EQ Never

slicedmass_sl

shitlord
132
0
seems kind of weird. They want you to be able to identify what someone is but without levels how do I Know that tier 5 dark elf warrior is tier 5 when all his gear looks like tier 1 gear?
 

tad10

Elisha Dushku
5,534
601
Do we hate transmogs now? Hard to keep up.
Couldn't care less. I'd like some info about beta and more info on combat. I guess tomorrow is for gamescon session.

That said, I'm curious to see the roundtable on ninjas and guns. ;-) That ought to be funny.
 

Quaid

Trump's Staff
11,859
8,265
Do we hate transmogs now? Hard to keep up.

I like the idea of it being limited at the very least - can only transmog Dark Elf Plate with other Dark Elf Plate, etc.
It's just more carebear bullshit that makes my asshole flutter. Not a huge deal.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
It's just more carebear bullshit that makes my asshole flutter. Not a huge deal.
Carebear as in PvE players? I'm confused.

I thought we were past all this? I thought we were friends man !
We cool bro. Your rant against workers was interesting.
confused.png
 

Randin

Trakanon Raider
1,933
892
The addition of the restriction to needing appearance armor to need to match both armor type (plate, leather, cloth) and cultural type (dark elves, qeynosian, goblin, etc) to the armor you're using for stats is interesting. I'm guessing the reason for the cultural restriction is because the difference in stats for armor of the same culture but different teirs is in the numbers, with the general nature of the buff staying the same. For instance, all dark elf robes give a buff of some sort to shadow magic, with the strength of the buff going up with each teir. That way, in a pvp situation, if you see a caster is dark elf robes, you'll know that he likely uses shadowmancy, even if you don't know exactly how powerful the buff is that he's receiving from his gear.

Doesn't seem that bad of a compromise between the two extremes, honestly.
 

Carl_sl

shitlord
634
0
Couldn't care less. I'd like some info about beta and more info on combat. I guess tomorrow is for gamescon session.

That said, I'm curious to see the roundtable on ninjas and guns. ;-) That ought to be funny.
Will we be hearing about eqn from gamescon tomorrow then?
 

tad10

Elisha Dushku
5,534
601
I'm guessing the reason for the cultural restriction is because the difference in stats for armor of the same culture but different teirs is in the numbers, with the general nature of the buff staying the same. For instance, all dark elf robes give a buff of some sort to shadow magic, with the strength of the buff going up with each teir. That way, in a pvp situation, if you see a caster is dark elf robes, you'll know that he likely uses shadowmancy, even if you don't know exactly how powerful the buff is that he's receiving from his gear.
Seems likely. Maybe they'll reveal more at Gamescon - they said specifically "New Info" in tweets today.
 

Lithose

Buzzfeed Editor
25,946
113,041
Eh EQN has redesigned classes. So not sure where you're going with this? Dave Mark needs to articulate his arguments better and/or he's full of it there?
Just his arguments need to be articulated better, or, more importantly, his comprehension of the people he is quoting needs to become better.

Do we hate transmogs now? Hard to keep up.

I like the idea of it being limited at the very least - can only transmog Dark Elf Plate with other Dark Elf Plate, etc.
I think most people (And their poll seems to coincide with this) dislike extreme transmogs or shell items, or essentially a gear system where you can't recognize what the player actually has (And so, can't really tell what he's done, how powerful he is ect.) Which makes sense to me, because we tend to judge people very heavily on appearance in real life, so it's annoying to have your avatars appearance be so transient and insubstantial in the game.

I tend to like systems like you described. More of a dye system, or a slight change system. Essentially enough to keep you from looking like a clown with different item sets, but not so much that I can't recognize the pieces, and understand, in general, a part of the "story" of where you character has been, his status and what he's done.
 

tad10

Elisha Dushku
5,534
601
I think most people (And their poll seems to coincide with this) dislike extreme transmogs or shell items, or essentially a gear system where you can't recognize what the player actually has.
I would prefer more like original EQ or VG where you didn't even have dyes. But again this is not EQ3.

