EQ Never

Gask

Silver Baron of the Realm
13,560
53,733
the physics in gaming doesn't exist yet for this to be possible. although it would be cool if it was possible to create a game where you had to literally block an incoming sword swing with your shield and then jockey for position for a counter strike, or have swords clashing or larger weapons like a mace that could shatter a shield, in reality this game would be a fucking mess. think we are still several years away from having that kind of technology.
Severance : Sword of Darkness did this 12 years ago and it was awesome, a more modern example would be Chivalry : Medieval Warfare. Granted neither is an MMO but still something like the melee systems they demonstrate should be quite feasible. The reasons we haven't seen them attempted has been covered already: catering to the lowest common denominator and the general unwillingness over the past decade to create niche titles.
 

Randin

Trakanon Raider
1,933
892
Yeah, it sounds somewhat like a permutation of EQ2's betrayal quest, rather than any sort of on-the-fly class swapping.
 

Siliconemelons

Naxxramas 1.0 Raider
12,717
19,392
SOE is really selling the drama

Aug 2. 11:00-1:00PM EQN Reveal
4:00-5:00 PM EQN Panel #1
5:00-6:00 PM EQN Panel #2
Aug 3. 11:00-12:00PM EQN Panel #3
1:00-2:00PM EQN Panel #4
3:00-4:00PM EQN Panel #5
4:00-5:00PM EQN Panel #6
Aug 4. 12:00-1:00PM EQN Panel #7
Wow.. they either have a lot more of the game done than we think and can fill all that time... or it will be crickets come day 2 lol
 

tad10

Elisha Dushku
5,534
601
I don't want any thing that I kill that gives XP to die within seconds of engaging. Ugh. Vomit.
There has to be some soloable content since it is a FTP game. I'd expect some variation on the Vanguard: 1-6 dot mobs as opposed to EQ con-mobs with grouping required for dungeons and the rougher outdoor areas.
 

Convo

Ahn'Qiraj Raider
8,792
664
no real place to post this so ill dump it here, how WoW killed the mmo genre. Of course its written by mark kern whos kind of a douchebag but im sure most here will agree with him on this.

http://www.escapistmagazine.com/news...-the-MMO-Genre
you know.. i used to blame WoW but I bought the game, played it and enjoyed a lot of it. I can't blame them for making MMO's more mainstream. I blame all these other companies for wussing out and not making the games they really love. They all took the safe route and made some money in the process. Everything goes in circles and EQN will be more in the right direction imo
 

Nobody_sl

shitlord
80
0
Y'know this may just be crazy talk, but how about just letting you know how tough something is by making it look tough?

"Wow that Orc is fucking beefy. I'mma gonna go grab my cleric buddy real quick."

"Oh don't worry about it. Look how scrawny those Gnolls are. We can take 'em no problem"

And yes, this is keeping in mind that the entirety of the discussion is centered on a level-based paradigm, which we don't even know for sure is the case in EQN.
 

shabushabu

Molten Core Raider
1,410
186
It ways WoW did mess up future MMOs however . . . WoW still rocked at one point. For all its faults WoW nailed immersion like few games ever have.
 

Draegan_sl

2 Minutes Hate
10,034
3
Y'know this may just be crazy talk, but how about just letting you know how tough something is by making it look tough?

"Wow that Orc is fucking beefy. I'mma gonna go grab my cleric buddy real quick."

"Oh don't worry about it. Look how scrawny those Gnolls are. We can take 'em no problem"

And yes, this is keeping in mind that the entirety of the discussion is centered on a level-based paradigm, which we don't even know for sure is the case in EQN.
You can't do this because the idea doesn't scale. Or all you do is spend the majority of your leveling phase fighting wimpy bad guys which is kind of boring.
 

Bellringer_sl

shitlord
387
0
One of the reasons that WoW was so successful and the clones of it not is because it was the first MMO that the majority of wow players played. For me, I saw how shitty wow's leveling system was and quit as soon as i hit 60 because i couldnt stand the game. I came back later to do raiding content only because friends were playing. Instead of wow clones, what many players need is an increase in difficulty. Wow should used as the tutorial for future, more difficult MMOs.

Idk maybe im smoking crackrock.
 

Caeden

Golden Baronet of the Realm
7,762
13,044
Wow is almost its own genre at this point. Sure it's an mmorpg, but it has such a cult following that isn't into Mmos per se as they're into wow. Hard to aliterate.

Besides, the average wow player is AWFUL at wow, much less a harder mmo. Your normal raid player was probably average back when while your heroic raider was that amazing player.
 
1,678
149
I read it as you abandon your class for a new one. Probably losing access to the old on all together
That would be good!!! I always suggested that in EQ, to prevent the need for twinking. You start a whole new class but you can keep your same name and get a kickstart.

p.s. WoW was only successful because people are sheep. Once one bunch of sheep play it, the rest follow, and it became a phenomenon and then all the sheep in the world just HAD to see what the fuss was about.
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
In many ways WoW was more of a social phenomenon, like Facebook or Twitter. It was the place for a certain group of people to gather and hang out. Everyone was doing it so everyone did. It was the first mmo for most of it's players and many of them will never play another. They will move on to the new social phenom instead.

WoW was also a good mmo, if you like it's style of gaming. But the actual mmo audience that enjoyed it is smaller than the social gaming audience that made it such a huge success.
 

Tol_sl

shitlord
759
0
I feel like wow did its own thing and did it amazingly, the problem is that A) not all of us want wow, or want different experiences and B) Pretty much everyone has made half-assed wow clones for almost a decade. WoW isn't the problem, it's that devs fell over themselves in droves making shitty copies of it. I think the way we need to go forward is to have games that focus on niches instead of everyone trying to be a 1-size fits all wow clone. Thats probably not very profitable though, and thus, a decade of wow clones. Hopefully people are starting to catch on that you can't out-wow wow, and you need your game to be something different.
 

Nirgon

Log Wizard
15,048
24,755
It was a social phenomenon now it's a social toilet with a total homogenized Disney feel. Congrats on their successs but trying to copy them will just result in another wishy washy game we all get tired of in a year if we're lucky, and the people that WoW is geared for will go back ot it.
 

shabushabu

Molten Core Raider
1,410
186
I feel like wow did its own thing and did it amazingly, the problem is that A) not all of us want wow, or want different experiences andB) Pretty much everyone has made half-assed wow clones for almost a decade.WoW isn't the problem, it's that devs fell over themselves in droves making shitty copies of it. I think the way we need to go forward is to have games that focus on niches instead of everyone trying to be a 1-size fits all wow clone. Thats probably not very profitable though, and thus, a decade of wow clones. Hopefully people are starting to catch on that you can't out-wow wow, and you need your game to be something different.
B !