EQ Never

taebin

Same trailer, different park
973
450
Board was much better before qwerty came back from his long afk
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Dumar_sl

shitlord
3,712
4
Part of the problem is generational. People that never played without VC can't understand or relate to what we're talking about. If you started your MMOs with WoW and vent, your foundational experience is exclusively in this realm, and to you, a world without WoW gameplay and VC is too different to understand.

EQ was never about the game itself, but what came about through and by the game. You never really gave two shits about being a few percent more efficient by pushing backstab faster. Efficiency was cared about to a point, but it was never about this continual, non-stop push to get smoother rotations, faster cds, or anything. It was more RP in the sense that the game served as a conduit for social interaction, and again this social interaction was amongst the characters in Norrath or Brittania.

The old designers, intentional or no, created game systems and mechanics that let players create their own stories and situations within those mechanics. By create I don't mean a stupid tool or application. I mean it happened organically through the mechanics - which is how it should be. UO dumped a bunch of skills on you, gave you a world with harsh rules, and said go. EQ was more structured yet similar. The WoW designers impose their will on you and your choices at every single turn and step within the game. You have no choice, no ability to change or affect anything because they removed those social mechanics that allow stories and situations to arise. I'm all for new technology, but you don't need new tech to give this to players. Storybricks may be great, but it isn't necessary. You just need good designers and the fortitude to go against the marketing monkeys, but neither is anywhere to be found in this industry today.

An example of this was a guy named Jack on my UO server, Catskills. I remember this piece of shit to this fucking day, and this was over a decade ago. I remember what he wore even. My buds and I would always go Hythloth, and this fucker would trap me by sitting in the doorway so I couldn't kite from the Balrogs. This happened constantly, and later erupted into wars with him and his guild. So I knew this guy only by what he did, what actions he could take within the world, and these actions could only be done if the designers designed the mechanics in a way that, again, allowed these stories and situations to arise.

Another example would be the player-run orc fort on the road to Yew. There's a million examples such as these, and these examples are not found in WoW, in modern MMOs because they're designed out for the McKids.

That's why this industry fucking sucks, and the designers equally fucking suck for allowing the beancounters to dictate shitty design to them. And we, the real players, lose.
 

Abefroman

Naxxramas 1.0 Raider
12,597
11,941
Part of the problem is generational. People that never played without VC can't understand or relate to what we're talking about. If you started your MMOs with WoW and vent, your foundational experience is exclusively in this realm, and to you, a world without WoW gameplay and VC is too different to understand.
Almost everyone here played EQ. Your entire argument is built on a foundation of bullshit.
 

Dumar_sl

shitlord
3,712
4
Almost everyone here played EQ. Your entire argument is built on a foundation of bullshit.
Then you should understand what I'm talking about when I refer to knowing someone by their character, by knowing Adriel the high elf enchanter as a funny, awesome person to group with, not as the hick, annoying ass girl with a lisp from Oklahoma.
 

ZyyzYzzy

RIP USA
<Banned>
25,295
48,789
I don't get how hearing a person's voice automatically makes you hate them. Bunch of bigots here I say. I doesn't matter to me if Jigglytits the chanter types or says annoying things, I still won't group with her. If she has conversations I enjoy? Sure I'll ask her to a group when I'm on and have a spot.
 

Abefroman

Naxxramas 1.0 Raider
12,597
11,941
Then you should understand what I'm talking about when I refer to knowing someone by their character, by knowing Adriel the high elf enchanter as a funny, awesome person to group with, not as the hick, annoying ass girl with a lisp from Oklahoma.
Yes I do. The curtain has already been drawn back for me, I know what the wizard looks like now, and she has a cock. Can't unring that bell.

This debate really boils down to if people want more downtime and slower combat instead of faster combat and less downtime. That is what made EQ so social. The downtime.
 

Convo

Ahn'Qiraj Raider
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Yes I do. The curtain has already been drawn back for me, I know what the wizard looks like now, and she has a cock. Can't unring that bell.

This debate really boils down to if people want more downtime and slower combat instead of faster combat and less downtime. That is what made EQ so social. The downtime.
Not just that.. The trade, class reliance, buffs, etc. was a bunch of features IMO that made EQ more social.
 

mkopec

<Gold Donor>
27,007
41,319
For once I agree with Itzy! ^^

I don't get how hearing a person's voice automatically makes you hate them. Bunch of bigots here I say. I doesn't matter to me if Jigglytits the chanter types or says annoying things, I still won't group with her. If she has conversations I enjoy? Sure I'll ask her to a group when I'm on and have a spot.
It doesnt. But all the bullshit that goes along with VC, no thanks. If its my bro and me and a few of my close RL friends in a group, its one thing. But in a guild of 20-50 peeps it gets annoying and I just dont want to hear Jimmy trying to crack jokes and trying to be witty every night.
 

Tol_sl

shitlord
759
0
I think that MMOs need to move away from hotbar DDR combat entirely. I feel like all these slow EQ verses fast paced wow arguments are pointless choices between a douche and a turd. I get that the nature of netcode limits options a bit, but damn, they have to be able to make something more entertaining and interesting than hotbar whack-a-mole. I think people would be just as social with lots of fast-paced fights, as long as it isn't a marathon of endless rotations, and with some down/prep time in between encounters.

I'm going to use my poster child of dark souls again, even though it's small scale. The battles are engaging and interesting, but they aren't constant and repetitive like I feel recent WoW has been. Fighting requires you to think, anticipate, block, parry, dodge, know your weapons reach/strength/weaknesses and then strike when the time is right. I felt dark souls was more challenging than any MMO I've ever played, and didn't require constant GCD button mashing, but rather focused on actual combat. My ideal combat system would be some sort of MMO form of that: Require some planning in between mobs for socializing/healing up/preparing, and make the combat more skill based, fast based, but not constant endless hours of samey rotations. It really blows my mind how people praise hotbar whack-a-mole as some sort of "has a pulse" check to put down EQ's 1999 scrolling daikuMUD combat. I think both are uninteresting and not at all fun, but at least EQ won't give me carpal tunnel and force me to be actively involved in its boring combat. Give us something fun to play, or give us melee /melody. ad nauseam repetition is not fun.
 

TomServo

<Bronze Donator>
7,686
12,192
I don't get how hearing a person's voice automatically makes you hate them. Bunch of bigots here I say. I doesn't matter to me if Jigglytits the chanter types or says annoying things, I still won't group with her. If she has conversations I enjoy? Sure I'll ask her to a group when I'm on and have a spot.
Well I want to punch you in your face from what you type. What makes you think I want to hear your fucking voice?