So....
 

Quaid

Trump's Staff
11,859
8,265
I loved that interview...

Oh it's super important to us to have a visual language and story, so we want you to be able to tell where a player has been. Also, from a PVP tactical perspective it's important to be able to look at a character and know what they are capable of.

Aaaaaaand here's how our mechanics are going to totally contradict that so we can appeal to Timmy the teen and Helen the housewife - Transmogs!

Why can't looking cool be a method of progression? Sweet Jeebus.
 

Mr Creed

Too old for this shit
2,394
287
The game [GW2] was designed from the ground up so that players could never positively or negatively affect one another's experience ... True MMO's died the day companies started proclaiming "We have solo content for EVERYONE!".
You lost one on the first one - There have been plenty of times when I have been positively affected other players or have positively affected them in GW2. Negatively, not so much since the game is designed to make that hard (people manage, though).

I do agree with that last sentence to a degree though. I think games need to move away from classifying each packet of content as *solo* or *5 player group or *raid*. Just provide the content, ranging from easy to fucking impossible and let players decide how many they want to bring. Maybe have the dungeons keep the balance close to 4-6 people so you can effectively do it with the same group. But outdoor or raids? I want things I can solo, things that are tough to solo but easy to duo, near impossible to solo, hard to duo but fine with 3 players and so on until you reach raid tiers. One of the fails of GW2 in my eyes is how little outdoor content outside of pre-planned "raid" events is for multiple players. Exploring with a friend is fun on principle, but theres no challenge in the fights then unless you meet one of the few champs. Finding that crypt with the spider in Gendaran fields with 2 players and exploring it was awesome, wish they had more of that.


The addition of the restriction to needing appearance armor to need to match both armor type (plate, leather, cloth) and cultural type (dark elves, qeynosian, goblin, etc) to the armor you're using for stats is interesting. I'm guessing the reason for the cultural restriction is because the difference in stats for armor of the same culture but different teirs is in the numbers, with the general nature of the buff staying the same. For instance, all dark elf robes give a buff of some sort to shadow magic, with the strength of the buff going up with each teir. That way, in a pvp situation, if you see a caster is dark elf robes, you'll know that he likely uses shadowmancy, even if you don't know exactly how powerful the buff is that he's receiving from his gear.

Doesn't seem that bad of a compromise between the two extremes, honestly.
I get a very negative vibe from that comparison. At first I understood cultural as racial armor like EQ1 had in crafting at some points. But calling it qeynosian made me think of EQ2 ... what if they introduce dark elves as the evil faction in the second rallying call as "the city for all the players that piss of qeynos" basically making this a 2-faction game in all but name? Regarding cultural armor looks, in TOR you have your "evil plate armor" and "good plate armor" and faction-specific weapons that could drop for both empire and republic but one side couldnt use/transmute it at first (I think they stopped it from dropping for the wrong faction later). I'd declare I'm done with this for like the 5th time (and crawl back a day later).
 

Mr Creed

Too old for this shit
2,394
287
I am fine with dyes. I dislike the clown suit attitude but if I look at GW2 where you can very freely dye however you like, it is very rare. IN EQ1 you were much more restricted.

I also think dyes do not take away from recognizing what a player is wearing/has raided/accomplished. It did remove that recognition in EQ1 because every plate armor looked the same except for the color. In 2014 I expect different armors to actually look different regardless of color, so people can dye them to their taste or even to avoid a forced clown suit (if you mix and match instead of wearing a set). This is something where the EQ comparison just fails because of the changes armor graphics in the last dozen years.

Transmog, I dont know how I care about that. I guess you can only transmog 'down' to older stuff so someone looking like a peasant while wearing high end gear is possible, but a newbie cant look as if he has the best raid gear while he is in newbie armor? Someone that keeps using their Cryptstalker armor instead of the newer sets because he likes the look but upgrading it to the new stats seems ok to me. Again assuming a horizontal progression so getting cryptstalker remains roughly the same difficulty (everything gets easier over the years ofc).