Grim1
Ahn'Qiraj Raider
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Part of the reason death penalties worked at creating suspense is it forced the player to be more aware of his immediate surroundings or suffer the consequences. I think you can do that without death penalties though.
One simple way would be to vary mob speeds. One of the reasons modern mmos are so lame is that every mob and player has exactly the same run speed. Which really doesn't make any sense. If some mobs could chase you down and own your sorry behind if you got withing their aggro range then that would create a similar sense of suspense. And force the player to be on the lookout for mobs that they can't get away from.
Add to that equation varied aggro ranges and leash distances. Use a more common sense approach that considers the mob's motivations (is it a mother lion protecting her cubs? or a guard protecting his post?) when deciding on their leash distance and aggro range.
Another thing to fix is the social aspect of aggro. Being able to single pull mobs from camps of supposedly intelligent npcs doesn't make much sense either.
If devs just used a little more common sense in the basic design of mmo's it would go a long ways towards making them enjoyable and engaging again. And much of it doesn't require massively complex coding to accomplish.
One simple way would be to vary mob speeds. One of the reasons modern mmos are so lame is that every mob and player has exactly the same run speed. Which really doesn't make any sense. If some mobs could chase you down and own your sorry behind if you got withing their aggro range then that would create a similar sense of suspense. And force the player to be on the lookout for mobs that they can't get away from.
Add to that equation varied aggro ranges and leash distances. Use a more common sense approach that considers the mob's motivations (is it a mother lion protecting her cubs? or a guard protecting his post?) when deciding on their leash distance and aggro range.
Another thing to fix is the social aspect of aggro. Being able to single pull mobs from camps of supposedly intelligent npcs doesn't make much sense either.
If devs just used a little more common sense in the basic design of mmo's it would go a long ways towards making them enjoyable and engaging again. And much of it doesn't require massively complex coding to accomplish.