Xexx
Vyemm Raider
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I could be wrong, but i bet you that you can create more than 1 human female,....call me crazy.![]()
I can't be the only one?
I could be wrong, but i bet you that you can create more than 1 human female,....call me crazy.![]()
I can't be the only one?
Being able to switch classes is absolutely fucking stupid. It destroys any sense of identity a player creates for that character in the world. It's the same with name and faction changes.here's something depressing to think about. There are wizard spires, but everyones a wizard and can be a wizard whenever they want? soo... who gives a shit if you have a wizard in your group or not. everyone can just go to the druid ring or wizard spire cause we are all those classes. : (
Wonder if switching classes will involve 2500 station cash for the unlock?Being able to switch classes is absolutely fucking stupid. It destroys any sense of identity a player creates for that character in the world. It's the same with name and faction changes.
Essentially on a longer-term scale, everyone is eventually every class. So the only reason to have classes then is because the developers are too inept to give everyone every skill of every class, because they can't design well enough to accomplish that, and it's also very boring. What we get is artificial walls built into the mechanics to retard the class change - go to a trainer, build up faction, etc.
When the solution is simple:do not let players switch classes.
Ah yes there we go, revenue stream tie-ins. Absolutely it'll come. Change we can believe in.Wonder if switching classes will involve 2500 station cash for the unlock?
For me the demo combat looked like it had no purpose behind it. Basically run and hit abilities and shit dies. It's a bit much for me if its that way overall. I'm hopeful it's really not tho.why are people so hung up on combat? combat's not going to keep you playing and you can forget about single-player combat in an mmo because that would be a logistical nightmare. and lol at wow combat being more exciting than eq combat. the only difference between the two was that wow required more button spamming.
Lulz!!!!!!!!!!Ah yes there we go, revenue stream tie-ins. Absolutely it'll come. Change we can believe in.
I'm sure they will fine tune the destruction aspect of it. Like stone and rock can't be destroyed by normal attacks that quickly. Might take a little bit.When they showed the destruction at the end, does that mean any fight you get into that has any kind of duration, you will end up falling through the ground. The destruction was nice(impressions in the ground from moves) but I would say it almost went too far, it was like just releasing the tazmanian devil everywhere.
How? Multiclassing in games is only ever fun because you try to find a combination that will help you kill stuff. But when everything goes splat with a few keys anyway, there is no motivation to try stuff. Just like GW2.I'm just disappointed that the combat seems bad, but the minecraft elements seem really fun, and if the multi classing is done well it could be really fun, not new, but fun.
No they are the exact opposite.... Prison Architect, Kerbal Space Program, Arma3, etc..Those are pewpew IP's that no one knows about or cares about.
This game is going to be out within a year. It's not pre-alpha. It wont change. Believe it will if you want but you will be disappointed.Little different to release this type from soe where there whole future depends on it.
That's not honest at all... even if it was a tech demo, they would make sure to have it more or less represent the finished game.I love how people know everything about the combat based on 2 NPCs killing 10 unresponsive goblins. Let's be honest, it was a glorified tech demo.
None of the casters were boring.I'm agree combat is going to be more WoW/GW2-like than EverQuest 1, but so what? EverQuest 1's combat was painfully boring for basically every single class.
You should know better than that, lessons like that take forever to be learned in this industry, especially this genre. Nobody is interested in dipping their toe in Dark Soul's success until there are at least a bunch more games like it, and until one of them makes serious money.Save the four million that have played dark souls and demon souls. Where difficulty is amazingly hard.
I think people want challenge again. As are clamoring for it. Especially in this genre.
All EQ next did was make a new sub genre. The theme park sandbox.![]()
It wont even matter anyway... you can just parkour your way through a zone without even pressing any keys - just automatically leap over everything that gets in your way. And any big gaps, you fly over it with those Rift rip off abilities.here's something depressing to think about. There are wizard spires, but everyones a wizard and can be a wizard whenever they want? soo... who gives a shit if you have a wizard in your group or not. everyone can just go to the druid ring or wizard spire cause we are all those classes. : (
Because it's what you do 95% of the time in an MMO....?why are people so hung up on combat?
I know I am. And I'm not even much of an Elder Scrolls fan. But it's on my radar now.Watching the ESO gameplay from earlier today. I think it is more what people here are looking for.
Wasn't it all online anyway at that point? It was leaked on some site.Yes.
Tad. If you read this, important question.Ah yes there we go, revenue stream tie-ins. Absolutely it'll come. Change we can believe in.
I dunno. I really only identify with one of my characters (my 'main'). I might enjoy my others, but I still see myself as the first character. I like the idea that I don't have to lose that identity to play a different class. Now, I don't think you should necessarily be able to switch classes at the drop of a hat, there does need to be some give and take.Being able to switch classes is absolutely fucking stupid. It destroys any sense of identity a player creates for that character in the world. It's the same with name and faction changes.
In EverQuest, I played on Solusek Ro, which was the unofficial Euro server. Beyond providing lots of conflict and server drama over getting raid mobs to spawn at certain times, I guess I just don't really see the benefit? Most people want servers that are in their area for performance, I would think.Tad. If you read this, important question.
There is a separate company dealing with the EU part of the EQ:N Beta. Will they be idiotic like WoW and force separate servers between EU/US?
I do not know of any mmo with a different site/login between EU/NA that shares servers. This would suck if true.