EQ Never

1,678
149
Good point! Fires should actually harm people. So should fall damage. They removed fall damage from Rift recently. That game is just one step away from not even having damage at all. The next step is to just remove health bars from mobs and players all together. Players are immortal, mobs die whenever.
 

Ukerric

Bearded Ape
<Silver Donator>
8,494
10,705
Footnote: Zehn did a pretty good analysis a while back on fohguild which basically said, uberguilds aside - all the parsing and addons were necessary as a result of constantly reducing the size of the raid from 72+ in early EQ to whatever-the-hell it is now in WoW or Rift.
Yup. When you fail to down a boss because of DPS, you can either bring another DPS, or ask the lowest DPS to improve. If one of those options is closed to you due to raid cap, then you face the hardest of all challenges...
 

Itzena_sl

shitlord
4,609
6
Hmm it's not really that I want it new and clean, and I don't mind spreadsheets and numbers, in fact, I like all that nerdy shit. The only thing I hate is that when the UI gets too 'good', it ends up making everything trivial and makes it too easy on the players.

For example you are running around and all harvestable resources are little diamonds on the radar, and quest NPC's appear on there too, one button brings up your dps, etc.. The most heinous thing I ever saw.. was in WoW, when people had a Threat-o-meter which let them know exactly how much aggro they were doing. Stuff like that is pure retardation. People used to cope with that just fine in EQ with none of this shit, just by getting a kind of 'feel' for how much damage they could do. Wizzies or whatever, they knew that you wait for the mob to arrive, say one Mississippi two Mississippi, let the tank hit it a few times, then you could at least start with some small nukes. Wait for it to reach about 60% health and then you could bring out the big guns.

When the UI starts showing people how to play, it makes me want to not play at all, because there is not really any skill left in the game, no way to play intelligently and do well thanks to your experience etc. It just becomes about a reading a dial. DPS high, good. Threat high, bad. Derp.


p.s. And not only is it making things too simple for the player, but it also means that you aren't really in the world any more, you are just playing a glorified UI. You end up spending 90% of your time looking at your UI, the radar map shows you where to go so you don't see any of the actual world to navigate, and in combat you are just looking at dials, floating numbers, floating feedback like "RESIST!", and hitting reactive abilities at the right time - whether that's a combo in AoC or a Counterspell in Vanguard or whatever else.

I don't mind all that stuff happening in your combat pane of your chat box, I just don't want it being on the screen, because I think it would be far more enjoyable, challenging, and immersive for the player, if they are actually watching the mob throwing punches etc.
When did you quit WoW, out of interest?
 

Kharza-kzad_sl

shitlord
1,080
0
BNAf6I4CIAA4thi.jpg
That's Butler on the far right isn't it?
 

Muligan

Trakanon Raider
3,253
916
That kinda looks like Brad with shaggy hair on the far right with Smed talking....

In regards to the title, I bet they end up dropping the "Next" part at some point and just referring to it as Everquest. They'll brand the current EQ as Everquest Classic or some other type of branding.
 

Kegz_sl

shitlord
171
0
That kinda looks like Brad with shaggy hair on the far right with Smed talking....

In regards to the title, I bet they end up dropping the "Next" part at some point and just referring to it as Everquest. They'll brand the current EQ as Everquest Classic or some other type of branding.
Maybe call it EQ Origins, see if people are willing to buy subs all of a sudden when it has a new name :p
 

Convo

Ahn'Qiraj Raider
8,792
664
I like those tweets by Smed... Be interesting to see who really ends up crying once details are announced...=P
 

tad10

Elisha Dushku
5,534
601
That's Butler on the far right isn't it?
Terry Michaels, the producer. Convo is probably right about Butler - hard to be sure - I assumed he'd be up front speaking so didn't look hard.. @Muligan, Elidroth stated that as of E3 Brad was happy and just working on Everquest1.

With respect to the name in addition to Muligan's point it also gives them leverage to come up with an Everquest 3, that's a themepark, if EQ Next bombs.

-------------------------------------------------
With respect to EQ Next generally I believe the following will be revealed at SOE Live. This is not my ideal game, it is the game I think they're making based on the various hints.

-player creation tools by end of the year (as noted)
-Think Project Spark with an emphasis on general MMORPG design. Not Foundry (dungeons only, IIRC)
Players will be able to create dungeons, quest chains, and outdoor areas (areas that connect to major zones).
Like PlayerStudio, this will be a for-profit enterprise. Player-Creators will submit their projects to SOE. SOE will quality control them, rejecting 95% to 99%, and putting the ones that pass QC up for sale for station cash. Older projects will eventually become free, but people willing to pay will get newer content sooner. There will be sometype of Gold Sub where you automatically get a bunch of new projects for the sub price every month.
In addition to quests and the usual player studio stuff (new sword art, dishes, etc) artists will also be able to submit buildings or parts of buildings (e.g. Castles).

For the game generally - EVE with an EQ twist and a little bit of theme.

-EVE-like Megaservers with maybe 200 to 250,000 folks per server. Huge land masses for player housing and player content development.

-EVE-like Empire Space "safe" area. Freeport, Qeynos, various non-human cities, etc.

