Character abilities.
Leap & Smash abilities.
Leap doesn't fit the theme of a dark, sneaky character.
I want to kill casters easier.
I kick out Leap. I go through and I find a class with a teleport.
Passive Shadows and tier up the class and unlock it.
Shadow flavored teleport
Equip and now I can sneak up on casters.
What I want to do is Passive Shadows and Whirlwind. But too expensive.
Can be fixed with itemization.
Items adjust ability
Awesome ring.
Ring makes all teleport abilities cost less energy.
I equip and now I can passive shadow and teleport.
I find a class with manaburn, spellreflect and eqip that.
I can now teleport in and destroy casters.
I still bitch about how cool this could have been. The beginning of it is great. They should go back and flesh out the early stages as the entire game. Or rather, someone other than Maxis should. Maxis/Will Wright can't be trusted to complete it.
SoE changed the character art for VG 9 months or so after the game was released. The artists they used were not very good. In fact they did such a bad job of it that I left the game. The original Vanguard character art was very good, and would still look good to this day.Tried Vanguard too recently and had the same reaction, damn I thought the game was gorgeous when it came out, and I find it ugly today.(
This is interesting. I really like the concept, although I don't know how it will work out in practice.Darren: If you enjoy playing defensively there are classes that will allow you to play that way. There is no threat meter/agro/taunting.
Butler: Our NPC will not attack the same person all over. They will figure out who is hurting them and they will stop you from doing it.
That plus the no trinity sounds just like GW2 for the most part.This is interesting. I really like the concept, although I don't know how it will work out in practice.
Exactly what I thought about all these promises when they have nothing more than a glorified tech demo as well.
Source? If so, I'm out.Ed. Note: No Trinity.
No dedicated healers or focused tanks based on combat mechanics.
Combat model - visceral, active movement orientated gameplay.
Everyone is responsible for their own safety, and part of the action.
Discuss!!
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