Well I was actually not hyped at all for EQN but now I am. I do think this will be the MMO that dethrones WoW, and tbh, it was probably what Titan was going for, and they found out what EQN was doing. Considering Titan was said to be a user created content game. But, fact of the matter is, the genre is at a dead end, and games like this will only help progress the genre. This is the first big fundamental step forward in the MMO genre since WoW. I welcome no levels, tiers based on gear, unique items, parkour style moves (getting away from the static unfluid feel of MMOs is good), Tera like combat, customization, topped off with one of the best class systems (FFXI rip off) etc. The pieces for success are in place. Also you can tell it is still early Alpha. I am sure animations and such will be improved before launch. It's still over a year away and I wouldn't be surprised if doesn't get delayed to 2015. A lion's nose is the least of my worries right now. The human faces and animations look amazing, and the art has an awesome style to it imo. Hopefully it scales well on all ranges of systems.
When I think of the opportunities of an actual renewal to my first MMO love, it is exciting yet scary. So easily able to fuck it all up, but also with the right decisions this could actually bring me back to the glory days of what made EQ so magical for me. The whole procedural and rally call system, will alone prevent spoiler sites like wowhead, etc. I miss the days of EQ, hearing rumors about some kedge keep place and not knowing if it was true or not, having to get guided (because maps did not exist) through Kithicor forest at night, guided by other players because you had to learn it from experience not maps. Going to the server driven bazaar in the EC tunnel, etc, and the first time taking the boat from Butcherblock to Freeport and not actually knowing what was there or what to expect, except what I heard from player rumors. If every server is different, our news will come from server boards, which will create a close knit community because you will have to rely on them for info. And if the world is as big as they say it is, and fast travel will be hard to come by, this will really put a lot of stress on community play. Plus rally calls will definitely force community, and you will learn other players on your server, and their reputations, etc. The good guys are helping build Halas, and Sir Assfucker is leading the charge against Halas, of course he will become known, and the forum drama will be wonderful. Then think of the possibility, of johnny noobs repairing on Halas's wall, while uberguild drives back the legions in some epic battle, and got to take part in some 1 time epic fight, where it was not raid wipe and try again, but an actual meaningful battle where win or lose actually matters. Maybe they will throw some boss battles like that giant golem that smashed the house, into some of these events. Add in some rare random drops that WoWhead style sites can't mine, and boom, magic. The guild's name will go down in server history as a critical point.
The whole underground thing almost reminds me of Terraria. Dig to deeper layers, discover more, need to acquire item A to get to floor B, get item B from floor B to go to C, etc. I REALLY like the idea of items again that actually DO things. Not just +gooder stat. Like Boots of Zephyr. Throw in some items like JBoots that are dropped based on some rare spawn that spawns off random conditions (remember in EQ the rumors of having to kill a rare zombie at a certain time inside of some ruins, to get the one sand giant to spawn, etc?) It could make getting these unique items an actual effort and memorable experience. Items like this could make it kindof like Terraria. And that game owned hardcore. Also, remember stumbling through Upper Guk to try to find Lower Guk? Now imagine if they are procedural on different servers, and you NEED players to guide you through them, or your group goes exploring a dungeon you found server first. All the rare spawns you may find, all the unique items that you can get to show off and everyone will be like WTF where did you get that? Then you can charge them to show them the place, or keep it a secret, and take your wares to a bazaar or something and run a monopoly on it.
Also the rally calls and engine system should allow content/raids to be created at a lightning pace. Just create the raid mobs and throw them in some lava cavern, boom problem solved. Guilds will maybe have to have explorers to go out and actually find these random caverns with bosses and stuff, to lay claim on them. And you'll have epic drama races and fights over bosses, etc. Instead of ogre walls, maybe we will have raids digging out the floor from underneath another raid? Make their healers fall through, etc. Good times. And always new rally calls to keep stuff coming. Use player created dungeon/temple or whatever. It frees up time for expansions to really work on things besides just new world/quests/raid tiers. Long story short though, don't fuck this up SOE. You actually have a chance to revolutionize the genre. It will be refreshing to see a return of the sandbox element in an MMO, and less themepark. An actual world I can be part of and escape to and feel like a meaningful part of the world, not just a raiding/questing/leveling metagame.
Also, Tad, if you are taking questions to ask, this is kind of generalized, but I am curious if we are going to have a player driven economy, how in depth crafting will be, will we be able to trade rare items? Twinking? Also will it be mostly a player driven economy or what? I am hoping for an evolution of the original EQ style economy. None of this AH stuff and soulbound items.