Barbarian_sl
shitlord
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nothing..so still nothing concrete about this game? check
You talk as if there has never been a successful sequel made in the history of video games. There have been many sequels made, some decades later, staying true to the original's design, which were market/technology adapted and superior to the original. MMO's are not an exception. It should be tried before it's dismissed.You really think that if you took every semi-successful MMO out there and started them all at the same time, with the same footing, that EQ, as it was back in 1999-2003, would be out in front (or anywhere near the front) of the pack?
Nah, I'm referring to the wanton comparison of EQ's numbers in its best years to the startup numbers and subsequent dropoffs of a bunch of other MMOs. You can't say "oh, EQ did 400,000 users and stayed level for x years" in the same sentence as "RIFT did x" and "TERA did y" and "AsianMMO_006 did z". These aren't reasonable comparisons given the position that EQ was in in the MMO market vice the position any startup is in now.You talk as if there has never been a successful sequel made in the history of video games. There have been many sequels made, some decades later, staying true to the original's design, which were market/technology adapted and superior to the original. MMO's are not an exception. It should be tried before it's dismissed.
EQ2 was no sequel. SOE is now in "fool me twice" territory.
Define modern. But, generally yes. If you want a high production value game, your design documents have to be incredibly broad to attract the most users as possible. The more niche design you create the less money you're going to be getting to develop your game. MMOs need a lot of money to function correctly. I mean you can go low budget and make Darkfall if that is what you want. But low budget comes with shitty customer service, shitty network engineering and lacking game functions and tools.so it's impossible to make EQ with modern graphics? that's what you're telling us?
Ok I'll bite on this because at least you put some thought into your response.Ok first off, Minecraft says hello. So does Mark of the Ninja, XCOM: Enemy Unknown, Angry Birds, and various others.
Secondly, nobody is suggesting the game should look shit. What I suggest is something like Portal and Portal 2. They still looked good and nobody complained about graphics, and yet they used an old engine that they just tinkered with. SoE already have the engine from Planetside 2, all I'm saying is that they should just focus on making the game and don't add all the flash that other games do - so no voice overs, less music, etc. IE: More like the original EQ and less like TSW/SWTOR/GW2 etc.
Thirdly, you should spend some time looking at mmo charts. Those games didn't actually hit a million, more like 800,000 max, but they also did not settle at 300-600k. AoC sold well but was down to 100,000 almost instantly, and never recovered. Warhammer clung on a bit longer while dropping, but soon enough it ended up 100,000 too. Rift, its peak was 600,000 and in less than a year it was down to 250,000.
EverQuest however, did extremely well. It grew slowly up to 400,000 in the first two years, then it plateaued but held strong for the next FOUR entire years, and then shot up steeply to 550,000 and didn't dip below 400,000 until 2006. My point is that a new game which aims deliberately at those kinds of players, could realistically get at least 500,000 players and hold them for several years. And if you add that up, it's far more profitable than the games which come in big and are dead a month later.
Oh and lastly, if it wasn't for 'Neckbeards', Smed wouldn't even have his job.
I completely agree with you and like to support arguments with data. This is the reason why EQN will not look like EQ.Also, those back in 1998, the internet was mostly populated by Neckbeards. The interwebs has gotten significantly more popular since then.
I wonder if there is a way we could test that hypothesis (like with a KS or search volume on google trends) and see if people are willing to put money for a 'EQ classic 2' or similar in the same way people have been asking for a Planescape Torment sequel. Any ideas?183 million internet users in 1998 and the most successful MMO in history never got past, what, 10 million subs? A larger bucket is just going to make your drop seem even more insignificant when you don't hit the numbers you want. Might as well make the game your actual fans have been asking for.
Oh you.183 million internet users in 1998 and the most successful MMO in history never got past, what, 10 million subs? A larger bucket is just going to make your drop seem even more insignificant when you don't hit the numbers you want. Might as well make the game your actual fans have been asking for.
Lets start a Kickstarter game called RerolledEQ and assuming we don't get sued for copyright/trademark infringement, we can set the goal at $10 million. Then we can hire some devs and try to make a game. Who is in?I wonder if there is a way we could test that hypothesis (like with a KS or search volume on google trends) and see if people are willing to put money for a 'EQ classic 2' or similar in the same way people have been asking for a Planescape Torment sequel. Any ideas?
I wonder if there is a way to find out the numbers registered on the Sigil forums. Before it got watered down to what it is today I remember the forums being super active. It's only when they were forced to cut it's fucking nuts off because Microsoft wanted WOW numbers that people started to leave.I wonder if there is a way we could test that hypothesis (like with a KS or search volume on google trends) and see if people are willing to put money for a 'EQ classic 2' or similar in the same way people have been asking for a Planescape Torment sequel. Any ideas?
The neckbeards of today are nothing like the neckbeards of yesteryear. The majority of neckbeards of today's age grew up on Looking for Dungeon, Minimaps, and Quest Icons. Neckbeards today are those kids who wear red shirts and ask Furor why some lore character can't fuck an orc or something.There are a whole lot more neckbeards on the interwebs now than there were in 1998. So in qwerty's defense there probably is a niche market for a EQ remake with modern graphics.
BUT..
You will never convince the money guys to go for it. Like it or not, the cold truth is that investors care about one thing, and that is maximising their profits. Given a choice they will always put their money into the project with the most potential for return. And EQ redone doesn't sell in their eyes.
You can argue that EQ redone with modern graphics would sell extremely well but that is a leap of faith that investors are not willing to take. That may change in the future though. So keep fighting the good fight, some day your dream may come true.
And SWTOR would probably shoulda woulda settled steady at 2.3 million subs.I honestly think that Vanguard, in it's initial version would have held steady between 600 and 800k subs consistently.
Vanguard lacked distribution and promotion (probably because of the unpolished state of the game but more probably due to the fact that it has been a sore point of SOE until recently)I honestly think that Vanguard, in it's initial version would have held steady between 600 and 800k subs consistently.
Lol, true. But given the humoungous size of the internet population now, you still have young neckbeards willing to play EQ1 with modern graphics in huge numbers. But it is still too niche a market to ever convince the money guys to go for it.The neckbeards of today are nothing like the neckbeards of yesteryear. The majority of neckbeards of today's age grew up on Looking for Dungeon, Minimaps, and Quest Icons. Neckbeards today are those kids who wear red shirts and ask Furor why some lore character can't fuck an orc or something.