EQ Never

Flipmode

EQOA Refugee
2,097
321
Yeah, but think Project Spark not The Foundry.

@Flipmode - keep on fighting the good fight, but they're desperate for programmers so I don't think it bodes well for your timetable.
Not fighting any fight. I don't have anything invested. I'm no fan of SOE. I do have a couple friends that work there.

I'll be playing FFXIV then Wildstar or EQ Next. Only things to look forward to at this point.
 

Mr Creed

Too old for this shit
2,394
287
I speak for all righteous EQ lovers with a brain.

ps. I mentioned AoC, Warhammer, Vanguard. But that's just some of the bigger ones. That doesn't include the million others I hoped would be great but turned out not to be. Remember Horizons? And Dark & Light, Shadowbane, Acherons call 2, SWG, Gods & Heroes, Aion (I never really expected much, but still), TAbula Rasa, Hellgate London, etc. And more recently, GW2!!

I'd bet good money that every upcoming MMO will suck balls....I hated everything about it. And it certainly wasn't a real EQ sequel.
Well this game isnt a 'real' EQ sequel either. If you're looking to relive EQ1 '99-'01 you're looking at the wrong game in this thread.

QFT.

I'm realizing that I can't play the "game" they want. They want a hardcore "world" to live in and, at this point in time, I want a time waster. I'll grind at my job thanks.
I dunno, a casual sandbox without goals where you can kick back and fish from your self-build porch on an ocean of tears island sounds like a time waster to me. I'm guessing you want a goal-oriented theme park but with low-hanging fruits so you can raid-finder it while the next generation does the 18h/day hardcore shifts?

SOE Live: The Red Wedding?
It will be. SOE says nothing about the game except that it is nothing like a theme park, let alone an antiquated theme park like the original EQ would be in 2013. And still the thread here is all about the nostalgia and how parsing raped their dog.


I am looking forward to this game because I like the EQ world so a new game set in that world interests me. I like EVE so going the sandbox direction suits me, and I've grown tired of the group/raid for +gooder paradigm of EQ from 2002 on as well as most of its successors (WoW and anything after). More then anything I hope it has enough sandbox elements that a player has to set their own goals instead of selecting from a short list of viable paths to the same "endgame" thats usually restricted to few activities and repetitive (WoW: solo to cap, group-then-raid to current stat cap or PVP to best-in-season stat-cap. Wait until cap is raised. Repeat; GW2: max level and gear within first month, pick your skins of choice and get those, then flip castles back and forth).
 

Faranor_sl

shitlord
18
0
In my guild, we were parsing damage from the early days. Not much in classic, but in Kunark we parsed enough to know that discing melee were outdamaging wizards even on 32k hp dragons. Of course in Velious using the bane spells, it was easy enough to count the number of spells that landed and multiply it by 2,000. Often melee still outdamaged the wizards even with the bane spells, and crushed lure using wizards. Casters got a significant boost in Luclin, but even in PoP a well geared rogue would beat a wizard on low ac gods. This stuff influenced our recruiting decisions.

I still have some of my old logs, including my Velious era mist panther logs. I recall Kruegen parsing on that mob and getting different results than mine which I attributed to the samples being too short. Stats in EQ were so subtle that you needed a lot of data to determine anything with a degree of certainty. I recall a mob in Shadowhaven that couldn't be killed or attack back that we used to parse on. Also the underwater frog in Lake Rathe that was added in Ykesha I believe. I would autoattack overnight on those; 8+ hour logs. I could tell you my exact procs per minute. People used to give me their login info so I could log and parse for them.

I have something of a dichotomy on this issue in that, if I were to make a game, I would hide as much of the math as possible-- including damage numbers of all spells and melee hits, stat points, even hit points. I would definitely want my game to feel like a world to immerse yourself in rather than plugging stats into spreadsheets to figure out the best min/max gear; if for no other reason than to be different from every other game out there. This also allows for some new gameplay. Take healing for example; if you make figuring out who needs to be healed and for how much part of the challenge of the game, it lets you make combat slower (as opposed to the current trend of tanks dying in 3 seconds) without trivializing it. It would also make healing more entertaining as you would be looking at the battle instead of hit point meters.

