driedcatnip
N00b
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dunno. but if he was responsible for some of vg class designs, i'd want some of that design onboard (just not leading)Dude,
Does that make him "in the EQN team"? Hell, no, but does it matter? Come on.
dunno. but if he was responsible for some of vg class designs, i'd want some of that design onboard (just not leading)Dude,
Does that make him "in the EQN team"? Hell, no, but does it matter? Come on.
So much this. I don't think MMO combat can ever be "fun". Not unless something revolutionary happens. By their nature, MMOs are social constructs. You can't socialize if 70%+ of your time is spent "interacting" with combat.I don't mind lots of downtime if the alternative is nonstop MMO Hotbar combat. I really did not mind EQ's pace at all, just due to the fact that combat was pretty terrible and it was more about socializing for me. I hate MMO combat and it becomes horribly repetitive to me. When I run a lot of dungeons in newer MMOs I feel like I'm playing an EQ bard nonstop. 1,2,3,4,2,2,1,2,3,4 repeat for every single encounter. Use some cooldowns sometimes. Something more interesting and reflex based (An ARPG like dark souls) I wouldn't want downtime, but with the current MMO hotbar rotation combat in place? Fuck, yeah. Just bake in half of my DPS abilities to autoattack because half the time I'm running G15 macros to spare my sanity. Eq's combat isn't good at all, but I want A) Fun combat (Yet to be seen in an MMO) or B) Much less interactive combat so I don't feel like I'm forced to play DDR whack-a-mole.
Well long downtime to regen up wont come back, even EQ1 introduced OOC regen eventually (i think it was 60 secs no aggro and filling up a bubble on all your bars per tick, even works when youre freshly rezzed back into raid action).You don't think long downtime and the fact you could watch a movie in an EQ dungeon has something to do with the conversation? Get a fucking grip.
Which is exactly what some people sound like. They want to hit attack, then just chat away via text to their group so they can live up to what they think a "MMORPG" is.10 years of new games and I all want is that damned auto attack
And this is such a load of horseshit. Especially that last line.So much this. I don't think MMO combat can ever be "fun". Not unless something revolutionary happens. By their nature, MMOs are social constructs. You can't socialize if 70%+ of your time is spent "interacting" with combat.
Are people straight up refusing to join community Teamspeak servers or use PTT? I swear people think you can only socialize by typing.Which is exactly what some people sound like. They want to hit attack, then just chat away via text to their group so they can live up to what they think a "MMORPG" is.
And this is such a load of horseshit. Especially that last line.
No it includes heroics as well, we did some of those. They were a lot better, but still I didn't like them for all the reasons I've previously described. DPS had nothing to do besides dance dance revolution, so they spent their time obsessing over their numbers. Occasional adds were handled by turning them in to a fucking sheep, which couldn't be resisted or broken or whatever. Aggro was managed by looking at the agro-o-meter, healers seemed to have plenty of mana, tanks could fly around aggroing shit easily, mobs didn't respawn and wanderers were very uncommon and very predictable, idiots were helped by putting a giant star icon above the mob they had to kill etc.etc... The whole thing was basically just a McDungeon which was easy to handle, and after you've done it once, there are never any surprises in the future because it's exactly the same every time you ever play it again.TBC dungeons dumbed down? I'm guessing you were running normal mode instead of heroics, then because (at the time) TBC-era heroics regularly ate PUGs and the less...ah,co-ordinatedplayers alive.
More or less the same. I quit EQ in the early days of AA's and never went back.Interesting. What's your opinion on people throwing their lives away on grinding their six thousandth AA or sitting in a camp for hours on end for no reward?
I feel like any skill that you must press every 1.5 seconds to maintain dps should just be baked into autoattack. I want skills to be be about reactivity, timing, and using an effect to change the flow of a fight. Not to repeat forever and ever without any purpose than +damage. Using a stun to break casting, using a quick damage absorb skill to prevent an incoming damage spike...stuff like that. I just hate the constant predictable and repetitive button mashing rotations. I don't want to just slack off in group and have it be easymode, I want /more/ skill in my game if anything. But I want it to be fun, interesting, and engaging.Which is exactly what some people sound like. They want to hit attack, then just chat away via text to their group so they can live up to what they think a "MMORPG" is.
Without damage skills you can't pvp. Speaking of PVP whats this rumor im hearing smed said theres open world pvp??I feel like any skill that you must press every 1.5 seconds to maintain dps should just be baked into autoattack. I want skills to be be about reactivity, timing, and using an effect to change the flow of a fight. Not to repeat forever and ever without any purpose than +damage. Using a stun to break casting, using a quick damage absorb skill to prevent an incoming damage spike...stuff like that. I just hate the constant predictable and repetitive button mashing rotations. I don't want to just slack off in group and have it be easymode, I want /more/ skill in my game if anything. But I want it to be fun, interesting, and engaging.
The core problem is that MMOs are almost never challenging nor fun. I absolutely do not want to play hotbar DDR until my brain melts. When MMO's start being fun, challenging, and interesting in combat, then I'll change my opinion. Until that happens, I absolutely want to hit autoattack and chat it up rather than do the same dps-optimal rotation ad nauseam. Any wow dps build, for example, can probably be distilled into 7 steps or less for a rotation to use basically forever. That shit is boring. Something like a competitive FPS game constantly has you thinking and reacting. MMOs simply don't do that, and it becomes routine, bland, and insipid. I hate hotbar DDR to the core of my being (while not standing in the fire, to prove that you're still awake) and would absolutely take autoattack over it. They take about the same amount of brainpower and skill, one just requires more tedious repetition.
How am I supposed to pretend to be a female wood elf if you can hear my voice!Are people straight up refusing to join community Teamspeak servers or use PTT? I swear people think you can only socialize by typing.
Hmm.. Didn't hear that one. It's possible for sure. Where did you hear it?Without damage skills you can't pvp. Speaking of PVP whats this rumor im hearing smed said theres open world pvp??
Not everyone likes wearing a headset and having conversations at your monitor. My gf certainly doesn't appreciate it while she's trying to sleep either.Are people straight up refusing to join community Teamspeak servers or use PTT? I swear people think you can only socialize by typing.