EQ Never

Lost Ranger_sl

shitlord
1,027
4
I had to look at the floor in the bazaar. Was the only way to get to the seller for me without locking up heh.

They did finally add a buyout option in the latest expansion. Nice not having to run around that awful fucking revamp they did. Old bazaar >>>>>>> new one.
 

Slyminxy

Lord Nagafen Raider
798
-673
Most of my raiding done with my Bard in Tide on VS was, ironically, looking at the floor
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Did you know how many tiles the floor in 2nd floor Time had? Counted those many times I think
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Actually reminds me of one time I told in Guildchat how many there were and someone used the Count of Monte Christo on me "Ah.. but have you named them?". That was fun times.
 

Laura

Lord Nagafen Raider
582
109
Most of my raiding done with my Bard in Tide on VS was, ironically, looking at the floor
biggrin.png
Did you know how many tiles the floor in 2nd floor Time had? Counted those many times I think
biggrin.png
Actually reminds me of one time I told in Guildchat how many there were and someone used the Count of Monte Christo on me "Ah.. but have you named them?". That was fun times.
Lol @ Count of Mnte Christo

Reminded me of my first day in SWTOR (beta) when I was in the canteen and making Eddie Izzard Star Wars Canteen routine and another random stranger actually replying and we ended up doing almost the whole routine :p

"Do you know who I am? I run this star."
"This is a star?"
"Yes and I am your boss."
"You're Mr. Stevens?"
"No... who's Mr. Stevens?"
"Head of Catering"

:p
 

Faris

Golden Squire
68
4
For me, Planes of Power playstyle is basically what I hope for most in EQN. For me that was the pinnacle of EQ gameplay, metagame and raid content. (AND I DONT MEAN FLAGS)
I loved the metagame in EQ generally, going with 50+ people and the overall investments of time and dedication we had to bring. That was always the hard part and that was what I also enjoyed most about WoW classic.

We hat awesome fights about Kazzak and Aruzegos on WoW PvP. We destroyed and crushed whole raids there and when we caught them on the way to Blackrock. As long as it was ~40 people in raids WoW had nearly the same fascination for me in terms of metagame.

In terms of actual gameplay in EQ, up to SoL, culminating in VT was the tank&spank raids. The raid itself was nothing like hard. I mean remember that shit seriously, you gear one tank to the max, maybe 2 for mobs that enraged, pull XY into a corner and then sit there and shoot shit at it for half an hour. That was every raid basically.
PoP changed that for me, there was more overall strategy involved for some mobs and I enjoyed that. I loved RZ and Xegony and the Spider Avatar thingy in PoA and the Bertoxxulous Ring.

And that is the difference for me:
EQ went a more action and dynamic way for raidcontent with PoP: Put more action at the hands of the whole raid. So there are many tools to solve a certain problem.
WoW went a more action and and dynamic way for raidcontent with BC or so I think: Put more action at the hands of a single individual. So there a few tools to solve a certain problem.

And I like EQ's way more. In EQ often things had no fixed solution. You had 55 people there and 5 mobs come running into the raid. Beside the fact that you don't know how many will be pulled, at that point a random number of Enchanters and Bards can mez the mobs, maybe some cant be mezzed, so they can be off tanked, depending how many offtanks you have and some heals with start healing them, mostly because they simply pay attention. Maybe one of the mobs is a badass and the MT takes it and instantly alot of healers switch to it.

In WoW most things are fixed. You are 10 people, there is no overhead in offtanks, because you wont meet the DPScheck then. You know there will be coming 2 then 3 then 5 mobs and you know from where. And each tank and each mage knows what to tank/sheep and when. And the difficulty for me is then moving out of shit, getting the skull, triangle and nipple mobs together and pull them to the boss in the right moment, without having them cleave someone to death.

The WoW way doesn't do it for me, I want the EQ way. I am not saying one is harder than the other, I just like the EQ way more.
 

Mr Creed

Too old for this shit
2,394
287
My last hope is for World of Darkness the MMORPG (if this project is still going).

EverQuest Next, I'm not too excited about except for the IP (let's hope it will be playable) the whole idea of Cash Shop just turns me off. I will be playing it, but not as an EverQuest sequel... just as a different experience. Let's hope it will be different enough.

