EQ Never

Dumar_sl

shitlord
3,712
4
If it's in fact one starting city, I feel assured in saying EverQuest shipped with more content at launch than EQN will, despite a much lower budget and less dev costs.

Progress, my friends, progress.
 

Abefroman

Naxxramas 1.0 Raider
12,597
11,941
Ilovedstarting characters in deserted starting cities or playing in newbie zones way late at night and hardly seeing anyone. Why? Because when youdidsee someone, it made you wonder what they were doing, or why they were on at 2am too. Usually those kind of meetings became the best online friendships.


Immersion = Fun
Do you honestly think you would feel the same way today? I felt that also in EQ, a lot of it though was the newness of the internet and realizing that was another human being somewhere in the world. The magic isn't there for me anymore and it has nothing to do with game design.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
I'd rather have more places to explore and adventure than multiple cities full of NPCs I'll never bother with.
 

Quaid

Trump's Staff
11,859
8,265
If it's in fact one starting city, I feel assured in saying EverQuest shipped with more content at launch than EQN will, despite a much lower budget and less dev costs.

Progress, my friends, progress.
Guess that all depends on how you define content.
 

Big Flex

Fitness Fascist
4,314
3,166
I'd rather have more places to explore and adventure than multiple cities full of NPCs I'll never bother with.
If T2 (sea level) has 8 newbie towns i wouldn't care, as T1, T3, and T4 leaves alot of exploration room.

I remember being in Rivervale on my Halfling Warrior the day after launch and saw a woodelf bard and had no idea wtf it was, that was cool, much cooler than a troll shaman, elf wizard, and human monk all running after the same decaying skeleton right off the bat.
 

Drakurii

Aten Ha Ra Slayer
15,434
50,771
If it's in fact one starting city, I feel assured in saying EverQuest shipped with more content at launch than EQN will, despite a much lower budget and less dev costs.

Progress, my friends, progress.
More starting cities doesn't mean more content, lets wait and see what the entire world of vanilla EQN offers before we make blanketed statements.
 

Dr Neir

Trakanon Raider
832
1,505
I miss 'roleplaying' beggers.

"Excuse me M'Lord, doth thou have anything to spare?"
If you target me and hit /q, it will open the target's quest and you can get something!

You can only do that soo many times before they get pissed at you thinking its a bad connection.
 

Big Flex

Fitness Fascist
4,314
3,166
If you target me and hit /q, it will open the target's quest and you can get something!

You can only do that soo many times before they get pissed at you thinking its a bad connection.
"Hail young adventurer! Target me and type /ex and I will impart some of my experience upon you to level up!"
 

belfast_sl

shitlord
65
0
Easy solution to having multiple cities (if they are willing to make the lore fit):

Source that shit out through Landmark. I mean, of course they already said its so fun to build stuff that everyone, even people who were not level designers and artists, were loving trying to one-up one another.

Contest: Build the ogre bank!
Contest: Build the ogre guild hall!
Contest: Build the ogre "tavern!"

Have someone with a brain lay them out and populate them with whatever this game's cities are populated with and be done with it. "It's too much work" should not be an excuse in this game, when players creating content is the lynch-pin of the whole thing. If the only type of stuff flowing from Landmark into EQN is stuff like statues in the Feerrott, then that is a failure.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
I remember being in Rivervale on my Halfling Warrior the day after launch and saw a woodelf bard and had no idea wtf it was, that was cool, much cooler than a troll shaman, elf wizard, and human monk all running after the same decaying skeleton right off the bat.
Yeah, but you're never going to feel that way in any game, anymore. So I don't think they should try to design around trying to create that feeling, and inevitably failing.

I thought the whole point of the no levels thing was that they weren't trying to make a 'leveling game' and 'end game'. They just want there to be the game. Putting some big emphasis on multiple starting zones seemingly detracts from that. The whole goal should be to get you out exploring the world, and not forcing you into a little 'noob' area.
 

Dizzam_sl

shitlord
247
0
I'd rather have more places to explore and adventure than multiple cities full of NPCs I'll never bother with.
Cities full of NPCs you'll never bother with isn't the result of multiple starting cities, it's the result of bad design. There will be more than 1 city in EQN, the question is whether or not players can start in those cities.
 

tad10

Elisha Dushku
5,534
601
If it's in fact one starting city, I feel assured in saying EverQuest shipped with more content at launch than EQN will, despite a much lower budget and less dev costs.

Progress, my friends, progress.
Static content, maybe. Total content, no. There's a tone of diabloesque procedural content.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
Cities full of NPCs you'll never bother with isn't the result of multiple starting cities, it's the result of bad design. They'll be more than 1 city in EQN, the question is whether or not players can start in those cities.
Sure it will be. I don't suspect I'll make more than 1 character as there's absolutely no need. You can call it lazy design, but why create multiple starting cities, zones, experiences, etc when their entire game design makes the reuse of 'noob' content obsolete?

They're supposedly returning back to the land after generations of being in Kunark. Doesn't really make sense for them to have gone out and conquered the entire continent already. Makes more sense to have 1 starting/main city, then smaller outposts in the frontier.
 

Iadien

Silver Knight of the Realm
419
29
This was posted on massively, I'm not sure where this comes from though:http://massively.joystiq.com/2013/08...idbits-from-s/

On starting areas: Where will people start in game?For EverQuest Next Landmark, Franchise Director Dave Georgeson explained, there will be different starting areas to help spread the population out.But for EQ Next, new players will be dropped in the area of the current Rallying Call.This is so new players can become a part of the action immediately, as well as be among other players. Imagine if the game's first Rallying Call were to build Qeynos, but after a year we had moved along to Halas and Qeynos was populated by very angry dragons. Talk about the ultimate newbie trap! Dropping a new player there would not be very beneficial to retention.

On getting involved in the game: On top of starting where the action is, different systems allow and encourage you to participate, even from the get-go. Producer Terry Michaels stated, "One of the things that we really want is for players to contribute immediately." Georgeson noted that this includes participating in Rallying Calls regardless of where you are physically, or even knowing that you are actually contributing! Folks who chose to wander on the other side of the world instead of hang out at a particular event site (say, building Halas) can still be helping it along by a chain of events initiated by the choices they make. Rallying Call progression can also be triggered by a number of events, not just one. With different events triggering on each server, the history and story of how things came to be will definitely vary from world to world.
 

Dizzam_sl

shitlord
247
0
This was posted on massively, I'm not sure where this comes from though:http://massively.joystiq.com/2013/08...idbits-from-s/
The article implies it came from an interview at SOE Live. Seems fishy though as they specifically stated they weren't going to say more than that they were leaning toward either multiple starting cities or a single starting city. I'll be shocked if it ends up being this rallying call starting location.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
The article implies it came from an interview at SOE Live. Seems fishy though as they specifically stated they weren't going to say more than that they were leaning toward either multiple starting cities or a single starting city. I'll be shocked if it ends up being this rallying call starting location.
I think they did a lot of interviews at PAX as well as SOE Live, but wouldn't let them release them until SOE Live. They might not have said some stuff at SOE Live because they were giving the 'exclusives' to the various media websites, as well.