Couldn't care less. I'd like some info about beta and more info on combat. I guess tomorrow is for gamescon session.Do we hate transmogs now? Hard to keep up.
It's just more carebear bullshit that makes my asshole flutter. Not a huge deal.Do we hate transmogs now? Hard to keep up.
I like the idea of it being limited at the very least - can only transmog Dark Elf Plate with other Dark Elf Plate, etc.
I'm sure the gear will look different from tier to tier.seems kind of weird. They want you to be able to identify what someone is but without levels how do I Know that tier 5 dark elf warrior is tier 5 when all his gear looks like tier 1 gear?
I thought we were past all this? I thought we were friends man !You are fucking delusional.
Anyways, from omeedd over at /r/eqnext:
Carebear as in PvE players? I'm confused.It's just more carebear bullshit that makes my asshole flutter. Not a huge deal.
We cool bro. Your rant against workers was interesting.I thought we were past all this? I thought we were friends man !
Haha. Thats my boy.Carebear as in PvE players? I'm confused.
We cool bro. Your rant against workers was interesting.![]()
Will we be hearing about eqn from gamescon tomorrow then?Couldn't care less. I'd like some info about beta and more info on combat. I guess tomorrow is for gamescon session.
That said, I'm curious to see the roundtable on ninjas and guns. ;-) That ought to be funny.
Twitch TV streams - link is somewhere on the gamescon site.Will we be hearing about eqn from gamescon tomorrow then?
http://gamescom.esl.eu/schedule/wednesday/Will we be hearing about eqn from gamescon tomorrow then?
Seems likely. Maybe they'll reveal more at Gamescon - they said specifically "New Info" in tweets today.I'm guessing the reason for the cultural restriction is because the difference in stats for armor of the same culture but different teirs is in the numbers, with the general nature of the buff staying the same. For instance, all dark elf robes give a buff of some sort to shadow magic, with the strength of the buff going up with each teir. That way, in a pvp situation, if you see a caster is dark elf robes, you'll know that he likely uses shadowmancy, even if you don't know exactly how powerful the buff is that he's receiving from his gear.
Just his arguments need to be articulated better, or, more importantly, his comprehension of the people he is quoting needs to become better.Eh EQN has redesigned classes. So not sure where you're going with this? Dave Mark needs to articulate his arguments better and/or he's full of it there?
I think most people (And their poll seems to coincide with this) dislike extreme transmogs or shell items, or essentially a gear system where you can't recognize what the player actually has (And so, can't really tell what he's done, how powerful he is ect.) Which makes sense to me, because we tend to judge people very heavily on appearance in real life, so it's annoying to have your avatars appearance be so transient and insubstantial in the game.Do we hate transmogs now? Hard to keep up.
I like the idea of it being limited at the very least - can only transmog Dark Elf Plate with other Dark Elf Plate, etc.
I would prefer more like original EQ or VG where you didn't even have dyes. But again this is not EQ3.I think most people (And their poll seems to coincide with this) dislike extreme transmogs or shell items, or essentially a gear system where you can't recognize what the player actually has.
You lost one on the first one - There have been plenty of times when I have been positively affected other players or have positively affected them in GW2. Negatively, not so much since the game is designed to make that hard (people manage, though).The game [GW2] was designed from the ground up so that players could never positively or negatively affect one another's experience ... True MMO's died the day companies started proclaiming "We have solo content for EVERYONE!".
I get a very negative vibe from that comparison. At first I understood cultural as racial armor like EQ1 had in crafting at some points. But calling it qeynosian made me think of EQ2 ... what if they introduce dark elves as the evil faction in the second rallying call as "the city for all the players that piss of qeynos" basically making this a 2-faction game in all but name? Regarding cultural armor looks, in TOR you have your "evil plate armor" and "good plate armor" and faction-specific weapons that could drop for both empire and republic but one side couldnt use/transmute it at first (I think they stopped it from dropping for the wrong faction later). I'd declare I'm done with this for like the 5th time (and crawl back a day later).The addition of the restriction to needing appearance armor to need to match both armor type (plate, leather, cloth) and cultural type (dark elves, qeynosian, goblin, etc) to the armor you're using for stats is interesting. I'm guessing the reason for the cultural restriction is because the difference in stats for armor of the same culture but different teirs is in the numbers, with the general nature of the buff staying the same. For instance, all dark elf robes give a buff of some sort to shadow magic, with the strength of the buff going up with each teir. That way, in a pvp situation, if you see a caster is dark elf robes, you'll know that he likely uses shadowmancy, even if you don't know exactly how powerful the buff is that he's receiving from his gear.
Doesn't seem that bad of a compromise between the two extremes, honestly.