-EVE-like Security system where you can PvP anywhere, but killing in safe areas results in outlaw status. EVE-like multiple levels of security. Qenyos might have max security (I think it's 5.0 in EVE) maximum number of patrols, likelihood of being caught, Freeport might be 4.0 (Sewers 2.0), Places like the Karanas might be 1.0 - few patrols.

-EVE like null-space, large free-for all areas on the varous continents where players can establish kingdomes

-Mix of instanced and non-instanced content. Generally the better gear is coming from the non-instanced content, but there will be instanced content for one-off quests, class quests and the like. Also certain very high-population areas will have public instances (such as newbie areas and the largest towns).

-Complex Housing system allowing for the creation of playertowns in 0.0 Security areas, and establishing your own patrols.

It won't be completely sandbox - in addition to player-made quests.
-There will be newbie quests to run you around - with either a "?" or glowing halo over the newbie quest givers (SOE has to provide someway for people who only played WoW to get playing EQ. EQ players will put up with "?" for newbie quest givers, people who only played WoW are unlikely to put with arriving in a world and having no clue what to do)
-Class quests
-SOE story quests - a middling to fair amount of these often linked to former EQ power items to power up EQ nostalgia. E.g. Manastone Shard might be the result of a long series of quests. Ditto with JBoots. As noted, where the item was removed from game, some low power version with a similiar name will show up in EQN (WOTC did the same thing with lotus petals...).

There won't be
-Quest hubs (beyond the newbie area)


There will also probably be:

-Slow travel (non-POK books) except for the usual suspects. But there will be some cop-out option starting in late beta (like a once per day teleport or somesuch) to "play with friends" after people flip out and bitch endlessly on the forums.
-Flying mounts (Station Cash, Station Cash, Station Cash)
-VG like Crafting
-Something similiar to, yet entirely unlike, VG Diplomacy (e.g. faction manipulation as a seperate game aspect from adventuring but not with a card mini-game or if it is a card mini-game it is a completely different kind of card mini-game)
-A horrible fishing interface that hopefully gets killed during beta and goes back to Classic EQ fishing.
 

Caeden

Golden Baronet of the Realm
7,762
13,044
Holy shit. If they still have well defined classes with more abilities than GW2 but maybe less than some of the worst WoW offenders I will be sold. I'm a big proponent of multiple rolls per class though and I doubt it goes that route.
 

Convo

Ahn'Qiraj Raider
8,792
664
Interesting.. in case any of you guys in the industry are looking

Job Description

We are looking for a Principal Game AI architect as part of our team working on the EverQuest Next, currently in development in partnership with Sony Online.

Since all the work we are currently doing is covered by NDA we can't say much. This article speculates on what Storybricks could do to EQNhttp://massively.joystiq.com/2013/04...ing-in-a-tree/

We are happy to consider exceptional engineers with strong analytical skills and some knowledge of game AI, or candidates with detailed experience in role playing games, MMOs, game AI and a solid knowledge of software engineering. If you excel at least one of these fields, we definitively want to talk to you. Experience in managing the workload of a small team is necessary.

The position is based in San Diego, CA.
Please state clearly if you are a US passport holder or not in your application. So at least we know you read the full job spec.
Desired Skills & Experience

Candidate requirements:


* US passport or valid Green Card (sorry we cannot sponsor any visa)
* Bachelor?s Degree (or above) in CS, Engineering, or equivalent experience
* Minimum 4 years of professional experience in software engineering
* Minimum 2 years experience as a game programmer
* Having shipped at least one game on any platform
* Ability to work on large codebases and a distributed team
* Passion for games, particularly traditional tabletop and/or MMORPGs
Company Description

Storybricks is a company founded by industry veterans in 2010.
The company is located in San Diego, California and London, United Kingdom. Its mission is to make amazing games that live at the intersection of artificial intelligence and storytelling.

"Storybricks is important -- perhaps the most important new technology in MMORPG development in many years -- because it provides the technological foundation for creating characters with emotional depth in computer-mediated gameworlds. This enables the crafting and emergence of captivating stories, a vital source of gameplay that's been absent from online persistent-world computer RPGs (including the few now allowing players to create quests)."
 

Cinge

Ahn'Qiraj Raider
7,370
2,436
Wait , still hiring for those type of jobs and flipmode thinks its coming out this year?
 

kudos

<Banned>
2,363
695
God I fucking hope that foundry wannabe shit is not introduced. However, the idea of a null sec dungeon area makes my panties moist.
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,918
4,504
I'm highly skeptical that SOE will QA player created dungeons. They'll have some sort of community voting/rating system at best.

If they go the Valve route and have users create in-game armor, animations, and house assets, then those will definitely be QA'd for performance (and they will probably still do some sort of rating/voting system to determine which get priority in the QA queue).
 

Dahkoht_sl

shitlord
1,658
0
"if they want linear and coddled then they can play a lot of other games. "

He's saying what I want to hear , now to see if they can deliver and stick to that idea also.

With all the statements like this and "biggest sandbox" etc , I wonder if they could even try another fantasy mmo if they truly bombed this one with these kinds of statements.