Which makes me wonder why SOE needs to change EQ classic? when we all know there are fans of this "sub-genre" of MMORPGs. If they want to try something different they can invent or use a different IP.
I wouldnt put any stock in WoD. CCP was very detached from reality for a while daydreaming about it until it blew up in their face with the EVE Online cash shop introduction. Since then they seem to have focused their efforts back into EVE and the fps spin-off for consoles. I pretty much consider it vaporware at this point.

As for the type of game EQ classic was or is (assuming you refer to EQ1), they changed because they expect to gain more quarterly revenue, obviously. For SOE their games are a means to an end, making money. There's really no game without a cash shop left I think (Rift maybe?), at least all I played added one at some point like EQ1 or WoW, or started with it like GW2. Question is just how invasive it is (WoWs is pretty low-impact for example, while something like TOR has is pants-on-head retarded as a F2P model and only exists to lure in subscriptions).
 

Soygen

The Dirty Dozen For the Price of One
<Nazi Janitors>
28,572
45,200
I loved the guild competition of early Everquest and it is indeed responsible for some of my best memories of the game. That said, I wouldneverwant to play another game like that. It often didn't boil down to who was best organized, but instead who could amass a force at any hour of the day. I could play 8+ hours a day at age 22. I would wake up at 4am to cockblock a spawn at age 22. I just can't imagine doing that now. Maybe it's just me, but I simply can't care about it like I did back then. I feel like I blew my proverbial load with Everquest. While it's clear there is a very vocal group that still want this, you're only setting yourself up for disappointment if you think that a major developer is going to offer "that" game.
 

mkopec

<Gold Donor>
27,019
41,355
I dont think anyone in their right mind wants a "true" EQ. Well not the most of these people at least. What I think they want is a true spiritual successor to EQ. Not just another WoW clone inside of the EQ lore.
 

Tolan

Member of the Year 2016
<Banned>
7,249
2,038
I loved the guild competition of early Everquest and it is indeed responsible for some of my best memories of the game. That said, I wouldneverwant to play another game like that. It often didn't boil down to who was best organized, but instead who could amass a force at any hour of the day. I could play 8+ hours a day at age 22. I would wake up at 4am to cockblock a spawn at age 22. I just can't imagine doing that now. Maybe it's just me, but I simply can't care about it like I did back then. I feel like I blew my proverbial load with Everquest. While it's clear there is a very vocal group that still want this, you're only setting yourself up for disappointment if you think that a major developer is going to offer "that" game.
I know you're well aware that there was more to EQ than just "cock-blocking" mobs. It was at times a part of the endgame for some guilds but the majority of players on a server were not regularly involved in that. Could you only enjoy the game by playing at the competitive bleeding edge of content? Couldn't you take a more patient and casual approach to playing a real EQ successor? If you were 35 when EQ1 first launched, do you think you would have simply not played because you couldn't keep up with the 22 year-olds?

I think EQ was enjoyable for a much larger demographic than no-life/no-responsibility 22 year-olds. Just because you couldn't keep up at your current age doesn't mean you can't play it a different way.
 

Creslin

Trakanon Raider
2,508
1,153
I loved the guild competition of early Everquest and it is indeed responsible for some of my best memories of the game. That said, I wouldneverwant to play another game like that. It often didn't boil down to who was best organized, but instead who could amass a force at any hour of the day. I could play 8+ hours a day at age 22. I would wake up at 4am to cockblock a spawn at age 22. I just can't imagine doing that now. Maybe it's just me, but I simply can't care about it like I did back then. I feel like I blew my proverbial load with Everquest. While it's clear there is a very vocal group that still want this, you're only setting yourself up for disappointment if you think that a major developer is going to offer "that" game.
What you would get if you went in with those same mechanics in a game is very different than what we had in the original EQ. People just need to go read how shit went down on Fippy next time they decide they want old EQ mechanics back. Fippy early on woulda been alot better with some limited instancing, of raid mobs atleast.

The big thing EQ did that still has real enduring charm imo is allow large groups of people to enjoy endgame without requiring that all those people be keyboard DDR experts. I played Fippy for a year, and we are on DODH now and I admit even my memory was foggy about this game, cause DoDH is about as evolved in terms of raid mechanics as blackwing lair.

