Pennilenko
Silver Knight of the Realm
- 91
- 2
I think he made several exemplified good points, with which I happen to agree.qwerty is just cutting and pasting every few days with some EQ wank livejournal stuff.
Nope! It's pretty factual unless you're aware of a true EQ 1 sequel that has recently released?In your opinion.
Give me a game that has released in the last 5 years that is even close to being considered it?Define "True EQ1 sequel"
That'd be WOW.Define "True EQ1 sequel"
Disagree.. It's now wow. WoW would be the EQLite version. Not a true EQ sequel. Design/vision wise VG would be more of a EQ sequel. I just didn't want to go in this huge circle again as we have all heard this conversation a million times.That'd be WOW.
EQ was revolutionary due to what it offered at the time. Given the nature of the gaming universe right now, we've evolved. I think people really do not know what they want, but it involves a paradigm shift.
I played EQ from day 1, and while there was a lot of fun, some here seem to have rose colored glasses on about some of the headaches. Exploring was amusing, but getting lost at times was a huge pain in the ass. I rank that up there with 'camps', something necessary and, yes, social, but by no means a good gaming design and definitely something I'm happy not to do again.
Minimaps and exploring are segregate things. For a great example, I'd refer to Guild Wars 2. A minimap is not changing encounters, revealing traps, or changing underlying things. I like the convenience of it, and it makes the game better for me. Exploring in EQ was for the sights, but after two expansions became somewhat meaningless.Btw we should have mini maps and minimal exploring because getting lost was a pain?! Wtf is that dude.. It's not suppose to be easy all the time.. what camps are you referring? The majority were optional and we talked about the keying which wow did too..
Hyperbole much? Most people have fond memories of EQ and miss many of the things you talk about. I really miss old school pulling, open world dungeon crawls, old school enchanters, etc. As do most of us.everyone nowadays gets off on trashing EQ, yet to this day there are a lot of things that EQ got right over a decade ago that no game since has even come close to doing. namely: classes, loot, dungeons, travel, class interdependence, social interaction and even quests (that's right, cause in EQ there wasn't someone holding your dick telling you exactly where to go next and who to talk to).
Of all the new developments since EQ this is one of the worst.oh, and you know what else is "bad design"? being forced to run the same instance repeatedly.
You know one of the things that really pisses me off with this line of thought is you can turn the damn map or half the things "you people" claim make the game too easy.Disagree.. It's now wow. WoW would be the EQLite version. Not a true EQ sequel. Design/vision wise VG would be more of a EQ sequel. I just didn't want to go in this huge circle again as we have all heard this conversation a million times.
Btw we should have mini maps and minimal exploring because getting lost was a pain?! Wtf is that dude.. It's not suppose to be easy all the time.. what camps are you referring? The majority were optional and we talked about the keying which wow did too..
That's exactly the correct definition of casual. Casual gamers are gamers for which the game comes second where their time is concerned....that don't require ingame content timers to dictate when they log in or off.