Having said that, it's certainly intriguing to see how their influence might help mold Everquest Next. Green went into further detail about how combat may possibly work. " What we want to do is we want to have combat to be, you know, an encounter. Something that's interesting to the player. One of the things we're working on is basically different types of monsters. Tying into something that we were talking about, if we have a monster type that is going to be timid, they might not try to engage in direct combat. Maybe, they're going to do something like lead you through traps or maybe try flanking maneuvers or something like that. You're going to have to adjust your tactics to what kind of monster. And as you adjust your tactics, they're going to adjust their tactics. What we want is to have it so that combat doesn't just become 'I see something, I hit the right buttons, and then it dies and I take the treasure.' We want it to be an interesting part of gameplay." ?
There's more. "It might also be something like maybe if you're fighting something and a second monster comes and the second monster hates the monster you're fighting more than it hates you, it might actually join in on your side. This is a possibility; something that could happen. It depends on the situation."