half a day to make is just all profit.Valve showed us how TF2 can go to F2P and not affect the outcome of the gameplay.
SoE and EA take it to another level. I play in one of PS2's top outfits and a large portion of us won't pay for another weapon even if we are told to do so to gain the competitive edge. I rather cause 10 players to rage quit the game while I farm them to pay for the weapon now.