Srathor
Vyemm Raider
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The issue I have with the modern themepark games is that there is no sense of adventure anymore. Quest hook to area a. Talk with NPC A. Gives quest to talk to NPC B,C,D. They send you to Area A.1, A.2, A.3 to complete 3 quests for each. Return. Follow up quest to kill Lt boss at each sub area. Return. Quest to kill Boss of the three sub areas. Teaser quest to Area B.
We are led by the nose in the Wow games now. What I want to see is guild based faction earning. Guilds get their own faction gains and negs, towards other guilds. Guilds get their own faction ratings vrs NPC factions that are actually at odd with each other. PVE sides to join that lead to PVP clashes. If you don't wish to show your colors you are left out of the pvp flags, but the guild knows who is not representing. I want to see Rift Style Zone invasions from npc and guild alliances. NPC Warbands patrolling roads to support the guild held keep that 3 days later is controlled by the NPC prince opposing Faction and has another guild patrolling for improved faction with the Prince Faction. I would like to see the bear ass quests built in as achievables with quest reward bonuses, and faction negatives from the bearhuggers united guild alliance. I want big multi guild alliance factions created that then get infiltrated and pillaged by a member guild that is then KOS to all the other guilds that just got screwed over. If you act as a member guild under an alliance I want to have your guild getting a cut of the rewards and penalties from the actions of the alliance.
Of course through all of this you have a chance to take off with that hot High elf that is in the Enemy alliance and adventure together with Wizard hat and staff equipped. Just do not let it get back to the Alliance command. Unless of course you are using her to spy. Or she is using you.
And combat has to be fluid like WoW, but with movement during combat like a cross of Tera and GW2. Aion gliding and Mid air combat for mounts (Mounts larger slower moving but longer flight times) and players with advanced enough gear or spells or somesuch. With Npc's who can net you, paralyze you, or whatever to get ground based encounters working as well.
Ahh well. I am sure I will never see a mash up like it. And I didn't articulate it well, but I wish that devs could dream again and actually make games with adventure again.
We are led by the nose in the Wow games now. What I want to see is guild based faction earning. Guilds get their own faction gains and negs, towards other guilds. Guilds get their own faction ratings vrs NPC factions that are actually at odd with each other. PVE sides to join that lead to PVP clashes. If you don't wish to show your colors you are left out of the pvp flags, but the guild knows who is not representing. I want to see Rift Style Zone invasions from npc and guild alliances. NPC Warbands patrolling roads to support the guild held keep that 3 days later is controlled by the NPC prince opposing Faction and has another guild patrolling for improved faction with the Prince Faction. I would like to see the bear ass quests built in as achievables with quest reward bonuses, and faction negatives from the bearhuggers united guild alliance. I want big multi guild alliance factions created that then get infiltrated and pillaged by a member guild that is then KOS to all the other guilds that just got screwed over. If you act as a member guild under an alliance I want to have your guild getting a cut of the rewards and penalties from the actions of the alliance.
Of course through all of this you have a chance to take off with that hot High elf that is in the Enemy alliance and adventure together with Wizard hat and staff equipped. Just do not let it get back to the Alliance command. Unless of course you are using her to spy. Or she is using you.
And combat has to be fluid like WoW, but with movement during combat like a cross of Tera and GW2. Aion gliding and Mid air combat for mounts (Mounts larger slower moving but longer flight times) and players with advanced enough gear or spells or somesuch. With Npc's who can net you, paralyze you, or whatever to get ground based encounters working as well.
Ahh well. I am sure I will never see a mash up like it. And I didn't articulate it well, but I wish that devs could dream again and actually make games with adventure again.