Like I said, a little imagination would solve all of your problems. A mega server isn't instancing in the standard sense, it's shards that you can travel between. If EvE used it they could then have 30,000 players (or more) fighting inside the same system.Well, no. It IS completely against the core gameplay of EVE.
Creating copies of the same zone has one primary goal: reducing the contention between players for resources (whether those resources are mobs, nodes, whatever). When the core of your game IS competition for exclusive access to resources, creating endless duplicate of those resources destroys your gameplay, pure and simple.
No. You simply can't take an arbitrary MMO design, and decide to drop automatic instancing in it. There are designs in which this will not matter at all (theme parks), and designs in which this is impossible (EVE).
Minecraft is a simple game though. You take blocks and you build shit with them. There is meta shit on how to get certain blocks etc, but it's essentially virtual legos. So when you say EQ-minecraft-EVE hybrid, to me that sounds like some in a car forum saying it's a Mustang-Ford150-HondoMotorcycle hybrid.I don't think anyone is saying it will be just like minecraft.. I think people assume it will have some of it's elements. Me being one of them. But to say Sandbox=minecraft is silly and I don't get the vibe anyone is actually thinking that will be what EQN is entirely based on. Saying it will be an EQ-minecraft-EvE hybrid makes it just that. A hybrid. a game that uses concepts from those games and builds on them to make them their own. EQN will have inspirations from all sorts of games those just probably being more dominant. I am willing to bet when the design discussions take place that Minecraft and Eve were certainly talked about.. A long with EQ1, EQ2, VG, PS2 etc.. what worked, what didn't etc..
That's what Star Citizen is going to do essentially.Like I said, a little imagination would solve all of your problems. A mega server isn't instancing in the standard sense, it's shards that you can travel between. If EvE used it they could then have 30,000 players (or more) fighting inside the same system.
One way integrate that into EvE is by giving every ship a "phase shifting" engine or some such. This engine would change your phase in relation to the universe, so that you would only see ships in the same phase and would be able to avoid other ships out of phase. The phase shift is just another name for a shard but you call it that to integrate it into the lore. Presto, you have the ability to have 30,000 players battleing in the same system.
And for a game like EvE you would only create separate shards when player load demands it. In EvE that is somewhere north of 3000 players atm. So it would only be used during the most intense battles. Restrictions to phase shifting (changing shards) would obviously have to be implemented into the lore, something like "the mass energy of 3000 plus corbomite engines has weakened the bonds of the local phase substructure, phase engine capabilities now online.. etc, etc".
As for resources etc. I covered that in a different post. Resource nodes would tied to each other so the copies can't be expoited. And again, for EvE separate shards would only happen during the most intense battles where there are too many ships in one system for even their servers to handle. But phase shifting could also add a new tactical element to the gameplay, much like a cloaking device.
This is just one scenario a mega-server could be used in a game like EvE. There are any number of ways to integrate it into sandbox games, you just have to be creative. Try it and leave your old crusty notions of what is "impossible" behind.
No, it's not. Star Citizen is more like GW1 where instancing is a way of life. What I described is a way to implement a mega-server into EvE without changing the basic gameplay. Apples and oranges.That's what Star Citizen is going to do essentially.
That's because you still think the world will be like minecraft. I'm not saying that. I think minecraft has inspired part of the design in someway and I expect to see it in some form.Minecraft is a simple game though. You take blocks and you build shit with them. There is meta shit on how to get certain blocks etc, but it's essentially virtual legos. So when you say EQ-minecraft-EVE hybrid, to me that sounds like some in a car forum saying it's a Mustang-Ford150-HondoMotorcycle hybrid.
It just sounds silly to me.
Whoa.. calm down Mr. Armchair. No one knows enough information on Star Citizen to tell anyone theyre wrong at this point. <insert jimmies rustled>No, it's not. Star Citizen is more like GW1 where instancing is a way of life. What I described is a way to implement a mega-server into EvE without changing the basic gameplay. Apples and oranges.
The same guy that made this made a North Freeport as well (I think...) It is actually really cool.That is an amazing reconstruction of West Freeport, awesome nostalgia.
Don't care what the details are about in Star Citizen. And if nobody knows, then Draegan shouldn't have made his statement either. But my general contention is correct, Draegan was wrong. Based on what little has been said by the Star Citizen devs, their game will be nothing like EvE.Whoa.. calm down Mr. Armchair. No one knows enough information on Star Citizen to tell anyone theyre wrong at this point. <insert jimmies rustled>
And this single phrase tells you exactly why it is a very bad idea, in the context of EVE's core motivations and gameplay, to implement exactly that....so that you would only see ships in the same phase and would be able to avoid other ships out of phase....
Good. So what does that mean? That I can attempt to force a shift, and go harvest stuff while the legitimate owners can't figure out how to get around the phase system so they can flush their thief? Or that I can force a shift, and get to pluck the belt of resources, while the legitimate owners don't even know I'm there? Or that my fleet can attack their towers unseen? Or what?Resource nodes would tied to each other so the copies can't be exploited.
My problem is that I work in computer security. Us security types have one problem: put a design in front of us, and we're going to immediately zoom in on its flaws, problems, and the ways one can exploit it in an unintended manner.Try it and leave your old crusty notions of what is "impossible" behind.
You're wrong too, Uk!~My post was just one way that showed how it could be done and that your contention is wrong.
Well when you sayd EQN = Minecraft + Eve that tells me you think it's a large portion of the design. What do you think minecraft inspired in EQN other than Smed going, "Shit this game is popular, players like freedom, lets give EQN 3rd redesign more freedom!"That's because you still think the world will be like minecraft. I'm not saying that. I think minecraft has inspired part of the design in someway and I expect to see it in some form.
https://www.robertsspaceindustries.c...nd-instancing/Don't care what the details are about in Star Citizen. And if nobody knows, then Draegan shouldn't have made his statement either. But my general contention is correct, Draegan was wrong. Based on what little has been said by the Star Citizen devs, their game will be nothing like EvE.
If I had to guess.. player made housing/cities/landmarks. Using a style similar to minecraft. So when it comes to construction/trade skills/resource harvesting I imagine it will be more in tune with minecraft also. At least the inspiration would probably come from that game. I guess we will find out..Well when you sayd EQN = Minecraft + Eve that tells me you think it's a large portion of the design. What do you think minecraft inspired in EQN other than Smed going, "Shit this game is popular, players like freedom, lets give EQN 3rd redesign more freedom!"
So you are saying that Star Citizen and EvE are very similar... riiiight.