Ritley
Bronze Baron of the Realm
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Plane of fear.If you were worried about corpse runs you were prob bad tbh. I think the only dungeon that I even consider people should have been worried about was befallen.....
Plane of fear.If you were worried about corpse runs you were prob bad tbh. I think the only dungeon that I even consider people should have been worried about was befallen.....
Even outdoor CRs were a pain in the ass, if not for the difficulty then for the time. In WoW you always start as a ghost reasonably close to your corpse. In EQ if you were traveling through EK and you get killed by a HG or something then it could take forever to get back to your corpse if you can't get a port.That's my experience from EQ, yea. Outside of dungeons CR was easy and quick for every class i played more then a couple of levels, but they were all some kinda of caster or had FD/stealth. I noted that some had more trouble, warriors most of all. But thats up to a warrior player to comment on. Was your experience with outdoor CR different?
And I'm saying you cant compare dungeon CR because of instancing. EQ had instanced dungeons (even before WoW), they were about as easy to CR in (since those came late in my EQ time I only played through any in LDoN GoD, might be different from 2003 onwards). Old school EQ dungeon CR could be all kinds of nasty, especially in a PuG, but those times were over even before WoW beta. I prefer many of EQs features to WoW but all this waxing about risk of death just irks me because I very rarely felt it in EQ once I had some experience with the game mechanics.
http://www.wowwiki.com/The_Tower_of_...xx_quest_chainIn WoW dying was a feature, a "skill" that can be helpful.
For instance there's a quest which contains an item in a tower which you had to fight many monsters to get to. But instead you can just die below the tower then go back and take the stairs in ghost form and re-spawn near the quest item without the need of clearing the shit out.
That's why WoW didn't give you that thrill... death was very helpful in some cases, it is not something you'd try hard to avoid.
you obviously didn't play the game that long. plane of fear, plane of hate were absolute killers for CR's. as were kedge keep, the hole, velk's lair (before everyone and their grandmother was in there), chardok, howling stones, shroom area in seb, siren's grotto, and i'm sure there are at least a dozen more that i'm forgetting. bottom line is, CR was a bitch in EQ if you were doing a new area that wasn't overly camped. shit, one of the hardest CR's i ever had to do was at the brownie camp in lesser fay. accidentally walked into that camp with a few friends at level 16 i think. we had to plead with a level 40 bard to help us get our corpses back from the middle of that camp and i think he died 2 or 3 times helping us. hated those fucking brownies.If you were worried about corpse runs you were prob bad tbh. I think the only dungeon that I even consider people should have been worried about was befallen.....
I think comparing EQ CR to WoW is just ridiculous even in outdoorsEven outdoor CRs were a pain in the ass, if not for the difficulty then for the time. In WoW you always start as a ghost reasonably close to your corpse. In EQ if you were traveling through EK and you get killed by a HG or something then it could take forever to get back to your corpse if you can't get a port.
Also dying somewhere in Lava in SOLB was hilarious.you obviously didn't play the game that long. plane of fear, plane of hate were absolute killers for CR's. as were kedge keep, the hole, velk's lair (before everyone and their grandmother was in there), chardok, howling stones, shroom area in seb, siren's grotto, and i'm sure there are at least a dozen more that i'm forgetting. bottom line is, CR was a bitch in EQ if you were doing a new area that wasn't overly camped. shit, one of the hardest CR's i ever had to do was at the brownie camp in lesser fay. accidentally walked into that camp with a few friends at level 16 i think. we had to plead with a level 40 bard to help us get our corpses back from the middle of that camp and i think he died 2 or 3 times helping us. hated those fucking brownies.
i actually lost my character completely one time while playing drunk. was running around like an idiot on the boat to freeport and fell off of it just before the zone line! i swam around until i saw a small island and decided to swim up and investigate. well, a few hits from a sea goblin, and i was dead, in the middle of nowhere with zero chance of ever retrieving that corpse. luckily, i was still a low level and there wasn't much on me that couldn't be easily replaced. but yeah, no graveyard to summon my corpse to. no chance anyone was going to come help me retrieve it. had to eat that one.Also dying somewhere in Lava in SOLB was hilarious.
I also remember dying in Steamfont mountains in a cave after being "feared" by a necromancer NPC towards the INSIDE of the cave against my will!! and killed. Now, go look for a high level player to help you get your corpse.![]()
ugh, worst time of the year to come here.http://massively.joystiq.com/2013/02...net-hollywood/
SOE Live scheduled for August 1-4, 2013 at Planet Hollywood in Las Vegas. Cant wait![]()
What's more is that the primary aggroed mob (i.e. the one you hit or got too close to) would keep on propagating its aggro to any social mob he got close to.This makes sense but I never really understood it back then. Always just assumed I had aggro even from 5 miles away outdoors until I zoned since I would still randomly get attacked by the mobs (Guess I got too close to them).
Ahhh, Steamfont with its Minotaur Hero and Meldrath...I also remember dying in Steamfont mountains in a cave after being "feared" by a necromancer NPC towards the INSIDE of the cave against my will!! and killed.
IndeedAhhh, Steamfont with its Minotaur Hero and Meldrath...
Hurrah, only seven more months of nostalgic morons before they can start frothing at the mouth and ranting about how SOE 'betrayed' them for making EQN actually playable by non-autists.http://massively.joystiq.com/2013/02...net-hollywood/
SOE Live scheduled for August 1-4, 2013 at Planet Hollywood in Las Vegas. Cant wait![]()
This was implemented later and was not originally in EQ; even outdoors.Maybe not in dungeons but definitely in big outdoor zones and when the distance between you both are huge. However, if you get back to them they will chase you again (which means they do quit chasing you because of distance but will never forget you until you zone or die).
*giggles*Hurrah, only seven more months of nostalgic morons before they can start frothing at the mouth and ranting about how SOE 'betrayed' them for making EQN actually playable by non-autists.
Are you sure?This was implemented later and was not originally in EQ; even outdoors.
Lol you're serious right? You do realize that today's mmos can be played by a 5 year old right?Hurrah, only seven more months of nostalgic morons before they can start frothing at the mouth and ranting about how SOE 'betrayed' them for making EQN actually playable by non-autists.
So, you're looking forward to EQN being another dumbed-down ADHD MMO?Hurrah, only seven more months of nostalgic morons before they can start frothing at the mouth and ranting about how SOE 'betrayed' them for making EQN actually playable by non-autists.