tad10
Elisha Dushku
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There is not an infinite supply of MMO players...assuming a static player base. Which is amassiveassumption to make where most of the evidence for every MMO ever supports the opposite.
There is not an infinite supply of MMO players...assuming a static player base. Which is amassiveassumption to make where most of the evidence for every MMO ever supports the opposite.
Yes. I'm as big a fan of original Beta 4 to APW-release Vanguard as anyone, but for every Karrus Hakrel there was a Greystone. Generally, I felt Thestra was the worst of the three continents.Has anyone ever played the dungeon called Grey Stone in Vanguard? I did it tonight for the first time in years and my god, its the most boring thing I have ever done in an MMO. Im not sure if its because they went f2p and dumbed everything down or what, but even 5 dot mobs were dying in 2 seconds flat. It was horrible I couldnt wait to leave. I hope to hell EQ Next is not like that.![]()
Really, there is a huge open market for MMO players if the genre evolves to not be the same type of games in the same type of box we've historically seen.There is not an infinite supply of MMO players.
I'd be absolutely shocked if the worldwide population was any less than 100 million people. Hell, Runescape alone boasts 200 million unique accounts... Obviously allowances must be made for duplicate accounts, and player overlap from game to game, but that's still a crazy number of people.There is not an infinite supply of MMO players.
/agree it really started the whole f2p thing... DDO bounced back amazingly and the model for DDO is really well done..DDO was very different. I've played F2P Lotro and I didn't find it that horrible but maybe it is. DDO's cashshop was amazing.
Vol Tuniel / Thel and darguns 2 my favs.. ya and APW was kick ass.Dargons Tomb and Tomb of lord Tsang were two of my favorite dungeons in Vanguard. Greystone was big and fairly boring but I was the only one in my guild crazy enough to flop my disciple to the bottom of it solo to summon everyone down to turn in those skeleton illusion items so I grew to dislike it even more than most.
No way. WoW subs are 8.x million and falling and that was the most popular MMO ever (barring some China only game noone outside of there ever heard of).I'd be absolutely shocked if the worldwide population was any less than 100 million people.
WoW subs are 8 million current subscribers, not unique subscriptions ever.No way. WoW subs are 8.x million and falling and that was the most popular MMO ever (barring some China only game noone outside of there ever heard of).
If anything MMO gamers are a dying breed. Many moved on to MOBAs others to other things. I know a number of WoW players who having left WoW have no plans to ever try another MMO again. They felt they invested too much time for too little reward.
LOL I really don't know what to say. Definitely not surprised but I didn't think it wasthisbad.He also noted that most didn't understand basic game mechanics such as the run button, or that coins are to be collected and aren't enemies, or the concept of a bottomless pit. About 70% died at the first enemy, and half of those died at that same spot twice.
Participants said that they wanted the game to be easier, and that Mario should perhaps start the game with a sword or a gun. Some didn't even realize that Super Mario Bros was an actual vintage game.
Nah. They're leaving for non-MMOs: MOBAs, console games, etc. Or non-MMORPG MMOs like World of Tanks. I should have specified that I meant MMORPGs. Mea culpa. I think FTP cuts the heart out of RPGing, takes out the world and slams in a game. I've played years of sub games (including 4 to 5 months of LOTR when it was a sub despite the lousy combat) but never lasted more than a few weeks at a FTP game (including FTP Vanguard). Well I guess there's always EQMac ;-)I wouldn't say they are dying, they just aren't concentrated in a single game anymore.