Daidraco
Avatar of War Slayer
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I think most people are absolutely fine with PVP. If you have ever enjoyed Halo or CoD or any FPS online, then you should ask yourself what the difference is if you dont like MMO-PVP. There is absolutely no bullshit power differences in FPSs. Everyone has been caught in a position to where they are up against a player that they cant possibly win against, regardless of skill in MMO-PVP, though. That is what causes people to hate PVP in "their MMO," in my opinion.
This will probably get me some flack, but... Developers, in my opinion, need to go one step further. Changing skills and abilities so that they react differently between player and NPC is one step. The next step is to normalize stats. What is more discouraging than to be a fresh player within PVP and go up against a player that has the best PVP gear he can get? What is the competition in that? Even a hard counter class isnt going to win against that fully decked player.
We could go several directions to keep a player interested with this change. I was just thinking equipment with almost minuscule benefits. Just like what FPS's offer. Make an entirely different equipment page, similar to Vanguard. Any equipment you get for PVP would be from a PVP vendor. Item inflation shouldnt affect PVP. Any effects Im thinking should be more specific to just a benefit to a Skill or ability. Your headpiece has no other stat other than an effect like "Increases the radius of your AoE's by 10%," or "Increases range of Aimed shot by 5 yards." Effects like those wouldnt tip the scales so badly that a skilled player without that item couldnt win. Gone would be the days of a Noobie having to click the same ability 15 times to kill the equipped player that would only have to click once to kill the noobie. We could finally have PVP based on.. well.. you know..actual skill. Not Level, not skill points, not weapons nor armor.
This will probably get me some flack, but... Developers, in my opinion, need to go one step further. Changing skills and abilities so that they react differently between player and NPC is one step. The next step is to normalize stats. What is more discouraging than to be a fresh player within PVP and go up against a player that has the best PVP gear he can get? What is the competition in that? Even a hard counter class isnt going to win against that fully decked player.
We could go several directions to keep a player interested with this change. I was just thinking equipment with almost minuscule benefits. Just like what FPS's offer. Make an entirely different equipment page, similar to Vanguard. Any equipment you get for PVP would be from a PVP vendor. Item inflation shouldnt affect PVP. Any effects Im thinking should be more specific to just a benefit to a Skill or ability. Your headpiece has no other stat other than an effect like "Increases the radius of your AoE's by 10%," or "Increases range of Aimed shot by 5 yards." Effects like those wouldnt tip the scales so badly that a skilled player without that item couldnt win. Gone would be the days of a Noobie having to click the same ability 15 times to kill the equipped player that would only have to click once to kill the noobie. We could finally have PVP based on.. well.. you know..actual skill. Not Level, not skill points, not weapons nor armor.