However parsing the numbers is how you discover balance issues in games. For years in EQ, I would get shit from a lot of people who refused to believe me when I said that warriors were outdamaging wizards. Even up to PoP, I would 2 box both classes in an exp group scenario, post the data, and some idiot FoH wizard would ridicule me and post his own log with his melee spending more time with autoattack off than on, and most of the delusional wizards on Graffe would take his side because he had the FoH tag and they didn't want to believe their 5 year old characters still sucked dick in single target killing exp grinds. You can't trust the #1 uber guild, and you certainly can't trust the developers. Hard objective data is necessary.

Btw, they added spell damage to third party logs sometime in PoP I believe. I still have many logs from that era with spell damage in them.

Also, regarding third person cameras, I used third person cameras a lot in EQ simply because of the advantages they gave. I would meditate in the middle of roaming mobs and move away from mobs coming at me from behind as I could see in all directions in some camera views; I bet it looked like showeqing to people who saw me doing that. I would also agree that forcing the game in first person adds to the immersion and challenge. Shame no devs have the balls nowadays to do something like that.
+1, 100% agree with this.
 

Miele

Lord Nagafen Raider
916
48
Going to have to agree that one of the worst things I remember from Vanilla wow (and a big reason why I quit back then) - what was that mod you had to have for molten core? decursive? I assume it just got worse after but never checked. I'm actually okay with a locked down UI. Didn't bother me in DCUO. Wouldn't bother me in EQN. I'm more concerned about having to stare at a giant gold STATION CASH button in the middle of my screen, assuming the game is okay (we'll see in August :|) I just want an option to avoid all the microtransaction/ftp bullshit.
UI mods were great in some cases and created more problems than they solved in others. Take for example Natur's Enemy Casting Bar, it didn't show just your opponent's cast bar, but all his cooldowns and whatnot. Decursive became pretty much a must have since 2005. There was during LK a mod that didn't last very long and showed every area of the floor that was going to be targeted by bosses (e.g.: Putricide became trivial with that shit) and so on and so forth.
So, it's not that I oppose recount/skada or bagnon, altoholic, auctionator, bartender, xperl/pitbull etc. those mods harm nobody and are just QoL changes (standard UI is quite shitty in certain parts), but some mods added functionalities that devs had to code around later on.
 

Siliconemelons

Naxxramas 1.0 Raider
12,715
19,383
On the conversation of UI mods etc...

The UI Mods back in the day-o-eq that got "banned" or whatnot where ones that took information that was not meant for the player and made it forward facing. EQ was based off a D&D type ruleset I belive the 2.5 or 3 era- whatever one was before the base d20 system. There where things players where not meant to see- this was PART of the game... more and more players wanted information given to them- once WoW dropped, a game designed around virtually NO information hidden the EQ crowed demanded more and they gave in.

I do not think a players should instantly know their targets HP, what spells and how long others are casting- if they want this information in, it should be a skill type system where casters are better at knowing what is being cast and how long- definitely of their own spell line etc- wiz can recognize a wiz spell faster than a mage spell being cast etc - a Warrior will be able to judge a targets HP etc after fighting it for a bit etc etc... but with how MMO's inflate if you put a system like this in- and it "ends" at the first level cap then its a nonneeded system come once everyone has that skill maxxed- and if it "resets" sort to speak once the next level range pops up then its just a regrind...

I do not like the WoW way of everything is a min-max able parseable number, healing, dps - everything it just makes it so mechanical and takes the joy out of fights...even EQ in the PoP days if shit hit the fan people could put on their A game and pull it off, or still fail but oh so barely fail that it was more fun than a total fail at points... in WoW once you pop into the random finder raid everyone with the right mods etc will essentially be told if they will win or not...its also why I hate gear score shit.

For EQ Next I honestly do not want a complete sandbox...what does that mean in reality? You cant have a narrative story in a "true sandbox" etc etc- playing in the sandbox is no fun if your sitting there by yourself with no tools, toys, buckets, molds etc to play with or anyone else to play with.
 

Kegz_sl

shitlord
171
0
For EQ Next I honestly do not want a complete sandbox...what does that mean in reality? You cant have a narrative story in a "true sandbox" etc etc- playing in the sandbox is no fun if your sitting there by yourself with no tools, toys, buckets, molds etc to play with or anyone else to play with.
It's like saying the word cloud for hosting, sandbox is just a buzzword for a more player controlled environment where their decisions really make a difference now and in the future. Smed loves EVE online which I think is a great game in concept, the actual playability is lacking first person, inventory, and the other things that normally come with an MMO. If Smed takes any notes from EVE I hope it specifically includes the markets, EVE was great for forming corporations, taxing your members, selling shares, trading those shares, and having value of items based on a more 'true' supply/demand thats less controlled by NPCs.
 

