Draegan_sl
2 Minutes Hate
- 10,034
- 3
/rollsdiceAnd the problem with the genre is they're designing for these people.
*Avoids 10 page derail about LFG Tools vs. I-Want-To-Search-For-Players-Manually-While-Walking-Up-a-Hill-in-Snow
/rollsdiceAnd the problem with the genre is they're designing for these people.
You failed your derail saving throw, sorry!/rollsdice
*Avoids 10 page derail about LFG Tools vs. I-Want-To-Search-For-Players-Manually-While-Walking-Up-a-Hill-in-Snow
Are you seriously arguing that games should not create better QoL features in their games?these little conveniences people advocate do nothing but detract from a game's pacing which is vital for creating an effective fantasy world. fast-travel and things of that nature are fine in single-player games as an alternative to frequently traversing enormous areas. let's stop pretending most gamers need "quality of life" features when they're sitting on their asses for several hours.
Nah, mouthbreathers who think that spending 30 minutes trying to herd internet cats into a group for a shitty dungeon run usually run out of breath once their at the top of the hill and die of a heartattack.You failed your derail saving throw, sorry!
Also, you forgot "both ways". I'm told that's vital when using the "uphill" argument.
Cross server instant dungeon groups are pretty weak for an in depth mmo. Hah imgaine the ninja looting if EQ had them?! Lol. I think LFG tools like we already mentioned similar to VG are good enough./rollsdice
*Avoids 10 page derail about LFG Tools vs. I-Want-To-Search-For-Players-Manually-While-Walking-Up-a-Hill-in-Snow
No need to imagine anything. You've never done a cross-server dungeon LFG with some tool that rolls Need on everything and says "Oh, sorry, I hit the wrong button! My bad!" like 5 or 6 times?Cross server instant dungeon groups are pretty weak for an in depth mmo. Hah imgaine the ninja looting if EQ had them?! Lol. I think LFG tools like we already mentioned similar to VG are good enough.
if you're creating something other than a good fantasy world then i have no problems with "qol" featuresAre you seriously arguing that games should not create better QoL features in their games?
Trust me. The 10 page derail is better conversation then the garbage EQN is going to deliver. Does anyone seriously have any faith in SOE creating a great game?/rollsdice
*Avoids 10 page derail about LFG Tools vs. I-Want-To-Search-For-Players-Manually-While-Walking-Up-a-Hill-in-Snow
It has been shown now with two games with decent populations that a server only LFG tool does not work at all. You need some sort of critical mass for it to work. In any game that has levels, where you can hit max level in 30-60 hours, you will never have enough people on a single server to populate lower level dungeons after the initial launch of the game. This is why you need cross server LFG tool because those lower level dungeons would never get used.No I would not play a game that has that shit. I prefer to have a little say over who I group with and keep it to my own server. But I'm not one of those people who will rage quit if I can't get a group one night...I think it's silly some of the expectations put on these games now.
/shrugTrust me. The 10 page derail is better conversation then the garbage EQN is going to deliver. Does anyone seriously have any faith in SOE creating a great game?
Rift, even when it had a very very healthy population, first implemented a server only-LFG tool. I was somewhat a failure because groups sometimes never formed. Once it went cross-server dungeons popped pretty often. SWTOR was another one that had the same problem.what games are those?
If I had to guess, something like this happened:And it may be for the best they weren't approved for the bazzillion dollar budget but instead have to go on the cheap. SWTOR was pretty much forced to be a bad WoW clone because of all the money involved.
You just spit out a bunch platitudes that mean absolutely nothing. What you wrote sounds warm and fuzzy but really doesn't have any bearing on design. If you have a typical game where you have your population split between Leveling and End-Game-Stuff then your Leveling content will be incredibly underpopulated where cross server grouping tools will be necessary 6 months after launch. If server sizes stay relatively the same, you'll never have enough new players and alts running through the game to form dungeon groups at any given time.If you have a healthy, active population in a world that has relevant dungeons and open world that aid in progressing your character and promotes interacting with not only the environment but the playerbase as well, the LFG tool will be irrelevant.