My point is this. A lot of you have so much faith in SOE to make EQ Next the next big thing. A lot of you are saying that's it for you and MMO's if it fails. You have so much faith in SOE because if they did it with EQ they can do it again. I'm not sure if you guys realise but they have already tried again with EQ 2 and were crushed by WoW. I hope EQ Next is great but all of your hope is misplaced and irrational there is really nothing to indicate that SOE above any other dev team will make the next big thing. At the moment all of you are clinging on to an irrational sense of nostalgia. Especially guys like Qwerty and Tad.
I do not think they tried at all in EQ2 to make it like EQ. They were VERY different games. To me, EQ2 felt like a worse version of WoW. Trying to go the same way, but not as well. They were released within a few months of eachother if I remember correctly, I was in college at the time. I played both, liked WoW better, but I never got into wow. Fun to run around, but it also missed quite a few things. It never felt dangerous. It was so bright and cheery. No darkness at night. No danger of dying.
I do not think it is irrational to believe that other people have come to the same conclusion as me. Some of EQs mechanics are no longer in play in MMOs, and in all this time, no other game has given the same "feeling". All this talk of "you can never get your first again" "can not get back your mmo virginity" is nonsense. Rarely will your first time be the best in your life, but if that first tickled you at the right spot, that does not mean that can not be replicated. It can be better as well as featuring some of the old kinky stuff you only got from your first who might be considered batshit insane compared to the norm today.
SOE has an edge because they have the creators of a mmo that did things differently. They too, like us, have seen where the mmos have gone. If they played their own game, which they did, they know just as I do that EQ had things that did not cater to the norm. Some unintended, lacking things that today are must have features like quest logs, maps and automated auction houses and others deliberate designs like death penalty, a harder difficulty of mobs and, a black night and longer downtimes.
It is easy to say those features would not be wanted today, but most mmo players today have never seen them. There are far more people who played WoW as their first than EQ. But similar to EQ, I constantly how WoW players long back to vanilla features. I do not really know the difference between vanilla and new, but having tried it again now with a mist of pandaria trial, it seems so... streamlined amd accessible. Even more than what it was compared to EQ. No talent trees, just automated skills, hunters start with pets...
I see it as completely reasonable that the developers of SOE know now to implement, or not implement, features that can once again make it players vs the world. If the world has no hardships, it will not feel real. Similar to the Matrix where they mentioned that the machines tried to create a utiopia, but the world crashed because people did not believe it was real. in EQ you were in a world that could hurt you, but a community formed around every part of it. Clerics would come rez, necros would summon. Players interconnected because they had to. Then later on, you might try to solo as you learned your class enough. It was not hard to see what higher level characters were PLed or bought characters. This because it was impossible to progress in EQ by yourself without learning or communicating with other players, which would make you learn anyways. Because the hardships of the world would make others pay if you kept being incompitent, so it was in everyones best interest to give help rather than just shout out "newb".
Tldr again, but I do not think it is an irrational sense of nostalgia to see what has been lost. Most people now never knew it was there to begin with. SOE now has the ability to bring back features to make them seem new. Problem is that nearly every feature they can bring back are downsides, that make the game less accessible. SOE is perhaps the only company with developers with enough pre-knowledge on this to be able to pitch it to the people financing it and make it sound good to be hurt. They made it profitable before. If EQN does not go backwards to some hardships, we will never see that in mmos again. Next gen mmos will rather be on pads, tap here to win your daily. More people might play them then, but I doubt those games will be for me. There are a dozen mmos out now, all of them "this is your story, this is your set progression". And everyone has the intro of being the special someone. Thousands of people with stories destined to save the world jumping from quest hub to quest hub in a optimal path. Interacting mostly with people when you need to. In EQ you interacted with people on a constant basis because you were all there together, in a world that was against you. Nearly every downside of the game could be countered by certain classes. Make the world special, then we can create our own stories having to band together to survive it. You are in our world now. I miss that. It should not be impossible to re-create. They have the mission statement in the original EQ intro.