Draegan_sl

2 Minutes Hate
10,034
3
It's announced, just not revealed. Get to work, don't you want your leet fansite early-beta entry? And OMG for anyone thinking this is out soon - you are so wrong. If this releases before Q4 2014 I'll drink a whole bottle of Magnesium Citrate.

http://en.wikipedia.org/wiki/Magnesium_citrate
I'll most likely get an EQ Next site up (assuming that's the name) after the reveal when news about the game starts to flow. Having fansites up when no news is around is retarded. I learned my lesson with TESO. They started off with a big media blitz and then they released nothing at all. Shame.
 

Draegan_sl

2 Minutes Hate
10,034
3
It will be. SOE says nothing about the game except that it is nothing like a theme park, let alone an antiquated theme park like the original EQ would be in 2013. And still the thread here is all about the nostalgia and how parsing raped their dog.
The whole call for no addons and no parsing and to harkon back to the days of mystery and awesomeness is nothing more than a grown man wanting to be a child again living in a world of mystery where mortgage payments don't exist. That world doesn't exist anymore for you, you've grown up. You guys are noobs anymore. Every single game that is released right now is like that for a new player.

Let's say Wildstar is released right now and someone finds it on a shelf at the store or follows a random link on the internet. This person has never played an MMORPG before. THey don't know where to get addons and parsers. They don't know that Wildstarhead.com exists either. They will have the same feeling of a world to explore as you guys.

You can't get your virginity back guys.
 

Kegz_sl

shitlord
171
0
I was looking at job postings earlier at Sony and they are still hiring mid-level management for EQN, I highly doubt their target of Q4 2013 will happen for even anything close to a 'release', pray they dont do what they did with Planetside 2 and try to launch EQN without its starting towns / sanctuary :p

Also bring into question the market talk about Sony spinning off its entertainment wing, would that include SOE, would that only be in Japan or in the US as well, will it affect development on the game, would Third Point's fund change the way things are done if they get a seat on the board?

Still a lot up in the air.
 
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I'll most likely get an EQ Next site up (assuming that's the name) after the reveal
Just let someone else do it. You shouldn't be making forums on account of you being a dick head.

Well this game isnt a 'real' EQ sequel either. If you're looking to relive EQ1 '99-'01 you're looking at the wrong game in this thread.
What makes you say that? Do we even know anything about this game at all yet?

People say Vanguard was the spiritual successor to EQ but I didn't even think that was very EQ ish either. I read somewhere that originally it was just a world full of mobs that players had to kill and 'camp', but stupid modern gamers didn't like not knowing where to go. So at the last minute they threw in a million quests that lead people from hub to hub.
 

gogojira_sl

shitlord
2,202
3
Not fighting any fight. I don't have anything invested. I'm no fan of SOE. I do have a couple friends that work there.

I'll be playing FFXIV then Wildstar or EQ Next. Only things to look forward to at this point.
Sure. Avatar bet. Whatever. Never done this and I think it's a little ridiculous, but my confidence in there not being even a sliver of a chance of releasing this year is at full capacity.
 

Pyros

<Silver Donator>
11,310
2,416
If they were to release this year, it would be what, 3months beta(between the time it'd take to setup the beta, send invites, get ppl to dl client, run tests, then prepare for release). Do we really need a mmo with such a short beta? Sounds like a stupid fucking idea.
 
1,678
149
I hope its not this year. Would rather wait until 2014 and get something that resembles a finished game. SOE are far too likely to release something totally unfinished and mostly broken.
 

Rod-138

Trakanon Raider
1,226
982
I remember in early Rift a buddy and I began missing the cut occasionally for the 20 man raids due to dps parsing.

Our guild leader was a friend from early EQ and he was driven to stay relevant on the progression charts. We saw him bringing in guys, typically the top DPS of rival guilds, to help speed progression. Almost like clockwork, the recruits would bring their A game, get rewarded loot to try and hook em into the guild, then leave and go back to their guild.

