EQ Never

Teekey

Mr. Poopybutthole
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-6,335
No character levels? Might as well take the walls down so the Mexican's can storm the US while we are at. Fuck that noise.

Unless....its more class based levels or something...while I appreciate them trying to help redefine aspects of the MMO paradigm but thats just a wee bit to radical for my lil ole self.
I kind of look forward to it. Leveling up a character is just a barrier to what most people consider the 'real game' nowadays anyways. So what's the point of it really? Just a padding to give them more time to touch up the 'real game'? Why not just put people in the 'real game' from the very beginning?
 

Hmerly

Golden Knight of the Realm
113
1
From what the developers are saying, it sounds like multi classing is just a way for you to play without having to make an alt. You simply play your first choice and when you realize you don't want to be a ranger, then you can change to a rogue or wizard. Of course you'll have to level back up as a wizard, but you'll keep your character and associated reputations, etc.
 

Convo

Ahn'Qiraj Raider
8,792
664
20,000 years of history controlling placement of poi in the procedural content. Dig in karanas different from digging in north qeymos
We really need to know what thier intentions are with combat.. How set are they or is it still early enough in development to tweak it?
 

Haus

I am Big Balls!
<Silver Donator>
14,749
60,131
OK, first off... Let's spend some time doing LoLore! through interpretive sand art.... check.
Now, am I getting this right that well before the game will be released they will release this "Landmark" game of "EQ meets minecraft" then basically use it to farm free design for the game? Was I hearing that right?

SO everybody can unlock and learn skills from every class. My bet is there will still be only 4 viable end game builds.

Destructible environments. Well, either they have to self heal, or the whole damn world is instances so it will always be "your" little area you broke the floor in. My bet is on the latter.

I only saw parts of it as the wife was streaming it on the TV and I was working in my office. Was there anything at all that really popped on the game, or was the sandpainting the highlight? (only read back around 10 pages... you guys are maniacs with the posting speed)
 
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We really need to know what thier intentions are with combat.. How set are they or is it still early enough in development to tweak it?
They will do what GW2 did - lie about it right up to the last minute. In GW2 they said they are going to "hold their ground" against all the dumb fuck complaints about it being too hard. Then at the last minute boom, noob mode engaged.
 
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Anyone else notice how the Kerran & Human were seemingly using AE combat skills, but not damaging each other?

Some kind of remote hint at a PVP mechanic.
 

Big Flex

Fitness Fascist
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3,166
No levels at all could potentially make all pvp FFA (outside of team or faction restrictions).. hmm..
 

Hmerly

Golden Knight of the Realm
113
1
The world heals itself , already stated. They have different options as to how it heals itself. It can either be on a timer, or a player can do something to "heal." Say a bridge gets destroyed, it can be set to where the bridge comes back after so long or it can be set so a player has to construct a new bridge, but either way, the destruction will not be permanent, unless the developers want it to be.
 

Hmerly

Golden Knight of the Realm
113
1
Considering how little we know of EQN, i don't think anyone really is qualified to answer your question
 

Lasch

Trakanon Raider
1,537
766
Destructible environments. Well, either they have to self heal, or the whole damn world is instances so it will always be "your" little area you broke the floor in. My bet is on the latter.
He later mentions that the world selfheals.
 

Carl_sl

shitlord
634
0
Anyone else notice how the Kerran & Human were seemingly using AE combat skills, but not damaging each other?

Some kind of remote hint at a PVP mechanic.
Why in the WORLD in a video that doesn't even have mob AI would their AOE, something that NEVER hits your friends in other mmos hit friendly targets in this video.
 
I enjoyed what I saw, caveat being if they can execute on all their grand ideas successfully. I don't mind the stylized art direction at all even though I tend to prefer a more realistic style. The artistry looks good, pixar-esque, and was impressed by the facial expressions.
 

Agraza

Registered Hutt
6,890
521
Yea, the broad strokes are a wet dream really. I am pleasantly surprised at what they're trying to do. I hope they can manage it. The devil is in the details here, and I still want there to be a highly scripted well balanced PvE game at the core of all these other things. That part of the game doesn't even have a skeleton yet, so we'll just have to wait and see.
 

Valderen

Space Pirate
<Bronze Donator>
4,630
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It sounds pretty awesome if they can pull it off, since it's SOE making this...I give them about a 3.2% of pulling it off.
smile.png
 

Teekey

Mr. Poopybutthole
3,644
-6,335
For those wondering about multi-class progression:

PC Gamer: A lot of the questions being asked by the community are related to standard MMO stuff. For example, are there levels?

"It's not grinding XP. It's not completing a thousand quests"
Darrin McPherson, Lead Designer: So our progression system is not based on levels, it's based on tiers. There's a shallow tier pool, because one of our focuses is on horizontal gameplay. We definitely have vertical gameplay, where a player increases in power in a particular class, but remember, there's 40 classes. There's a lot of classes out there to gain, and each one of these is advanced individually.

It's based on player accomplishments. It's not skill based, so you don't have to use your mace over and over again to level your mace skill up. But your tier three warrior, in order to advance to tier four, has to collect a full suit of tier three armor. You have to have spent enough points in that class. You have to have accomplished a certain amount of things in the game in order to have advanced.

It's not grinding XP. It's not completing a thousand quests or whatever it is. That's just not how it is. And we reward you with advancement in lots and lots of different ways. Whether it be participating in a Rallying Call, or doing quests, or engaging in any emergent AI that happens to be near you.

Source
Also very interesting about stats:

Are there base stats that characters start with?

McPherson: Yeah, we call those attributes. The attribute system is completely different in this game. So, instead of all of your equipment giving you attributes, attributes aren't found on equipment. Attributes are very rare things that you can work tremendously hard to modify.

Giving yourself a point of strength means that maybe you jump higher, or really significantly cool things.and that's one of the things you can progress and earn in the game.

Jeff Butler, Creative Director: They affect your gameplay. For everyone. So, strength can be important for even a wizard.

So it's not a matter of increasing DPS?

Butler: Not merely a matter of increasing DPS.

McPherson: Not merely. It will, and those things help, but intelligence doesn't just increase the DPS for a wizard. Intelligence might be really good because it lets you swing wider with your weapons, or something like that.

Butler: Intelligence might not be useless for a warrior.

McPherson: Absolutely, it won't be. So that was one of our goals, that attributes are useful to everybody.

Source