I would have sworn that PoP, and GOD and OOW were all harder than they were, but playing through them you kinda realize that they all just required a few people in the raid to know wtf was going on and everyone else can turret dps, admitedly fippy is easier than classic because of some mechanic changes but still the mechanics of those fights are really really simple.
 

mkopec

<Gold Donor>
27,019
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I think EQ was enjoyable for a much larger demographic than no-life/no-responsibility 22 year-olds. Just because you couldn't keep up at your current age doesn't mean you can't play it a different way.
I agree and I was one of them. I was 26 at the time I started playing, Christmas gift from the wife, and we had our first son on the way. I was never in a top end guild, and only did a few raids here and there, but I still had a shit ton of fun in that game for years. Way more so than the more casual and accessible WoW which is just boring IMO.
 

Soygen

The Dirty Dozen For the Price of One
<Nazi Janitors>
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Could you only enjoy the game by playing at the competitive bleeding edge of content?
That's a fair response. I probably would not play very long if I couldn't see all the game had to offer if only by virtue of having more important things to do and less time to waste. I haven't had lasting interest in any MMO since those days of EQ(though I had a short return to the game in 2011 that was pretty fun for a bit).

All that being said, I will almost assuredly play this game whenever it comes out, to at least check it out.
 

bixxby

Molten Core Raider
2,750
47
EQNext's most important feature needs to be big fat trolls & ogres. Everything went down hill for the EQ franchise when trolls & ogres turned into mongoloids.
 

supertouch_sl

shitlord
1,858
3
it's a shame companies water their products down instead of just relying on reputation and brand name to draw people in. look at blizzard. they could have made diablo 3 a little darker, more unforgiving, and less appealing to instant gratification and you'd still have off-the-chart sales because it's fucking diablo.
 

Slyminxy

Lord Nagafen Raider
798
-673
I know you're well aware that there was more to EQ than just "cock-blocking" mobs. It was at times a part of the endgame for some guilds but the majority of players on a server were not regularly involved in that. Could you only enjoy the game by playing at the competitive bleeding edge of content? Couldn't you take a more patient and casual approach to playing a real EQ successor? If you were 35 when EQ1 first launched, do you think you would have simply not played because you couldn't keep up with the 22 year-olds?

I think EQ was enjoyable for a much larger demographic than no-life/no-responsibility 22 year-olds. Just because you couldn't keep up at your current age doesn't mean you can't play it a different way.
Well, you're forgetting the younger generation. Maybe you won't be up for it, but someone might get up at 3am and kite Quavonis in PoFire for 6 hours straight so the guild can wake up and summon the numbers to kill it. And no, I didn't do that, but there was a SK on venril who did just that. Kiting in Quavonis's cave that is, due to 1st engagement rules we had on the server.
 

Tolan

Member of the Year 2016
<Banned>
7,249
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Well, you're forgetting the younger generation. Maybe you won't be up for it, but someone might get up at 3am and kite Quavonis in PoFire for 6 hours straight so the guild can wake up and summon the numbers to kill it. And no, I didn't do that, but there was a SK on venril who did just that. Kiting in Quavonis's cave that is, due to 1st engagement rules we had on the server.
Oh, I'm not forgetting the younger generation. I think there are far more younger people willing to do this today then there were a decade ago, due to every kid having easier access to a computer. I didn't even have a PC when I started playing EQ. I'd sit in my college's computer lab for hours and hours playing EQ with no sound. I once drove through a blizzard to play at the lab because the damn place never closed. I was on the more competitive end of the player spectrum back then and I'm on the casual end now while playing P99.

My point is that I think there is a massive audience for another EQ, including veterans from a decade ago who may opt to play casually now, even if the bleeding edge of content requires many hours per day to keep up.
 

Tolan

Member of the Year 2016
<Banned>
7,249
2,038
Moreover, it's the gaming execs and developers who have decided to sell-out their franchises (i.e. EQ, Diablo). They figure they will reinvent their game to hopefully attract a different audience, all the while knowing that a decent portion of their long time fans from yesteryear will buy in for a while, even if the game is no longer designed for them. The execs don't sit around their boardroom saying, "Soygen and his buddies are all grown up now, so we have to change the game to fit their new play style." They don't give a shit if little Soygen or old Soygen is fully satisfied with the new game. They know he'll try it no matter what. They're targeting Eve's, FarmVille's, and Minecraft's audiences now.