I kind of look forward to it. Leveling up a character is just a barrier to what most people consider the 'real game' nowadays anyways. So what's the point of it really? Just a padding to give them more time to touch up the 'real game'? Why not just put people in the 'real game' from the very beginning?No character levels? Might as well take the walls down so the Mexican's can storm the US while we are at. Fuck that noise.
Unless....its more class based levels or something...while I appreciate them trying to help redefine aspects of the MMO paradigm but thats just a wee bit to radical for my lil ole self.
We really need to know what thier intentions are with combat.. How set are they or is it still early enough in development to tweak it?20,000 years of history controlling placement of poi in the procedural content. Dig in karanas different from digging in north qeymos
They will do what GW2 did - lie about it right up to the last minute. In GW2 they said they are going to "hold their ground" against all the dumb fuck complaints about it being too hard. Then at the last minute boom, noob mode engaged.We really need to know what thier intentions are with combat.. How set are they or is it still early enough in development to tweak it?
He later mentions that the world selfheals.Destructible environments. Well, either they have to self heal, or the whole damn world is instances so it will always be "your" little area you broke the floor in. My bet is on the latter.
Why in the WORLD in a video that doesn't even have mob AI would their AOE, something that NEVER hits your friends in other mmos hit friendly targets in this video.Anyone else notice how the Kerran & Human were seemingly using AE combat skills, but not damaging each other?
Some kind of remote hint at a PVP mechanic.
Also very interesting about stats:PC Gamer: A lot of the questions being asked by the community are related to standard MMO stuff. For example, are there levels?
"It's not grinding XP. It's not completing a thousand quests"
Darrin McPherson, Lead Designer: So our progression system is not based on levels, it's based on tiers. There's a shallow tier pool, because one of our focuses is on horizontal gameplay. We definitely have vertical gameplay, where a player increases in power in a particular class, but remember, there's 40 classes. There's a lot of classes out there to gain, and each one of these is advanced individually.
It's based on player accomplishments. It's not skill based, so you don't have to use your mace over and over again to level your mace skill up. But your tier three warrior, in order to advance to tier four, has to collect a full suit of tier three armor. You have to have spent enough points in that class. You have to have accomplished a certain amount of things in the game in order to have advanced.
It's not grinding XP. It's not completing a thousand quests or whatever it is. That's just not how it is. And we reward you with advancement in lots and lots of different ways. Whether it be participating in a Rallying Call, or doing quests, or engaging in any emergent AI that happens to be near you.
Source
Are there base stats that characters start with?
McPherson: Yeah, we call those attributes. The attribute system is completely different in this game. So, instead of all of your equipment giving you attributes, attributes aren't found on equipment. Attributes are very rare things that you can work tremendously hard to modify.
Giving yourself a point of strength means that maybe you jump higher, or really significantly cool things.and that's one of the things you can progress and earn in the game.
Jeff Butler, Creative Director: They affect your gameplay. For everyone. So, strength can be important for even a wizard.
So it's not a matter of increasing DPS?
Butler: Not merely a matter of increasing DPS.
McPherson: Not merely. It will, and those things help, but intelligence doesn't just increase the DPS for a wizard. Intelligence might be really good because it lets you swing wider with your weapons, or something like that.
Butler: Intelligence might not be useless for a warrior.
McPherson: Absolutely, it won't be. So that was one of our goals, that attributes are useful to everybody.
Source