Grim1
Ahn'Qiraj Raider
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Yeah, I miss the EQ days when rep mattered. It took care of so many things. Made getting groups easy and kept most of the idiots from going full retard. In EQ, community was mostly a function of the small size of the player base on the servers, the incredible amount of time it took to level and the need for most classes to group to get anything done.There are those that are complaining that there is no community left, and want to go back to the days reputation mattered. This is one way to do this outside of creating a game that is so niche, that only the same like-minded people play.
I also think that the general mmo playerbase was a little more intelligent and mature back then. Just because not everyone had access to the type of gear and skill sets necessary to be able to play EQ right after it released. A huge part of WoW's success is because of it's ease of entry.
It's harder now to recreate the EQ classic type of community. The mmo audience is much larger and more anonymous, especially with mega server tech. And the gypsy style of gaming where everyone jumps to a new mmo every couple of months makes lasting relationships in a game almost impossible. That's not a good or bad thing, it's just the natural evolution of online gaming.
Joining a big guild that spans multiple games and has been around a while is probably the closest you can get to the old reputation model of community in today's mmo landscape.
As for voice / type chat, imo they effect the style of community but not so much the quality.