We'd get called back up and still borderline suck on the dps meter since the gear we could have had went to an outsider. The cycle continued and I realized the system was too incentivized for individual gain to merit any real building / patience for your guild

EQ, as mentioned earlier, rewarded those loyal and made it easier on guild leaders to do the same.

Basically, EQ was the Spurs and the games that followed are the Heat: Built for success at all costs.
 

gogojira_sl

shitlord
2,202
3
If they were to release this year, it would be what, 3months beta(between the time it'd take to setup the beta, send invites, get ppl to dl client, run tests, then prepare for release). Do we really need a mmo with such a short beta? Sounds like a stupid fucking idea.
It won't launch this year for many reasons, marketing and it not being ready being the biggest. This whole "ultimate sandbox" and giving players the chance to mold the world idea they're pushing means they're going to want this in place for launch with community participating -- that's what gives tad's guess credibility. It'll probably be a set of tools for creating some level of content, which (especially for an individual) takes a lot of time.
 

Kegz_sl

shitlord
171
0
If EQN is launched in the same manner as Planetside 2 it will be a disaster, the 3 month beta planetside endured barely fixed anything. Players cried for a lattice system to make base fights more possible and the developers claimed this wouldnt happen because PS2 is a new game and different, so it wouldnt be beneficial to include some of the old... 4 months after launch they reconsider adding it.

The sad part about the way SOE is now launching games seems to be based on accounting principles of supply / demand for micro transactions, if they see 1M people interested in PS2 as an F2P game then they will launch immediately even if its bugged, because 1M * $7 per gun * 10 purchases avg per year per person = $0.17 share increase for the quarter, and that's how they base their decisions - its almost better for us to be shareholders at this point than customers.
 

Spynx_sl

shitlord
232
0
The whole call for no addons and no parsing and to harkon back to the days of mystery and awesomeness is nothing more than a grown man wanting to be a child again living in a world of mystery where mortgage payments don't exist. That world doesn't exist anymore for you, you've grown up. You guys are noobs anymore. Every single game that is released right now is like that for a new player.

Let's say Wildstar is released right now and someone finds it on a shelf at the store or follows a random link on the internet. This person has never played an MMORPG before. THey don't know where to get addons and parsers. They don't know that Wildstarhead.com exists either. They will have the same feeling of a world to explore as you guys.

You can't get your virginity back guys.
Pretty much hit it square in the face there. I guess it truly is like riding a bike or learning how to drive.
 

tad10

Elisha Dushku
5,534
601
Just let someone else do it. You shouldn't be making forums on account of you being a dick head.
/derail

Draegen's problem isn't that he's an asshole, there are a lot on this board (including myself). His problem is he gets emotionally involved in too many debates on his forums which means that I can't trust him with private information (e.g. via a donation to the site) and to not randomly ban me he gets pissed off at for what is just a 'normal' debate by this forum's standards. I donated to fohguild because I figured Req would use my money for servers, blow or hookers and not access any of my private info and wouldn't turn around and randomly ban me because he rarely got involved in threads. Now Req was too hands off at the end (Tyen & co.) but the current system is still over-moderated (c.f. the sleeper thread in rickshaw).

TL;DR Draegen needs to learn to use a lighter touch on the forums if he wants my money.

/rerail

The whole call for no addons and no parsing and to harkon back to the days of mystery and awesomeness is nothing more than a grown man wanting to be a child again living in a world of mystery where mortgage payments don't exist. That world doesn't exist anymore for you, you've grown up. You guys are noobs anymore. Every single game that is released right now is like that for a new player.
With respect to the whole MMO virginity concept - it's a long-time strawman argument used on here and on fohguild.org to argue for keeping things the way they are. WoW has a certain way of high-end play that requires lots of info and addons which I don't think either necessary or desirable for new MMOs, and for which I've never seen any more justification than 'that's the way it is now'. I know I can return to playing and enjoying a lower-information game where less is known without needing a hymenoplasty.

But then I just want to play a game not have a job

Footnote: Zehn did a pretty good analysis a while back on fohguild which basically said, uberguilds aside - all the parsing and addons were necessary as a result of constantly reducing the size of the raid from 72+ in early EQ to whatever-the-hell it is now in WoW or Rift.

TL;DR Hymenoplasty not necessary for EQN enjoyment.