For me, Planes of Power playstyle is basically what I hope for most in EQN. For me that was the pinnacle of EQ gameplay, metagame and raid content. (AND I DONT MEAN FLAGS)
I loved the metagame in EQ generally, going with 50+ people and the overall investments of time and dedication we had to bring. That was always the hard part and that was what I also enjoyed most about WoW classic.
We hat awesome fights about Kazzak and Aruzegos on WoW PvP. We destroyed and crushed whole raids there and when we caught them on the way to Blackrock. As long as it was ~40 people in raids WoW had nearly the same fascination for me in terms of metagame.
In terms of actual gameplay in EQ, up to SoL, culminating in VT was the tank&spank raids. The raid itself was nothing like hard. I mean remember that shit seriously, you gear one tank to the max, maybe 2 for mobs that enraged, pull XY into a corner and then sit there and shoot shit at it for half an hour. That was every raid basically.
PoP changed that for me, there was more overall strategy involved for some mobs and I enjoyed that. I loved RZ and Xegony and the Spider Avatar thingy in PoA and the Bertoxxulous Ring.
And that is the difference for me:
EQ went a more action and dynamic way for raidcontent with PoP: Put more action at the hands of the whole raid. So there are many tools to solve a certain problem.
WoW went a more action and and dynamic way for raidcontent with BC or so I think: Put more action at the hands of a single individual. So there a few tools to solve a certain problem.
And I like EQ's way more. In EQ often things had no fixed solution. You had 55 people there and 5 mobs come running into the raid. Beside the fact that you don't know how many will be pulled, at that point a random number of Enchanters and Bards can mez the mobs, maybe some cant be mezzed, so they can be off tanked, depending how many offtanks you have and some heals with start healing them, mostly because they simply pay attention. Maybe one of the mobs is a badass and the MT takes it and instantly alot of healers switch to it.
In WoW most things are fixed. You are 10 people, there is no overhead in offtanks, because you wont meet the DPScheck then. You know there will be coming 2 then 3 then 5 mobs and you know from where. And each tank and each mage knows what to tank/sheep and when. And the difficulty for me is then moving out of shit, getting the skull, triangle and nipple mobs together and pull them to the boss in the right moment, without having them cleave someone to death.
The WoW way doesn't do it for me, I want the EQ way. I am not saying one is harder than the other, I just like the EQ way more.