Honestly if EQN is like VG minus the crap engine, it would be a winner IMO.
I agree. Vanguard without the crappy engine and bugs would be a pretty killer game. There are things I would want to see improve though. I've played Vanguard since release and still play it so I am a fan, but some stuff does bug me:-
* Linked mobs, hate them. If some husband/wife team wants to split their way in to Hilsbury or whatever, then let them. No need to be dicks about it.
* The 3dot 4dot etc, don't like it. EQ didn't need it, people just learned that nameds were hard, and occasional tough mobs you test the water and run away if you need to. And it also meant that again, a few buddies could go in a dungeon if they want. Vanguard makes that hard by having 4/5 dot mobs that some classes cant handle well, and if linked, forgedaboudit.
* The endless quest grind. HATE it. Would much prefer to just be free to go around killing mobs for XP instead, finding somewhere that has a good supply of mobs around my level, and kill boat loads of them. Although EQ Next will be trying something new for xp I think anyway.
* Soloing - dont gimp soloers. If the world is dangerous, then grouping is promoted automatically by giving safety in numbers. But also the chance to kill any named and large quantities of mobs makes it better too. Balance it with full group xp bonuses or whatever to remain the preferred option. But dont relegate soloers to boring stuff like in Vanguard. If someone really wants to solo, they will no matter what you do. May as well let them have fun.
* Make dungeons more interesting with better ai and scripted stuff, make the mobs harder, and make lots more random movement of mobs and more roamers. Tired of this shooting gallery dungeon crawl crap.
* Let us explore on foot. Vanguards rifts now, rentable flying mounts, evac and recall back to bind, means that I hardly ever actually run anywhere. The only time I run somewhere is when I'm going from A to B on a quest which is never much fun anyway. But there are roads leading from region to region which nobody ever walks down anymore, because the rifts take you from hub to hub.
* No pay 2 win. If I am constantly gimped without buying, I will resent you. If I can get by without having to spend any money at all, then I will spend it just for fun. I did that in TSW, I was playing it for free so why not spend a bit on making my character look less like a gimp? People like spending money, SOE need to stop assuming everyone is scrooge and constantly trying to hoodwink them.
* Make loot fun again. Have everyone wear crappy cloth and rusty armour. Their first sword or first robe needs to be a big deal. Stop this constant loot appearing every 2 seconds. In fact just tonight I was playing Vanguard and I killed a named and got an upgraded helm. Literally 30 seconds later I had evacced back to town and handed in some quests and got yet another upgraded helm which was basically identical only it had +6 dex instead of 5dex. Stop this crap. Make it like EQ was, that's the only game that had loot I cared about.
* No more ez-mode grouping. If someone dies, the group failed. Don't allow the healers to just rez them mid fight like nothing happened. And bring back aggro management, no more super glue taunts for all the tanks. And lastly, bring back medding and downtime, even just a bit. Because you have to have that to create a need for mana efficiency. With this modern ez mode regen to full in 2 seconds then everyone can just unload everything they have on every single mob. I miss running out of mana and being worried about what might happen and whether we could win the next fight. Having to sit during a fight while the rest of the group carries on, is not a big deal.